Author Topic: The "Race to Redemption" deck  (Read 1639 times)

Offline stefferweffer

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The "Race to Redemption" deck
« on: February 09, 2011, 06:21:12 PM »
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This is a deck for players that do not feel morally right about stopping their opponent's heroes.  The way that this deck might win sometimes is just by generating a ton more lost souls than its own deck does.  This 50 cards deck has the potential to place an additional 5 lost souls in the opponent's territory - Hopper, Malchus, The Am Slave, War Officer and Joseph before Pharaoh.  It also has Harvest Time, Woman at the Well, and the Revealer lost soul.  To play this deck purely as designed, Am Slave and Malchus are only to be played if they will generate additional lost souls to rescue.  They should never be blocking in such a way that they are actually defeating a hero.

This deck will of course lose in tournament play, but in casual games it might be fun to try.

50 cards

8 lost souls

hopper
revealer
anti-burial
anti-shuffler
FBTN lost soul
exchanger/wanderer
lost soul
lost soul

6 good dominants

harvest time
Son of God
Angel of the Lord
New Jerusalem
Grapes of Wrath
Guardian of Your Souls

1 good fortress

garden tomb

1 artifacts

Holy Grail

15 heroes

simeon
maharai
claudia
jacob
woman at the well
Captain of the host
angel in the path
suzanna
lydia
salome
mary mother of james
joanna
john
ethiopian treasurer
war officer

17 hero enhancements

first fruits
pentecost
aocp
abraham's servant to ur
consider the lillies
he is risen
joseph before pharaoh
lost coin found
words of encouragement
reach of desperation
a child is born
no need for spices
benedictus
brass serpent promo
cymbals of the levites
birth foretold
gloria in excelsis deo

2 evil characters

Malchus
The Am Slave
« Last Edit: February 09, 2011, 09:20:36 PM by stefferweffer »

Offline Minister Polarius

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Re: The "Race to Redemption" deck
« Reply #1 on: February 09, 2011, 06:50:56 PM »
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WAY too many Enhancements.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Sean

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Re: The "Race to Redemption" deck
« Reply #2 on: February 09, 2011, 07:26:18 PM »
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Mentor + Balance to go with ET?
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Offline stefferweffer

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Re: The "Race to Redemption" deck
« Reply #3 on: February 09, 2011, 09:24:22 PM »
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WAY too many Enhancements.
Yeah, I'd like to have less enhancements and more artifacts.  Maybe a Temple to place temple artifacts in too.  What enhancements do you suggest taking out, since it still has to be 50 cards, and cannot have any cards that harm the heroes' efforts?

Offline Minister Polarius

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Re: The "Race to Redemption" deck
« Reply #4 on: February 09, 2011, 11:38:10 PM »
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A good thing to do would be to exchange 8 or so Enhancements for the components to a FbtNB offense and add Hur/Gifts, Blue Tassels, and Hezekiah's Signet Ring. Also, I think it's impractical to have Pentecost with only 2 characters to play it on. I'd take out all the Purple and Lydia for something else. Also, this deck would massively benefit from Herod's Temple and LotS.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline The Guardian

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Re: The "Race to Redemption" deck
« Reply #5 on: February 09, 2011, 11:42:04 PM »
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Mentor + Balance to go with ET?

That's not going to help much since he has no defense...it will be a rare occasion that there are more evil cards in play than good cards.
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline Red Dragon Thorn

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Re: The "Race to Redemption" deck
« Reply #6 on: February 09, 2011, 11:42:44 PM »
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Mentor + Battle Cry on the other hand.
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