Author Topic: Turtle  (Read 8415 times)

Offline ChristianSoldier

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Re: Turtle
« Reply #25 on: July 08, 2010, 05:47:33 PM »
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Put in Bronze Laver to add a bit of card filtering in (if you have an empty artifact slot) since it works with evil enhancements it should be usable all the time, plus I think there is a Pale Green character who can reveal the bottom card and if its evil it does something.
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Offline marc

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Re: Turtle
« Reply #26 on: July 08, 2010, 06:23:12 PM »
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   here is my two cents...

1. Black is an awesome brigade for this. its even best not to stick to one civilization either. Philly's are amazing on their own for site lock (completely lock if you wish to devote the card space), recurring, and brute killing power. Sadducees for HPP and Urim and Thummim. Wrath of Satan with Cornered is sweet and you can do anything you want again with Pride of Simon or King Amon (with Manassa as PO fodder).

2. Pale gree and Crimson are would be my next choices for Confusion, Desecrate the Temple (as was mentioned). both also have lots of tricky things they can do like Magician stuff, Great Image, the Horses, and the Babylonians have Nebby and Imitating Evil.

3. Sites would be good for sure! if not for lockout than for Color guard, Ashdod, possibly Herod's temple for un neggateable capture with that temple guard. black and crimson work well with sites you know (yes im sure u do)

4. if you wanted Zebby than you would have to keep him safe. what are the odd you opponent will get rid of CM? and if you lay him down and ur opponent gets wise Zebby will be toast. also have to watch nuking him with Wrath. so if u do have him you'll need space for Keirth Ravine, Healling card or two, couple of those protect from capture Covs...etc. sure Zebby can't be blocked but your opponent will have an Unholy Writ or CM or 30 Pieces or somthing and all it takes is one hit.

5. i build a 63 card site lock deck with Philly's (brown/black) and it did well. Zebby was in there. PO, Zaccheus, and Angel of Warning helped pull my ECs and forts out which made the deck more effective. and the heros simply burned more of my opponents defense (Unholy Writ, Amalkite Slave, Sabbath Breaker, Uzzah, etc)

anyway there is lots of potential for this strategy. lots of fun to use!!! hope i helped a little bit.
                                                                                                                                                                                                                       God Bless!
                                                                                                                                                                                                                       marc = )
 


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Offline D-man

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Re: Turtle
« Reply #27 on: July 13, 2010, 09:48:31 AM »
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If you really want a deck that limits opponents to 1 or 0 redeemed souls, you're going to want at least 63 cards, maybe 70.  You'll need to be able to outlast any offense.  With only 56 cards, your defense won't be that much bigger than the offense in a defenseless deck and if they play their cards right you might run out of defense, especially with 3 different evil brigades.

Offline TheKarazyvicePresidentRR

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Re: Turtle
« Reply #28 on: July 13, 2010, 09:49:17 AM »
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If you really want a deck that limits opponents to 1 or 0 redeemed souls, you're going to want at least 63 cards, maybe 70.  You'll need to be able to outlast any offense.  With only 56 cards, your defense won't be that much bigger than the offense in a defenseless deck and if they play their cards right you might run out of defense, especially with 3 different evil brigades.
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Offline jtay

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Re: Turtle
« Reply #29 on: July 13, 2010, 05:27:22 PM »
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Wow, this is the first time that I've ever been told to make a deck larger than 56.  Fine by me.  I've always felt 56 was too limiting for most of the strategies that I've devised.

So I've been doing some thinking on which brigades that I want to use.

Black seems to be a must.  Wrath of Satan and High Priest's Plot are going to be very important to this deck, and Cornered has been on my "cards I want to use" list for a while now.

Since Pale Green has Confusion, which is the most versatile of the dominant killing cards, I think I'm going to have to use that.

I'm not sure about what other brigade I want to use.  I still want to use The Power of Death, but I know that I don't want to use orange.  Brown is very tempting.  CoM + Siege + All Hope Lost + Darkness would be an awesome combo to pull off as well as Plagued with Diseases + Face of Death.  It also has Image of Jealousy.  I looked a little bit into Crimson, and, despite having Desecrate the Temple, I don't think I want to use it.  The cards that I wanted to use didn't coalesce well with Babylonians.  Plus, Babylonians do a lot of capturing, and I know that I don't want to do any of that (or at least not much).

I would also like to have a way to search for Confusion or HPP.  If anyone has some ideas of how to do that, I would appreciate them.

Keep the suggestions coming.  I am not very good at building decks, so I'm going to need all the help I can get if I'm going to make this deck a reality.
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Offline that one kid

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Re: Turtle
« Reply #30 on: July 13, 2010, 05:38:02 PM »
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turtle= slow. slow= stall. stall= David's harp/chamber of angels.
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Offline Captain Kirk

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Re: Turtle
« Reply #31 on: July 14, 2010, 01:39:40 PM »
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Divination can pull out evil cards faster.  It won't let you "search" for Confusion/High Priest's Plot, but can get them quicker.

Kirk
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Offline The M

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Re: Turtle
« Reply #32 on: August 20, 2010, 04:23:04 PM »
-1
Sites won't quite do the trick, though they could help out some.  I want my opponent to be able to do ABSOLUTELY nothing, so that includes attacking (which could let them draw stuff, discard stuff, force me to defend, etc.).  Zebulun sounds interesting, so I'll definitely look into that.  High Priest's Plot and Desecrate the Temple make me a bit uneasy.  I really want to use them, but I also want to make sure that I'm not building my deck around the "Sadducees" and "Babylonians" archetypes; I want my playstyle to determine the cards I use and not vice versa.  And you're right about the paralysis stuff.  After going through the cards again, I found that only one of the paralysis cards contains the word "place," so all the others wouldn't work so well.

If I were to use Desecrate the Temple, High Priest's Plot, and Abomination of Desolation, how many Babylonians, Sadducees, and Greeks should I include in the deck to ensure a good probability of getting to use them?  Also which ones?  (Assuming a ~56 card deck.)
have you tried an egyptian discard deck?
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Offline SomeKittens

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Re: Turtle
« Reply #33 on: August 21, 2010, 02:19:49 AM »
+1
have you tried an egyptian discard deck?
Yes. 


That is all.
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Offline TheKarazyvicePresidentRR

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Re: Turtle
« Reply #34 on: August 21, 2010, 02:59:24 AM »
+1
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Offline The M

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Re: Turtle
« Reply #35 on: August 22, 2010, 03:28:34 PM »
-1
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Offline SomeKittens

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Re: Turtle
« Reply #36 on: August 22, 2010, 04:09:23 PM »
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Egyptian deck discard is much fun.  Especially when the first two cards you kill are CM and AotL.
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Offline Mr.Hiatus

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Re: Turtle
« Reply #37 on: August 23, 2010, 10:38:03 PM »
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Quote
This screams Zebulun
No this screams Watchful Servant.  ;D

 


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