I will say, I think this offense is good in classic due to other Genesis heroes, but this offense is really good in rotation. The game-state it wishes to achieve is to have both Coliseum and Goshen out. It doesn't rely on that and has numerous attacks based on what you and the opponent have setup. This deck is a T2 deck I am working on, but this would work in T1 as well. Goshen lets you be able to manipulate toss with your Patriarch band to have specific colors in the band to toss/play enhancements that you want to. The band likes to have Coliseum out because the offense is a big band, but it doesn't always have to do a large band, always has Goshen out, and gets to play first. The main portion of the band is Jacob, Judah, Abraham (Faith of Abraham), The Three Visitors and Joseph. This allows you to get out a Genesis enhancement with Jacob, a hero and then band to that hero with Abraham, The Three Visitors exchanges to another Patriarch, and Joseph gets out Joseph Before Pharaoh. Understand that Goshen will toss Faith of Abraham, so you have to play around this at times. Abraham gets to play first, and you got to take Joseph Before Pharoah and another Genesis enhancement from deck through Jacob, so you should be able to take and play anything. If Goshen is out, I like to toss Bless the Nations for X, and if it is not out then I play it and band in Jeremiah, Noah, Hezron, you can get creative. I like to band in Mid Slave/Abram's Army in T2. Between Hezron and Jacob getting out and recurring, you should be able to push through a defense. The deck sets up extremely fast because it's Genesis. The defense plays on the same tactics the offense does so it's a Philistine band that ends to Lahmi. Coliseum/Goshen down and a lot of the opponent's enhancements are tossed against my band, and none of mine are tossed.
Here is a rough draft:
Adam
Leah, Weary Eyed
Jacob, Follower of God
Judah, the Leader
Abraham (CoW)
The Three Visitors
Joseph, the Dreamer
Noah, the Righteous
Jeremiah, Hope Bringer
Hezron, the Enclosed
Reu, the Shepherd
Enosh, the Worshiper
Delivered
Two by Two
Book of the Covenant
Endless Treasures
Covenant of Eden
Covenant with Noah
Covenant with Adam
Faith of Noah
Faith of Sarah
Faith
Offering Your Son
Numerous as the Stars
The First Sacrifice
Abraham's Descendant to Ur
Faith of Abraham
Bless the Nations
Abraham's Descendant
Joseph Before Pharaoh
The defense is a basic Philistine defense with add to battle. A band that adds to battle, runs Goshen/Coliseum, and has negates is very tough to get around. Armor Bearer to Lahmi (and to get back Lahmi) is annoyingly strong. Toss and negate their stuff and make them waste good enhancements.
If you think there is not enough good Enhancements to play through Goshen, remember that you band in, or rescue with Hezron to recur. The Patriarch band with Goshen is very strong, the Patriarch band with recur is strong, and the Patriarch band with play first and band in more heroes is also very strong. The strength of this deck is the setup speed, consistency and recursion/resources. None of this includes the Reserve, it's just a rough draft. When I am done with the T2 version I will post that and link them. As of now, there are too many good Enhancements, but this is a T2 deck that I just put together the mold for T1.
Let me know what you think, what it's missing, and if you like the Patriarch band with Coliseum/Goshen, or if you like the Jacob/Abraham - The Three Visitors - Joseph band. Getting out multiple battle winners (Eve's Descendant/Abe's Descendant/Abe's Servant/Joseph Before Pharaoh) without Goshen out is really strong and easily gets around a common orange meta offense. Banding in Hezron to recur, Jeremiah to toss and Noah to prevent (and shuffle your card you used for Jacob to fetch next turn) should win you enough battles.