Author Topic: MASK  (Read 18327 times)

Offline crustpope

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Re: MASK
« Reply #25 on: April 08, 2009, 08:37:59 AM »
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Yes, gabe, but I still stand by my orignial post.  BD is overrated.  anyone can get the cards and in fact, it really gives playtesters an unfair advantage because they have helped create those sets and are likely to come into the boosterdraft with a bank of knowledge that the rest of us wont have.

Aside from that, BD is more dependant upon who draws LS's and in what order than the calibre of the offense or the way you can make your draft gel with your tin.  Since BD is 90% offense, if the person to the righ of me draws LS before other people do, I will win. Period.

I think Playing Booster at Nats is overrated.  Having played it in both of the past two years, I think it is too much based on luck than on skill.  Depending upon the tin you receive and the the type of distribution, you could get stuck at a table of people all drafting the same thing ( like I was last year when three people were all drafting the purple kings deck)

I think the novelty of BD at nats should wear off for vetran players as they realize this and I think that some of those vetran players should commit with me to playing a MASK deck at Nats.  Together we can transform the way type I multiplayer is played.

I am ready to commit to playing a MASK deck at Nats in Type 1 Multiplayer.  Would anyone else be willing to commit to playing a MASK deck in Multiplayer @ nats?

Now there is of course no guarrantee that I will be able to GO to nats, but if I am able to, I commit to playing a MASK deck.

Id like to see those speed freaks fall  ;D
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Offline Gabe

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Re: MASK
« Reply #26 on: April 08, 2009, 08:47:26 AM »
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...in fact, it really gives playtesters an unfair advantage because they have helped create those sets and are likely to come into the boosterdraft with a bank of knowledge that the rest of us wont have.

How many playtesters have you seen booster drafting at Nationals?  Most if not all are judging.  Assuming that a couple have drafted, how many have actually placed?  Correct me if I'm wrong but I think the answer is none.  If all that is true then where's this "unfair advantage"?  :dunno:

You're entitled to your opinion about how horrible booster draft is but keep in mind that it's rather scewed by your dislike for the category. :P
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Offline crustpope

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Re: MASK
« Reply #27 on: April 08, 2009, 09:09:09 AM »
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woah, gabe. 

first, who said I didn't like booster draft.  I do like it, I said that it was overrated.  People jump on booster draft at nats like a pack of lions on a baby gazelle.  There is some crazed look in their eye and almost addictive lust that compells many of play booster draft for reasons that supercede the natural reasons for wanting to play.  The idea of "playing in the first booster draft with the new set" and of building some super crazy BD combo with your tin and your draft.  Hey, I have been there.  My first Nats I bought the FoOf cards and stayed up late the night before nats, thinking of strategies to use in BD the next day.  I woke up tired and drafting a purple kings tin at the same table as two other purple kings tin;  We were all stealing each others purple and crimson enhancements.

Second, I don't know how many playtesters there are, but there arent that many judges for BD at nats.  I think there were 4 judges at Columbus and 5-6 at Kansas City.  I know of at least 5 playtesters that were not judging and some of them (but not all of them) were playing in BD.  true, none of them placed, but that is likely because of the fact that winning is largely determined by who draws LS and when as I mentioned in my last post.

I'm not bitter or angry at BD.  I just think that for vetran players it should lose its luster after a while.
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Offline TechnoEthicist

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Re: MASK
« Reply #28 on: April 08, 2009, 01:41:01 PM »
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How many playtesters have you seen booster drafting at Nationals?  Most if not all are judging.  Assuming that a couple have drafted, how many have actually placed?  Correct me if I'm wrong but I think the answer is none.  If all that is true then where's this "unfair advantage"?  :dunno:

<--remembers playing Bryon at the top table in the final round of Nationals 2007 Booster Draft...just to stir up the hornet's nest.... and to be clear, that's not to say his playing ability didn't bring him there :P
« Last Edit: April 08, 2009, 01:43:15 PM by TechnoEthicist »

Offline TimMierz

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Re: MASK
« Reply #29 on: April 08, 2009, 01:50:18 PM »
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winning is largely determined by who draws LS and when as I mentioned in my last post.

Yes, but that's T1 MP too.
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Offline YourMathTeacher

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Re: MASK
« Reply #30 on: April 08, 2009, 02:25:54 PM »
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I just think that for vetran players it should lose its luster after a while.

I disagree. All I usually play at tournaments is BD and Sealed Deck. Booster Draft, for me, creates a more level playing field than decks that some players have been tweaking for an entire year. I have not taken part in many FooF or RoA drafts, so I am speaking mainly from the traditional sense. However, the few tin drafts I have done, I found that my offense/defense was not centered on the tin brigades. I don't count on getting a certain brigade, but rather I focus on characters and enhancements that will win a battle single-handedly. My BD decks are splash decks.

I do not grow weary of opening packs, either. The Zengarnick Effect grips me until every pack is open.  :o
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Offline crustpope

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Re: MASK
« Reply #31 on: April 08, 2009, 02:34:25 PM »
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winning is largely determined by who draws LS and when as I mentioned in my last post.

Yes, but that's T1 MP too.

Which is why I want to (and want other people to) committ to playing MASK decks in type 1 multiplayer.  Perhaps then it will be different when MASK players bring their Speedkilling Arts and Defense.
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Offline Gabe

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Re: MASK
« Reply #32 on: April 08, 2009, 02:46:18 PM »
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How is MASK going to change that?  We're talking about the dynamics of multiplayer here, not a certain type of deck (aka speed).  If it's that way in a "watered down" card pool (booster draft) where there aren't any speed decks it will always be that way in T1-MP too.
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Offline lightningninja

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Re: MASK
« Reply #33 on: April 08, 2009, 02:49:58 PM »
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Kurt Hake doesn't use speed, and yet he somehow always wins...  ::)
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Offline crustpope

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Re: MASK
« Reply #34 on: April 08, 2009, 02:55:13 PM »
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How is MASK going to change that?  We're talking about the dynamics of multiplayer here, not a certain type of deck (aka speed).  If it's that way in a "watered down" card pool (booster draft) where there aren't any speed decks it will always be that way in T1-MP too.


I dissagree.  MASK players believe that the dynamics of multiplayer would change greatly with the addition of a few mask players at each table (Granted this is a realtively untested belief).  With the addition of stronger defenses and artifacts that slow the play of the game, no longer will the winner be decided by who pulls what LS and when.  IF the player to my right is a MASK player and he pulls a LS that doesnt really help me much.

Speed decks are known to have several common components.  Lots of Heroes, Several killer enhancements along with several drawing enhancements, and little or no defense.  By affecting the amount of defense available and the speed of the game, MASK can hopefully change the layout of Multiplayer and make it more diverse.
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Offline Gabe

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Re: MASK
« Reply #35 on: April 08, 2009, 03:05:47 PM »
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If you believe all that to be true you should start a MASK group to fix the problems you perceive in booster draft too.  :)
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Offline lightningninja

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Re: MASK
« Reply #36 on: April 08, 2009, 03:13:42 PM »
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I don't think MASK can really change anything... for several reasons:

1. People want to win(and use speed), not try out a new theory to see if they can stop speed and then ruin their win in the process.
2. Speed isn't easy to stop. They can probably draw their offense and gifts WAY before you can draw rain becomes dust and those types of cards.
3. Speed can get past a defense. Aocp, high number bands, obedience of noah and rueben's torn clothes, moses with his covenant, transfiguration, and more. They can get past big defenses.

And so what's the point? You won't be able to stop speed. Sorry.  :)
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Offline TheraxC

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Re: MASK
« Reply #37 on: April 08, 2009, 03:47:43 PM »
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to win a game of redemption you have to have 5 souls before an opponent. its a race.
as such, the deck that can do this the fastest is the best deck.
that deck that does and will continue to win will be large offense with a lot of card draw to ensure constancy in drawing the powerfully cards (dominants) before their opponent does.

defense does not win the game, it only prevents your opponent from winning for awhile, but eventually if you don't get a soul, your opponent wins, no matter how long it takes them to.
this is even more true in multi-player where one player doesn't have a good deck. the guy to the right of them will poach a bunch of souls while the rest can only watch him win.

until something changes on the aspect of the games scoring being a race, speed will dominate type 1 multi-player, and to a lesser extent, type 2 multi-player
disclamer - all comment only apply to type 2 unless otherwise noted

Offline TheKarazyvicePresidentRR

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Re: MASK
« Reply #38 on: April 08, 2009, 04:01:59 PM »
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I don't think MASK can really change anything... for several reasons:

1. People want to win(and use speed), not try out a new theory to see if they can stop speed and then ruin their win in the process.
2. Speed isn't easy to stop. They can probably draw their offense and gifts WAY before you can draw rain becomes dust and those types of cards.
3. Speed can get past a defense. Aocp, high number bands, obedience of noah and rueben's torn clothes, moses with his covenant, transfiguration, and more. They can get past big defenses.

And so what's the point? You won't be able to stop speed. Sorry.  :)
In multiplayer? Maybe. In 2p speed is anything but unstoppable ;). The issue is more the randomness of the lay out. You could have 3 speeders and 6 mask and 2 of the 3 speeds could be at one table.


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defense does not win the game, it only prevents your opponent from winning for awhile, but eventually if you don't get a soul, your opponent wins, no matter how long it takes them to.
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Re: MASK
« Reply #39 on: April 08, 2009, 10:22:41 PM »
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What happens if I start to win multi with a heroless on a consistent basis? Are you going to come up with something to stop that as well? :-* MASK is epic fail. Anyone who thinks MASK is more than myth is crazy, it'll never work. And everybody stop whining about speed and just play with some defense. I can't wait to see people scrambling for their Alter of Dagon after I start playing heroless in multiplayer, it's going to be a ton of fun to prove that speed isn't the key to winning multiplayer. :-* :-* :-* I'm going to laugh so hard as everyone at my table suddenly realizes what I've done to multi.

Offline Gabe

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Re: MASK
« Reply #40 on: April 09, 2009, 08:19:58 AM »
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But, Daniel, when you start playing Heroless in T1-MP you'll be part of MASK by definition, whether intentional or not.  By your own admission that makes you "epic fail".  The paradox is mind boggling.  :laugh:  :-* :-* :-*
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SoulSaver

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Re: MASK
« Reply #41 on: April 09, 2009, 08:37:25 AM »
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 ::) :P Oh well... :-*

Offline YourMathTeacher

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Re: MASK
« Reply #42 on: April 09, 2009, 09:21:02 AM »
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There's way too much kissing going on here for a non-Natz award ceremony.
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Re: MASK
« Reply #43 on: April 09, 2009, 09:27:28 AM »
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K it wont happen again... :-* I'm sorry I can't seem to stop, it's so addictive! :-*

Offline YourMathTeacher

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Re: MASK
« Reply #44 on: April 09, 2009, 09:29:19 AM »
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K it wont happen again... :-* I'm sorry I can't seem to stop, it's so addictive! :-*

I have that problem around my wife. She's hot.  :-* -> YourMathTeacher'sWife
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