Author Topic: Orange Turtle (type 1)  (Read 1674 times)

Offline adamfincher

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Orange Turtle (type 1)
« on: August 23, 2010, 04:41:48 PM »
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Defense only figured out right now. Not even close to being finished. Needs to be like 154 cards.

Artifacts: 5
The Bronze Laver x2
Unholy Writ x3


Fortresses: 6
Gates of Hell x3
Tartaros
Wall of Protection
Some Temple

Orange Brigade Cards: 30
Fallen angel x3
Kot x3
Wandering Spirit  x 3
Panic Demonx 3
Prince of this World x3
Legion x12
Strong Demon x 3

Orange Enhancements: 5
Suicide Swine Stampede x3
Destructive Sin x2

Crimson Brigade Cards: 6
Fallen Angel x3
Panic Demon x3

What should I do for Defense? Im thinking z temple or silver. or a combination of the two.

Warrior_Monk

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Re: Orange Turtle (type 1)
« Reply #1 on: August 23, 2010, 09:54:51 PM »
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Silver. then it'll be like a MASK deck.

Offline Mr.Hiatus

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Re: Orange Turtle (type 1)
« Reply #2 on: August 23, 2010, 10:34:41 PM »
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Artifacts: 5
The Bronze Laver x2
Unholy Writ x3


Fortresses: 6
Gates of Hell x3
Tartaros
Wall of Protection
Some Temple

Orange Brigade Cards: 30
Fallen angel x3
Kot x3- too much, cause hand clog, switch one out for another enh
Wandering Spirit  x 3- need 5 of these bad boys
Panic Demonx 3- I don't really care for these, I'd do 2 fallen angel, and one Captured Ark
Prince of this World x3- too many you'll clog your hand, switch one of these for another Wandering Spirit
Legion x12- You block, I play SoG... I'd switch them for Evil Spawn's/Demon Behind the Idols
Strong Demon x 3- Just need 1-2

Orange Enhancements: 5
Suicide Swine Stampede x3- I don't like this card, you are giving away initiative and you have no negates/interrupts? Add negates, Madness, and interrupts and your defense will be stronger, you don't really need battle winners, but I would do 3-5 Worshipping Demons.
Destructive Sin x2

Crimson Brigade Cards: 6
Fallen Angel x3-Need 1 of these to be Seven Sons
Panic Demon x3- out for Red Dragon x1/Seven Sons x2

Quote
What should I do for Defense? Im thinking z temple or silver. or a combination of the two.
You mean offense, and either one works, I'd do Z temple though.

Warrior_Monk

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Re: Orange Turtle (type 1)
« Reply #3 on: August 23, 2010, 10:53:10 PM »
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Tyler, this is a T1 deck. can't have five Wandering Spirits.

Offline Mr.Hiatus

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Re: Orange Turtle (type 1)
« Reply #4 on: August 23, 2010, 11:31:14 PM »
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Then scrap it lol. I think this is unnecessarily big, stick to straight 100.

Offline adamfincher

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Re: Orange Turtle (type 1)
« Reply #5 on: August 24, 2010, 04:51:45 PM »
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yeah but 150 is more fun :)

Offline Minister Polarius

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Re: Orange Turtle (type 1)
« Reply #6 on: September 02, 2010, 03:55:17 PM »
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Remind me never to play you on RTS. I don't appreciate having to face decks that would never be used in real tournaments due to time constraints.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

 


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