Author Topic: Basic 0utline of yet to be named game - Extremely Raw  (Read 8057 times)

Offline Alex_Olijar

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Basic 0utline of yet to be named game - Extremely Raw
« on: June 14, 2009, 09:16:24 PM »
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Goal of the game: Use your unique deck of cards to successfully acquire and hold 10 Land Cards for 2 turns. You will use characters, events, artifacts, and buildings from history to achieve your goal.

Deck building Rules: Your deck can be anywhere between 50 to 100 cards, but may not contain any more or less than 5 Land cards.
Cultures CAN be intermingled (subject to change).


Types of Cards:

Characters: Characters are your fighters. They might be famous people (i.e. George Washington), a generic person (i.e. Russian Serf), or a specific group ( i.e. Army of Alexander, Philosophes, etc). Characters are divided by culture (i.e. American, Greek, Russian, etc).

Equipment: Equipment is placed on characters to enhance their abilities. Each character can hold up to two pieces of equipment of different kinds (i.e. characters can not hold two swords)

Events: Events are played at various times (specified on the individual event card). They cause various effects to occur.

Land Cards: These cards represent Terrain that you own. Land can be desert, forest, sea, etc. If you own 10 Land cards for 2 turns, you win the game. Each type of land has various effects, etc.

Buildings: Buildings are linked to an owned Land card. Each building (i.e. Bank) can only be built on certain types of Land (i.e. Bank can not be build on Sea, Lake, or Desert). Buildings have special effects that aid you or harm the opponent. Buildings can be destroyed by either being demolished by the owner or the Land Card which the building is linked to is raided or captured by the opponent.



Battling: The battle system is currently under development. Here is what I know:

There are two types of battles, pillaging and capturing. If you win a pillaging attempt, you can either discard a building or discard the top two cards of the opponent's deck. If you win a capturing attempt, you take an opponent's Land Card and place it in your territory. It is now considered owned by you, and any buildings linked with it are discarded.





I think that's all I have for now. Post feedback and suggestions. I'd especially appreciate help on the battle system. I was thinking maybe a Lord of the Rings type without the twilight pool mechanic, but I don't have much expirience with that.

NEED TO DECIDE:

-Battle mechanics (See next post)
-Cultures to be made (See next post)
-Order of Operations for the Turn
-Drawing Mechanic
-whether or not to have additional card types geared to support, similar artifacts in Redemption



Here's a raw character card. Colors subject to change. The color of the ability box is meant to represent visually which culture the character is form, in addition to the tag in it. Commander is special ability that will be described in later rules posts.




I didn't feel like custom making icons right now, so the sword (attack), staff (defense), and heart (health) are just ugly googles.
« Last Edit: July 25, 2009, 11:13:30 AM by Janissary »

Offline Alex_Olijar

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Re: Basic 0utline of yet to be named game - Extremely Raw
« Reply #1 on: June 14, 2009, 10:39:49 PM »
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I've been thinking about the battle system and reading some information about systems, and here's what I am leaning towards now.

Characters have three key stats: Attack, Defense, and Health. The attack stat is used for pillaging and capturing. Defense is used for defending opposing pillaging and capturing attempts. Health represents the number of losses a character can take before the card must be discard.

Equipment may be placed on characters to enhance their attack and defense or grant special abilities. Characters can hold no more than 2 differing pieces of equipment, i.e. your character can hold chain mail and a broadsword, but not two broadswords.

Events are played at various times throughout your turn, specified on the card. Events do many things such as drawing cards, discarding characters, or building extra buildings during your turn.

Here is a combination of a battle description/overview of battle flow:
Battles start by the declaration of battle from the active player (the player whose turn it is). He moves his character, Character A, into battle, stating what type of battle it is, in this case, a capturing battle. Passive player then chooses a defender, if any, to combat the attacking character. Character B is placed into battle to defend. Character A's 5 attack is compared to Character B's 6 defense, +2 defense for holding Equipment A, making his defense total 8. This means Character A is losing. Owner of Character A is granted initiative to play 1 applicaple event card to change the outcome of the battle - EQUIPMENT CAN NOT BE ADDED IN THE MIDDLE OF BATTLE. The player plays Event A. Event A gives all characters battle + 5 attack, making Character A's attack 10, 2 more than Character B's 8. Iniative to play 1 card now goes to owner of character B. Play continues until one player concedes the battle, choosing not to play anything during his initative. If the attacking player wins, he either completes the results of his pillage (either deck discarding of destruction of buildings) or captures an opponent's Land Card. The losing character(s) in battle take 1 health damage. If this causes them to reach 0 health, the character is discarded.

Cultures

America
Britain
France
Germany
Rome
Greece
Russia
Egypt
China
Aztecs
Persia
India
*This list is subject to change
« Last Edit: June 15, 2009, 12:57:34 PM by Janissary »

Rrulez

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Re: Basic 0utline of yet to be named game - Extremely Raw
« Reply #2 on: June 15, 2009, 11:58:01 AM »
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Interesting. I would be happy to assist creating cards if you need any help.

~Rrulez

Offline Alex_Olijar

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Re: Basic 0utline of yet to be named game - Extremely Raw
« Reply #3 on: June 15, 2009, 12:52:59 PM »
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Interesting. I would be happy to assist creating cards if you need any help.

~Rrulez

I'm working on a template for characters now that I have a basic idea of what I want to do. I'm more looking for feedback on rules, etc, but thanks for the offer, maybe I'll take you up on that in the future.

Edit: First card added to be a visual aid.
« Last Edit: June 15, 2009, 01:51:14 PM by Janissary »

~Jake of the Wolves~

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Re: Basic 0utline of yet to be named game - Extremely Raw
« Reply #4 on: June 24, 2009, 09:11:21 PM »
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I might suggest pillaging be a different battle style. Similar, but different, as a capture is required to win where as pillaging is simply trying to make it easier to capture. For instance, pillaging might give the aggressor initiative. Just an idea, not sure if it's a particularly good one

Offline Alex_Olijar

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Re: Basic 0utline of yet to be named game - Extremely Raw
« Reply #5 on: July 25, 2009, 11:11:46 AM »
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I might suggest pillaging be a different battle style. Similar, but different, as a capture is required to win where as pillaging is simply trying to make it easier to capture. For instance, pillaging might give the aggressor initiative. Just an idea, not sure if it's a particularly good one

Interesting thought that I am using as a way to bump this and hopefully remember that it is here.

Offline Colin Michael

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Re: Basic 0utline of yet to be named game - Extremely Raw
« Reply #6 on: July 25, 2009, 12:44:52 PM »
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Okay... I want to help with this if I can.


Perhaps the cultures can be temporal? Or at least, equipment from a certain time period is exclusive to that time period?


Does anyone remember a game called Illuminati: New World Order? I never played it, but the historicity of this game reminds me of it.


EDIT: Wait! What if this was RISK in the version of a card game?
αθαvαTOι θvηTOι θvηTOι αθαvαTOι ζwvTεs TOv εKειvwv θαvαTov Tov δε εKεivwv βιOv TεθvεwTεs -Heraclitus

Offline Alex_Olijar

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Re: Basic 0utline of yet to be named game - Extremely Raw
« Reply #7 on: July 25, 2009, 12:46:10 PM »
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You'll be happy to know that I'm hoping if this ever works out it will be a good tool to get people interested in history.

Hmm. Interesting thought, that makes sense, but I'm not sure hwo to enforce it without ridiculou amounts of text on a card or long lists.

Never heard of it.

Offline Colin Michael

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Re: Basic 0utline of yet to be named game - Extremely Raw
« Reply #8 on: July 25, 2009, 12:47:19 PM »
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You'll be happy to know that I'm hoping if this ever works out it will be a good tool to get people interested in history.

Hmm. Interesting thought, that makes sense, but I'm not sure hwo to enforce it without ridiculou amounts of text on a card or long lists.

Never heard of it.
Well, you couldn't have George Washington using an Uzi, right?
αθαvαTOι θvηTOι θvηTOι αθαvαTOι ζwvTεs TOv εKειvwv θαvαTov Tov δε εKεivwv βιOv TεθvεwTεs -Heraclitus

Offline Alex_Olijar

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Re: Basic 0utline of yet to be named game - Extremely Raw
« Reply #9 on: July 25, 2009, 12:49:18 PM »
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I agree, but it'd be hard to specify what goes where without a lot of text, which I'd like to avoid.

Oh, and it'd amke balancing eras challenging, but that could easily be overcome.

Offline Colin Michael

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Re: Basic 0utline of yet to be named game - Extremely Raw
« Reply #10 on: July 25, 2009, 12:50:25 PM »
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I agree, but it'd be hard to specify what goes where without a lot of text, which I'd like to avoid.

Oh, and it'd amke balancing eras challenging, but that could easily be overcome.
Maybe have the eras divide by centuries?
αθαvαTOι θvηTOι θvηTOι αθαvαTOι ζwvTεs TOv εKειvwv θαvαTov Tov δε εKεivwv βιOv TεθvεwTεs -Heraclitus

Offline Alex_Olijar

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Re: Basic 0utline of yet to be named game - Extremely Raw
« Reply #11 on: July 25, 2009, 12:53:31 PM »
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I'm not really concerned with how to divide them, that's easy. I know plenty enough history to be able to do that.

Wait, nevermind, figured it out.

I'll divide everything by levels for equipment.

GW can use level 3 equipment and lower.

Level=era basically. That should fix it wihtout having too much text.



Oh and there probably already is a risk the card game. Not the direction I want to go. Also, I'm working on developing a cost element to equipment. Everything costs money after all.
« Last Edit: July 25, 2009, 12:59:13 PM by Janissary »

Offline Colin Michael

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Re: Basic 0utline of yet to be named game - Extremely Raw
« Reply #12 on: July 25, 2009, 01:17:44 PM »
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I'm not really concerned with how to divide them, that's easy. I know plenty enough history to be able to do that.

Wait, nevermind, figured it out.

I'll divide everything by levels for equipment.

GW can use level 3 equipment and lower.

Level=era basically. That should fix it wihtout having too much text.



Oh and there probably already is a risk the card game. Not the direction I want to go. Also, I'm working on developing a cost element to equipment. Everything costs money after all.
No, I'm speaking of the board game "Risk".
αθαvαTOι θvηTOι θvηTOι αθαvαTOι ζwvTεs TOv εKειvwv θαvαTov Tov δε εKεivwv βιOv TεθvεwTεs -Heraclitus

Offline Paladin

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Re: Basic 0utline of yet to be named game - Extremely Raw
« Reply #13 on: July 29, 2009, 10:49:40 AM »
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George Washington really didn't involve much with minute men.  ::)
I quite video games...it was the worst 15 minutes of my life.

 


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