Author Topic: TEXP's impact on the metagame  (Read 1859 times)

Offline Red

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TEXP's impact on the metagame
« on: March 16, 2010, 04:21:19 PM »
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Well i belive that texp genrated 3 new main defences that were not viable before the set's release, they are:phillastines, Orange,and Magicans. On offense i have no idea on the impact. So discuss!
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Offline Master KChief

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Re: TEXP's impact on the metagame
« Reply #1 on: March 16, 2010, 04:41:54 PM »
+1
one word: mayhem.
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Offline stefferweffer

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Re: TEXP's impact on the metagame
« Reply #2 on: March 16, 2010, 04:50:37 PM »
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I believe that Red Warriors is viable now due to TxP.  I also think that Angels got a big boost.  I even think site lockout got a slight boost.

Offline ACe

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Re: TEXP's impact on the metagame
« Reply #3 on: March 16, 2010, 04:51:39 PM »
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I believe that Red Warriors is viable now due to TxP.  I also think that Angels got a big boost.  I even think site lockout got a slight boost.

Just won a tourney say using site lock out.
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Offline Professoralstad

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Re: TEXP's impact on the metagame
« Reply #4 on: March 16, 2010, 04:54:55 PM »
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I believe that Red Warriors is viable now due to TxP.  I also think that Angels got a big boost.  I even think site lockout got a slight huge boost.

Building a Philistine site lockout deck is about as easy as building a Garden Tomb deck. Just throw a few cards in, and presto! Out comes a deck that can easily win games if you know what you're doing.
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Offline Master KChief

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Re: TEXP's impact on the metagame
« Reply #5 on: March 16, 2010, 04:57:08 PM »
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I believe that Red Warriors is viable now due to TxP.  I also think that Angels got a big boost.  I even think site lockout got a slight huge boost.

Building a Philistine site lockout deck is about as easy as building a Garden Tomb deck. Just throw a few cards in, and presto! Out comes a deck that can easily win games if you know what you're doing.

AMEN. cookie cutters at it's finest.
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Offline Red

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Re: TEXP's impact on the metagame
« Reply #6 on: March 16, 2010, 05:04:25 PM »
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RED warriors have been playable since foof just is nobody likes RED.
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Offline BubbleBoy

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Re: TEXP's impact on the metagame
« Reply #7 on: March 16, 2010, 07:08:55 PM »
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RED warriors have been playable since foof just is nobody likes RED.
No, nobody likes RED. ;) Seriously though, Red has been playable for a while. I took second at a local about two years ago with a red deck. It is, however, irrefutably underpowered, and each of the last few sets have only made baby steps toward making it a top power. I think (or at least hope) that after all the complaining about Red's UPness, the next set will finally give it the oomph we have all been waiting for.
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Offline Red

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Re: TEXP's impact on the metagame
« Reply #8 on: March 16, 2010, 07:16:40 PM »
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RED has seval battle winners which combind with little heros(lot the 1/1 guy the RED NT heros)and ram's hoprn make it insan;y powerful plus the abity to negate negates.
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Offline Minister Polarius

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Re: TEXP's impact on the metagame
« Reply #9 on: March 16, 2010, 07:44:07 PM »
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High Places has made Abom a top deck.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Master KChief

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Re: TEXP's impact on the metagame
« Reply #10 on: March 16, 2010, 07:47:42 PM »
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quite a few cards have made an impact in texp, but none have entirely reshaped the meta like mayhem.
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Offline Prof Underwood

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Re: TEXP's impact on the metagame
« Reply #11 on: March 16, 2010, 10:55:16 PM »
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RED warriors have been playable since foof just is nobody likes RED.
No, nobody likes RED. ;) Seriously though, Red has been playable for a while...the next set will finally give it the oomph we have all been waiting for.
Red has had all it needed since the original Buckler came out.  I just won 1st place in a local with a purely red offense.  Take red lightly and suffer the consequences :)

Offline lightningninja

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Re: TEXP's impact on the metagame
« Reply #12 on: March 16, 2010, 11:16:23 PM »
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I'll suffer the consequences.  ;)
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