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I think that makes this the complete ability:"If making a rescue attempt, remove this card from the game to shuffle all cards in play, set aside areas, and hands into decks. All players draw 8. Begin a new turn whilst STAMP and EmJayBee weep."
I think that makes this the complete ability:"If making a rescue attempt, remove this card from the game to shuffle all cards in play, set aside areas, and hands into decks. All players draw 8. Begin a new turn whilst STAMP, EmJayBee, and RDT weep."
I think that makes this the complete ability:"If making a rescue attempt, remove this card from the game to shuffle all cards in play, set aside areas, and hands into decks. All players draw 8. Begin a new turn and watch grown men cry."
Andy - I'm sorry that playing against this deck drove you to quit Redemption for the 37th time. I hope now that it's been errata'd away you'll be back soon.
Oh... cool you thought of an awesome combo? Well, no you didn't cause we just changed the card. I mean... seriously?
Huh, last time I checked I never had any of those problems....... But what do I know, I only built the deck......
Yes, I know a dozen different ways, I also know that I can counter 3/4 of them, and outsmart another 3/16, its that last 1/16 that beats me every time, and actually believe it or not, I can counter those Cisterns. (It will slow me down though)
I actually WANT a "deck-your-opponent" strategy to be viable at tournaments. Just not all in one 45-minute turn.
Oh, and incidentally, this combo resulted from experimentation with an entirely different combo which is still doable, and may even see play later.
A card to stop this combo would have to be a crazy powerful dominant because the opponent never got a turn. That isn't good for the game. While I agree overall that balance is better than erratas, balancing with new cards has two big disadvantages.
That is how many decks win. Sheer absurdity. If you throw your opponent off guard, you gain a huge advantage.