Author Topic: Zebulun Offense: 6 Cards?  (Read 25503 times)

Offline sk

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Re: Zebulun Offense: 6 Cards?
« Reply #25 on: January 26, 2009, 02:01:28 PM »
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From the very first post:

How big does a Zebulun based offense need to be in order to be successful?

I think you could use Zebulun, Benjamin, I Am Redemption, Chariot of Fire, Solomon's Temple and Lampstand of the Sanctuary. If you add in Son of God, New Jerusalem and Guardian of your Souls and Destruction of Nehushtan you have 10 cards. That means outside of your 7 lost souls you could add 33 cards to a 50 card deck.
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Offline 777Godspeed

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Re: Zebulun Offense: 6 Cards?
« Reply #26 on: January 26, 2009, 02:24:52 PM »
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Lampstand of the Sanctuary
Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: Protect all cards not in battle from evil Dominants (grim-reaper icon cards). • Identifiers: OT, Tabernacle Item, Temple Item • Verse: Exodus 25:31

Essentially, once LotS is activated the only evil Dominant that can be played is Christian Martyr and it can only be played in battle. Place LotS in Solomon's Temple or The Tabernacle, then activate CoF on your Artifact Pile, pull Ahimaaz out of Kerith Ravine. RA then retreat, shuffle Zeb back into your deck and draw him next round, because you are decked out to take full advantage of Zebs ignore capabilities, start RAing with Zeb again. Wash, rinse and repeat as needed.
I hope this is clearing up how this offense works. No Providing Angel needed to pull unnecessary healing enhs that would only clutter up your deck and shrink your defense. This is an End Game strategy, comparable to a Heroless deck End Game strategy of an unbeatable Paul.



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Offline Minister Polarius

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Re: Zebulun Offense: 6 Cards?
« Reply #27 on: January 26, 2009, 03:27:07 PM »
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Except that side-battles END Zebulin offenses so fast.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline DaClock

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Re: Zebulun Offense: 6 Cards?
« Reply #28 on: January 26, 2009, 03:34:21 PM »
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Yeah, like anybody uses those...

Ok, so maybe we should add Pot of Manna in as well. However, there isn't more artifact space with the set up we have right now.

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Re: Zebulun Offense: 6 Cards?
« Reply #29 on: January 26, 2009, 03:40:35 PM »
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There isn't really much you can do against side-battles. They're the wildcard that is able to defeat the undefeatable strategies. Other than a PoM with lampstands up, a well constructed side-battle Prophet/Babylonian or Prophet/Sadducee or Prophet/Egyptian or Prophet/Site deck is basically only vulnerable to bad draws.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Gabe

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Re: Zebulun Offense: 6 Cards?
« Reply #30 on: January 26, 2009, 03:56:09 PM »
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I had a Zebulun offense that worked really well.  It consisted of these cards:

Angel of the Lord
New Jerusalem
Son of God
Blue Tassels (to get around Writ and King Zed/DoM cuz sometimes you need to attack with 1 card)
Chariot of Fire
Lampstand of the Sanctuary
Kerith Ravine (protect Zeb if you draw him early but mostly to hide Ahimaaz so Zeb works)
The Tabernacle
Ahimaaz (withdraw to trigger Chariot so unlike Ben they can't block with a 1/1 to get inish to LuG your Chariot/LoTS)
Zebulun
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Offline DaClock

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Re: Zebulun Offense: 6 Cards?
« Reply #31 on: January 26, 2009, 06:23:13 PM »
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Did your defense address the issue of Pharaoh's Throne Room/Golden Calf? What happened if somebody used Holy Grail to convert one of your EC's?

Offline Gabe

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Re: Zebulun Offense: 6 Cards?
« Reply #32 on: January 26, 2009, 06:53:27 PM »
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Did your defense address the issue of Pharaoh's Throne Room/Golden Calf? What happened if somebody used Holy Grail to convert one of your EC's?

The deck was pre-RoA.  I didn't need to worry about he "anti-ignore" LS.  I heard that PTR would own me but nobody was playing Egyptians last year so I never faced it in over 20 games.  If I were to build it today I'd probably include Besieged, Roman's Destroy Jerusalem or Battering Ram (works with Sads or Pharisees but that's about it).

Conversion also wasn't as popular last year, partly because not as many people were using Holy Grail.  The Garden Tomb seems to have helped that card make a come back.  Besides the obvious suicide rescue I also had an Archer and Arioch to discard my converted character.

BTW, Ahimaaz let's you use U&T too if you want.
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Lamborghini_diablo

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Re: Zebulun Offense: 6 Cards?
« Reply #33 on: January 26, 2009, 07:20:25 PM »
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Ahhh yes... Zebulun... the start of my evil offences.

I havent used this one in a while... so I guess it wont hurt to post it.

Lamb Dominants: 4
   Angel of the Lord
   Guardian Of Your Souls
   New Jerusalem
   Son of God

Fortresses: 2
   Kerith Ravine
   Storehouse

Artifacts: 1
   Chariot of Fire

Multi-Color Heroes: 1
   Melchizedek (Teal)

Gold Heroes: 1
   Noah's Sons

Blue Heroes: 2
   Jacob
   Zebulun

Multi-Color Hero Enhancements: 1
   Melchizedek's Blessing (Teal)

Gold Hero Enhancements: 1
   Built on the Rock

Blue Hero Enhancements: 3
   Journey to Egypt
   Reuben's Torn Clothes
   The Body of Christ

Offline TheKarazyvicePresidentRR

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Re: Zebulun Offense: 6 Cards?
« Reply #34 on: January 26, 2009, 08:36:11 PM »
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Quote
heard that PTR would own me but nobody was playing Egyptians last year so I never faced it in over 20 games.

RR, Not counting since 2007
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Offline Prof Underwood

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Re: Zebulun Offense: 6 Cards?
« Reply #35 on: January 26, 2009, 10:40:52 PM »
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I had a Zebulun offense that worked really well.  It consisted of these cards:

Angel of the Lord
New Jerusalem
Son of God
Blue Tassels (to get around Writ and King Zed/DoM cuz sometimes you need to attack with 1 card)
Chariot of Fire
Lampstand of the Sanctuary
Kerith Ravine (protect Zeb if you draw him early but mostly to hide Ahimaaz so Zeb works)
The Tabernacle
Ahimaaz (withdraw to trigger Chariot so unlike Ben they can't block with a 1/1 to get inish to LuG your Chariot/LoTS)
Zebulun
No site access Gabe?

Lamborghini_diablo

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Re: Zebulun Offense: 6 Cards?
« Reply #36 on: January 26, 2009, 10:56:41 PM »
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Prof, check mine. I fixed the site access and egyptian problem in one card.  ;D

Offline Alex_Olijar

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Re: Zebulun Offense: 6 Cards?
« Reply #37 on: January 26, 2009, 10:57:33 PM »
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Agreed. I mentioned it earlier but it was ignored.

Offline YourMathTeacher

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Re: Zebulun Offense: 6 Cards?
« Reply #38 on: January 26, 2009, 11:00:44 PM »
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Agreed. I mentioned it earlier but it was ignored.

You were ignored while talking about a Zebulun deck. Talk about ironic.  ;)
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Offline Prof Underwood

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Re: Zebulun Offense: 6 Cards?
« Reply #39 on: January 26, 2009, 11:26:02 PM »
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Prof, check mine. I fixed the site access and egyptian problem in one card.  ;D
Yeah I saw it in yours, and liked it.  I was just surprised Gabe didn't have anything and assumed that it was just left out by accident.

My only problem with yours was that Jake+RTC seemed unnecessary, and you didn't include artifact killers like DoN or Captured Ark to get rid of CoM and G-Cow (or Holy Grail giving you a non-Genesis hero).

Lamborghini_diablo

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Re: Zebulun Offense: 6 Cards?
« Reply #40 on: January 26, 2009, 11:31:33 PM »
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Jake + RTC was a potential free point while waiting for zebby to get ready.

Offline Gabe

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Re: Zebulun Offense: 6 Cards?
« Reply #41 on: January 27, 2009, 08:50:37 AM »
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No site access Gabe?

Yes, I overlooked that.  I used Dragon Raid and the defense had several single color Sites of different brigades including purple (to get around Pergamum).
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The Schaef

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Re: Zebulun Offense: 6 Cards?
« Reply #42 on: January 27, 2009, 12:56:37 PM »
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Journey to Egypt is the bane of my existence.  It almost makes me want to change the answer to "if you could ban only one card..."  :D

Offline TheKarazyvicePresidentRR

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Re: Zebulun Offense: 6 Cards?
« Reply #43 on: January 27, 2009, 03:37:28 PM »
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Journey to Egypt is the bane of my existence.  It almost makes me want to change the answer to "if you could ban only one card..."  :D
I completely agree.
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