Author Topic: The Judges Bane - AKA Why they Errataed ANB again.  (Read 13559 times)

Lamborghini_diablo

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Re: The Judges Bane - AKA Why they Errataed ANB again.
« Reply #25 on: December 02, 2009, 12:15:30 AM »
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Ah, thanks.

Offline STAMP

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Re: The Judges Bane - AKA Why they Errataed ANB again.
« Reply #26 on: December 02, 2009, 12:16:50 AM »
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Quote
I think that makes this the complete ability:
"If making a rescue attempt, remove this card from the game to shuffle all cards in play, set aside areas, and hands into decks.  All players draw 8.  Begin a new turn whilst STAMP and EmJayBee weep."
 

Fixed.
Final ANB errata: Return player to game.

Offline Red Dragon Thorn

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Re: The Judges Bane - AKA Why they Errataed ANB again.
« Reply #27 on: December 02, 2009, 12:18:26 AM »
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Quote
I think that makes this the complete ability:
"If making a rescue attempt, remove this card from the game to shuffle all cards in play, set aside areas, and hands into decks.  All players draw 8.  Begin a new turn whilst STAMP, EmJayBee, and RDT weep."
 

Re-Fixed.
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Offline Gabe

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Re: The Judges Bane - AKA Why they Errataed ANB again.
« Reply #28 on: December 02, 2009, 12:23:52 AM »
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RDT - thanks for trusting me with the combo. ;)

Andy - I'm sorry that playing against this deck drove you to quit Redemption for the 37th time.  I hope now that it's been errata'd away you'll be back soon. :)

To everyone else who faced the T1 deck - thanks for being good sports about it.  It was really fun to try to pull it off but pretty boring once I did. :P

The combo isn't broken because it's so easy to pull off or so hard to stop.  Neither of those things are true.  It's very hard to play correctly.  Of the three games I lost (RDT, Cam, Tracer) two of them were because I played poorly and made mistakes.  As MKC has pointed out there are a number of counters available if you know what's coming.

What's broken and called for errata is that a person can take turn after turn after turn with no interaction from their opponent.  That goes directly against the spirit of Redemption - Fun and Fellowship!

Quote
I think that makes this the complete ability:
"If making a rescue attempt, remove this card from the game to shuffle all cards in play, set aside areas, and hands into decks.  All players draw 8.  Begin a new turn and watch grown men cry."

Broken. ::)
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Lamborghini_diablo

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Re: The Judges Bane - AKA Why they Errataed ANB again.
« Reply #29 on: December 02, 2009, 12:27:57 AM »
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Ahhh, so THIS is the evil combo you were using... hehe.

Andy - I'm sorry that playing against this deck drove you to quit Redemption for the 37th time.  I hope now that it's been errata'd away you'll be back soon. :)

I lol'd.  :D

Offline EmJayBee83

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Re: The Judges Bane - AKA Why they Errataed ANB again.
« Reply #30 on: December 02, 2009, 01:51:14 AM »
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Oh... cool you thought of an awesome combo? Well, no you didn't cause we just changed the card. I mean... seriously? :(

It could be worse, l'Ninja. The PTB could have taken the lazy man's way out and changed the underlying game mechanics--like they did by instituting hand limits--rather than just errating a card.

Offline The Guardian

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Re: The Judges Bane - AKA Why they Errataed ANB again.
« Reply #31 on: December 02, 2009, 02:31:08 AM »
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I beat the T2 version using one of my regular decks to which I subbed in 2 copies of Darius' Decree and Mayhem, which are fairly useful even when I'm not facing combo decks, because I knew RDT was going to use that deck.
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Offline Red Dragon Thorn

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Re: The Judges Bane - AKA Why they Errataed ANB again.
« Reply #32 on: December 02, 2009, 02:34:31 AM »
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Yep, you're the final versions one loss Justin. I didn't realize that you'd subbed in those counters though ;) Tricky, tricky.
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Offline Master KChief

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Re: The Judges Bane - AKA Why they Errataed ANB again.
« Reply #33 on: December 02, 2009, 02:35:17 AM »
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nothing don/captured ark cant take care of, right?
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Re: The Judges Bane - AKA Why they Errataed ANB again.
« Reply #34 on: December 02, 2009, 02:42:23 AM »
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Yeah, I survived his DD's just fine, it was the Mayhem which killed me, I had a shot at Confusioning it, but picked CM instead.
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Offline lightningninja

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Re: The Judges Bane - AKA Why they Errataed ANB again.
« Reply #35 on: December 02, 2009, 10:02:46 PM »
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Ah, I was mistaken about Gabriel. My bad.

Isn't it true though that if the person using this deck places 1-3 cards on the table that isn't part of the "chosen 11," there is a flaw? Which means that one draw of the women at the well ends the game, cause they now have 4 cards to deal with? He has Authority but that would give initiative for evil enhancements. There is now a chance of not drawing what you need. Also... I still stand that 4 demons is not a strong defense. I bet 20% of the time the opponent's hand can own that. Now true, there's the hand discarder. Isn't there also Burial? Another card that ENDS the game.

I think it's weird that people act like there is NO chance to play cards. That is not true. There is time between them starting a turn and them making an ra. Play burial, that gets rid of the deck discarder.

Sin in the Camp decks were WAY better than this, imo. And they didn't get any kind of rule or errata to stop them until nationals. And it still lost a game. Tyler Stevens' deck would have beaten this one too.

Also, what about Samaritan water Jar? If you can get gates with this, game. The defense won't hold out. Side battles with Haman? There are so many ways to stop it but the one we choose is an errata.... this is REALLY discouraging, once again.

EDIT: So what are the 11 cards? I must have miscounted. Also, what happens if you lose your color guard ls? Or one gets rescued earlier cause the defense is so small? Were these not issues?
« Last Edit: December 02, 2009, 10:08:13 PM by lightningninja »
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Offline crustpope

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Re: The Judges Bane - AKA Why they Errataed ANB again.
« Reply #36 on: December 02, 2009, 11:19:13 PM »
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Andy - I'm sorry that playing against this deck drove you to quit Redemption for the 37th time.  I hope now that it's been errata'd away you'll be back soon. :)

Total wyn!

and for those who think that using gabe to get rid of ANB wont work...You are partlly correct.  The real key is Sticking it in the d/c pile and then playing burning up the chaff on gabe right behind it  :o

and there are only about ..oh... a gazillion ways to do that (confusion/wonders forgotten)

You can go after the LS's and remove them from the game, you can remove Elishanna from the game  you can remove their I am healing or Brass Serpent from the game... if you get any of these cards removed from the game then the combo falls like a house of cards....oh well, too bad no one can build a defense to this deck now....
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Offline Red Dragon Thorn

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Re: The Judges Bane - AKA Why they Errataed ANB again.
« Reply #37 on: December 02, 2009, 11:36:53 PM »
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Huh, last time I checked I never had any of those problems....... But what do I know, I only built the deck......
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Offline crustpope

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Re: The Judges Bane - AKA Why they Errataed ANB again.
« Reply #38 on: December 03, 2009, 12:01:36 AM »
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Huh, last time I checked I never had any of those problems....... But what do I know, I only built the deck......

Yeah, but how long did you play it?  IF you played it alot against several different people, then there would be a lot more creative defenses to foul up the deck but none of these will be tried now because the deck was already erratta-ed.

One of my favorites recenly is to use high places to throw multiple copied of broken cisterns into your teritory, that way as soon as you put your heros down they die.  With an offense like yours, you wouldn't be able to get the combo off the ground because I dont see any cards that would remove evil cards from your territory.

This is what I am saying.  I understand ANB was errattaed because the judges were sick and tired of dealing with it, but I just think that players should try to find their own way around a deck every now and then instead of just crying foul every time a deck pulls of a sick combo.

Seriously, if you were playing against your own deck, don't you know about a dozen ways you could undo this combo with several commonly used cards?
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Offline Red Dragon Thorn

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Re: The Judges Bane - AKA Why they Errataed ANB again.
« Reply #39 on: December 03, 2009, 12:07:29 AM »
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Yes, I know a dozen different ways, I also know that I can counter 3/4 of them, and outsmart another 3/16, its that last 1/16 that beats me every time, and actually believe it or not, I can counter those Cisterns. (It will slow me down though)
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Offline crustpope

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Re: The Judges Bane - AKA Why they Errataed ANB again.
« Reply #40 on: December 03, 2009, 12:20:05 AM »
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Yes, I know a dozen different ways, I also know that I can counter 3/4 of them, and outsmart another 3/16, its that last 1/16 that beats me every time, and actually believe it or not, I can counter those Cisterns. (It will slow me down though)

and see, there is the rub.  I am not saying that you cant beat the cisterns, or any other of the tricks, (although confusion in a sidebattle followed by Forgotten history is the ball game for that deck)  but the deal is that with some of these combos, Your deck could probably be beaten before it comboed off.  Plus, there is the fact that, I could still beat you even if you d/c my deck.  This deck takes a long time to d/c my deck.  If I even get 3-4 LS's before you combo off, then I will likely get a time out win.  That will be enough to make people rethink playing with this deck.

Like I said, the other deck that I am combatting uses multiple brigades and I use Broken Cisterns (and wasting diseases) to slow him down quite a bit by killing off bunches of his heros at a time.  I also try to throw up as many artifacts as I can (Lampstand + HSR + any other artifat to shuffle stalls this deck..and your ANB deck pretty much indefinitely)

True, that version of the deck usually only plays well against that particular deck, ( really who actuallly plays a deck that has Priestly breastplate, UW ( in HPP) and idol of Dagon? ( I think?) in Temple of Dagon?...a deck that has to worry about three copies of Captured ark, but after that, I'd be golden.

I'm just saying that this deck is probably more beatable than you think ( at least the type II version) because not many people have played it that I know of.  I am sure there are other stoppers that I cant think of that others would because they are more familiar with those combos.
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Offline Captain Kirk

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Re: The Judges Bane - AKA Why they Errataed ANB again.
« Reply #41 on: December 03, 2009, 01:29:24 AM »
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I just laugh every time a new T2 combo thread comes around and people act like the deck is unstoppable.  Bottom line: combo decks are so much fun and they rule, but they can be countered.  In multiple tries at nationals, a T2 combo deck has never gone undefeated over 6 games.

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Offline Bryon

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Re: The Judges Bane - AKA Why they Errataed ANB again.
« Reply #42 on: December 03, 2009, 10:26:28 AM »
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I hope players realize that this was not about deck strength.  I would vote for errata on any card that could give a player a 45 minute turn, even if it could never do better than a timed-out loss.

The point was the lack-of-fun factor, and the sit-there-and-do-nothing factor.  The fact that, at the end of that 45 minute turn, I'd have a deck with zero cards in it and likely couldn't win was just a secondary consideration. 

I actually WANT a "deck-your-opponent" strategy to be viable at tournaments.  Just not all in one 45-minute turn.  :)

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Re: The Judges Bane - AKA Why they Errataed ANB again.
« Reply #43 on: December 03, 2009, 10:29:30 AM »
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then play red/egyptians mwahahha ;D ;D ;D
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Offline Red Dragon Thorn

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Re: The Judges Bane - AKA Why they Errataed ANB again.
« Reply #44 on: December 03, 2009, 11:21:33 AM »
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Quote
I actually WANT a "deck-your-opponent" strategy to be viable at tournaments.  Just not all in one 45-minute turn. 

Good, I'll get right on that for you Bryon.

In fact, I've already got one ;)

Quote
Oh, and incidentally, this combo resulted from experimentation with an entirely different combo which is still doable, and may even see play later.


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Offline Mr.Hiatus

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Re: The Judges Bane - AKA Why they Errataed ANB again.
« Reply #45 on: December 03, 2009, 12:53:41 PM »
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Andy - I'm sorry that playing against this deck drove you to quit Redemption for the 37th time.  I hope now that it's been errata'd away you'll be back soon.

Possibly best quote in Redemption history.

I would like to see less errata and more cards come out that stop combos, I think that is the right way to fix combos decks.

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Re: The Judges Bane - AKA Why they Errataed ANB again.
« Reply #46 on: December 03, 2009, 01:01:38 PM »
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A card to stop this combo would have to be a crazy powerful dominant because the opponent never got a turn.  That isn't good for the game.  While I agree overall that balance is better than erratas, balancing with new cards has two big disadvantages.

1.  Are people going to have to dedicate like 7 card slots to include cards necessary to stop super OPd combos (kinda like we do with site access now)?  It isn't feasible.  I know this wouldn't be the case every time, but still, it is a valid point.

2.  If you only fix problems with releasing new cards, then problems can only be solved once a year.  That means, during Nats and the entire tournament season, these combos are not fixed.  That isn't a timely fix.


Again, I do support the ANB errata, but for the exact reasons Bryon has stated. 

Offline Red Dragon Thorn

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Re: The Judges Bane - AKA Why they Errataed ANB again.
« Reply #47 on: December 03, 2009, 01:04:48 PM »
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A card to stop this combo would have to be a crazy powerful dominant because the opponent never got a turn.  That isn't good for the game.  While I agree overall that balance is better than erratas, balancing with new cards has two big disadvantages.

This is going to sound really hypocritical with how supportive of my deck I've been, but there are 3 extremely reliable counters to the deck already, 1 of which is played in every deck I've ever seen. The deck is beatable, its greatest quality was its shere absurdity, the fact that it is so out in left field, even further than SitC was. Now that its out, its relatively easy to plan for and defeat, especially if you know I'm going to play it against you. (I think I could win maybe 2/5 games with it now (W/O ANB Errata)
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Offline TheKarazyvicePresidentRR

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Re: The Judges Bane - AKA Why they Errataed ANB again.
« Reply #48 on: December 03, 2009, 02:06:54 PM »
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That is how many decks win. Sheer absurdity. If you throw your opponent off guard, you gain a huge advantage.
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Offline SirNobody

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Re: The Judges Bane - AKA Why they Errataed ANB again.
« Reply #49 on: December 03, 2009, 04:25:42 PM »
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Hey,

That is how many decks win. Sheer absurdity. If you throw your opponent off guard, you gain a huge advantage.

Unless of course you throw them off guard with Bravery of David.

Tschow,

Tim "Sir Nobody" Maly

 


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