Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Deck Concepts => Topic started by: jtay on June 28, 2009, 01:38:28 AM
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My mind hasn't been on Redemption much lately, and there's a tournament coming up in my area in August that I should think about preparing for. So I was hoping some of you could help me come up with some deck ideas. Here's the primary criterion: I am not interested in using any strategies devised by Cactus (civilizations, Genesis, Judges, etc.). I like decks that deviate from the norm. For instance, for my last tournament I used an anti-draw deck (props to Gohanick for coming up with the idea). If anyone's got some equally unusual ideas, I'd love to hear about them.
P. S. I would love to use Windows of Narrow Light, but I haven't been able to come up any ideas of how to use it without also using a Cactus-defined strategy. Any ideas involving this card would be most appreciated.
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Build a deck that does its offense during your opponent's turn and your defense during your turn.
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Windows of Narrow Light + the red card that gains CBN + the card that gains 2 brigades + Built on the Rock + Melkiladeck's Blessing + no SA hero = awesomeness.
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Windows of Narrow Light + the red card that gains CBN + the card that gains 2 brigades + Built on the Rock + Melkiladeck's Blessing + no SA hero = awesomeness.
I'm not sure why Windows of Narrow Light is here. Once you play "the red card that gains CBN" (Passover Preparations), your no SA hero becomes an SA hero. :(
A simpler path to the same thing is convert Saul to Paul then play Built on the Rock + Melchizedek's Blessing on Paul. Before converting Saul you could Tower him (to stop Uzzah/Trembling Demon). Once converted, you can turn up Hidden Treasures.
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how about someone make a red deck that actually will win on a consistent basis... havent ever seen that. Us Kansas City folk have pretty much given up on red.
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Hack cough burn deck + FBTN banding.
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Windows of Narrow Light + the red card that gains CBN + the card that gains 2 brigades + Built on the Rock + Melkiladeck's Blessing + no SA hero = awesomeness.
I'm not sure why Windows of Narrow Light is here. Once you play "the red card that gains CBN" (Passover Preparations), your no SA hero becomes an SA hero. :(
A simpler path to the same thing is convert Saul to Paul then play Built on the Rock + Melchizedek's Blessing on Paul. Before converting Saul you could Tower him (to stop Uzzah/Trembling Demon). Once converted, you can turn up Hidden Treasures.
Unfortunately, you can't play L Blessing on Paul, he is NT.
I'm not sure about the no SA thing. A hero with the red card still has no SA, he has a gained ability, something different.
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im pretty sure that passover preparation's "gained special ability" counts as a special ability.
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Unfortunately, you can't play L Blessing on Paul, he is NT.
Good point, and Altar of Incense won't work for the same reason. I guess you'd just need to add healing cards.
I'm not sure about the no SA thing. A hero with the red card still has no SA, he has a gained ability, something different.
I'm right about the SA thing. In fact that's why I thought you added Built on a Rock (as it does the same thing as Windows of Narrow Light)--to protect after upgrading.
Just as a follow-up to jtay: I don't know what anyone else calls them, but our playgroup calls these kind of decks Rambo decks. A Rambo deck is one where you devote your effort to creating one unstoppable hero--who wins the war for you single-handedly.
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I'm right about the SA thing. In fact that's why I thought you added Built on a Rock (as it does the same thing as Windows of Narrow Light)--to protect after upgrading.
oops, didn't mean to add Built on the Rock.
Also, I don't like it when people keep stating that "I'm right", without room for argument. I think I have made an argument which people might agree with, that SA =/= gained abilities. I'm fine to debate that point, but nothing is done when people just state I'm right. I'm not saying "I'm right", I'm saying "what about this?"
Just as a follow-up to jtay: I don't know what anyone else calls them, but our playgroup calls these kind of decks Rambo decks. A Rambo deck is one where you devote your effort to creating one unstoppable hero--who wins the war for you single-handedly.
I like that name. :)
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Also, I don't like it when people keep stating that "I'm right", without room for argument.
I'm sorry if I came of an insensitve or something, but the point is that the question has been asked and answered, as you can read here...
http://www.cactusgamedesign.com/message_boards/index.php?topic=15484.0 (http://www.cactusgamedesign.com/message_boards/index.php?topic=15484.0)
http://www.cactusgamedesign.com/message_boards/index.php?topic=12594.0 (http://www.cactusgamedesign.com/message_boards/index.php?topic=12594.0)
There's also the Play As for Passover Preparations in the REG...
Set aside a Hero that has no special ability (or added special ability) for four turns. Upon return enhancements played on Hero may not be interrupted, prevented, or negated.