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I think Playing Booster at Nats is overrated. Having played it in both of the past two years, I think it is too much based on luck than on skill. Depending upon the tin you receive and the the type of distribution, you could get stuck at a table of people all drafting the same thing ( like I was last year when three people were all drafting the purple kings deck)I think the novelty of BD at nats should wear off for vetran players as they realize this and I think that some of those vetran players should commit with me to playing a MASK deck at Nats. Together we can transform the way type I multiplayer is played.I am ready to commit to playing a MASK deck at Nats in Type 1 Multiplayer. Would anyone else be willing to commit to playing a MASK deck in Multiplayer @ nats?Now there is of course no guarrantee that I will be able to GO to nats, but if I am able to, I commit to playing a MASK deck.Id like to see those speed freaks fall
...in fact, it really gives playtesters an unfair advantage because they have helped create those sets and are likely to come into the boosterdraft with a bank of knowledge that the rest of us wont have.
How many playtesters have you seen booster drafting at Nationals? Most if not all are judging. Assuming that a couple have drafted, how many have actually placed? Correct me if I'm wrong but I think the answer is none. If all that is true then where's this "unfair advantage"?
winning is largely determined by who draws LS and when as I mentioned in my last post.
I just think that for vetran players it should lose its luster after a while.
Quote from: crustpope on April 08, 2009, 09:09:09 AM winning is largely determined by who draws LS and when as I mentioned in my last post.Yes, but that's T1 MP too.
How is MASK going to change that? We're talking about the dynamics of multiplayer here, not a certain type of deck (aka speed). If it's that way in a "watered down" card pool (booster draft) where there aren't any speed decks it will always be that way in T1-MP too.
I don't think MASK can really change anything... for several reasons:1. People want to win(and use speed), not try out a new theory to see if they can stop speed and then ruin their win in the process.2. Speed isn't easy to stop. They can probably draw their offense and gifts WAY before you can draw rain becomes dust and those types of cards.3. Speed can get past a defense. Aocp, high number bands, obedience of noah and rueben's torn clothes, moses with his covenant, transfiguration, and more. They can get past big defenses.And so what's the point? You won't be able to stop speed. Sorry.
defense does not win the game, it only prevents your opponent from winning for awhile, but eventually if you don't get a soul, your opponent wins, no matter how long it takes them to.
K it wont happen again... I'm sorry I can't seem to stop, it's so addictive!