Author Topic: MASK  (Read 18303 times)

thestrongangel

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MASK
« on: December 03, 2008, 02:05:17 PM »
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What is MASK?

 ???

Offline Gabe

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Re: MASK
« Reply #1 on: December 03, 2008, 02:36:43 PM »
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What is MASK?

 ???

Choose any of the following:

a) Mark Attempted Stopping KingSpeed (in T1-MP)

b) Multi Associasion of Speed Killers

c) Multiplayer's All Speed Kids

d) My Assassinating Speed kceD

e) Most All Speedsters (are) Kewl

f) All of the above
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thestrongangel

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Re: MASK
« Reply #2 on: December 03, 2008, 02:39:36 PM »
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I guess it kills Speed

Offline Prof Underwood

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Re: MASK
« Reply #3 on: December 03, 2008, 04:04:52 PM »
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It was the Multiplayer Association of Speed Killers.

It was designed to organize enough people to actually use the cards available to stop the speed archtype decks from totally dominating T1-mp.

It was a complete failure at Nats '08, where speed decks again placed 1st, 2nd, and 3rd.

It is basically defunct at this point.

Offline soul seeker

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Re: MASK
« Reply #4 on: December 04, 2008, 12:34:43 PM »
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I think booster killed MASK more than speed did.   :laugh:
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Re: MASK
« Reply #5 on: December 04, 2008, 12:55:01 PM »
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I think booster killed MASK more than speed did.   :laugh:
XD
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Offline Prof Underwood

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Re: MASK
« Reply #6 on: December 04, 2008, 01:03:18 PM »
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I think booster killed MASK more than speed did.   :laugh:
This is probably true.  But as long as T1-mp is played on the same day as Booster Draft, that entire event will continue to languish.  It's too bad to because T1-mp is really a very fun event (excluding the repetitiveness of speed decks at Nats).  I'd really like to see T1-mp on Thur so that more people will get a chance to give it a try :)

michael/michaelssword

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Re: MASK
« Reply #7 on: December 04, 2008, 01:04:17 PM »
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I think booster killed MASK more than speed did.   :laugh:
This is probably true.  But as long as T1-mp is played on the same day as Booster Draft, that entire event will continue to languish.  It's too bad to because T1-mp is really a very fun event (excluding the repetitiveness of speed decks at Nats).  I'd really like to see T1-mp on Thur so that more people will get a chance to give it a try :)
that would be greatness  :)

SoulSaver

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Re: MASK
« Reply #8 on: March 31, 2009, 11:26:21 AM »
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Guys even if there were a million MASK players, it wouldn't stop a high caliber player with a well built "speed deck". I think you people are looking at the "problem" the wrong way, you don't need anti speed cards to beat it. You need good players that actually put good defense in their decks along with a good offense. It's that simple, it aint calculus.
« Last Edit: March 31, 2009, 01:31:18 PM by SoulSaver »

Offline TimMierz

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Re: MASK
« Reply #9 on: March 31, 2009, 11:29:34 AM »
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Ah, so the problem is there are other players around! We have been solving that problem during Nationals recently, by having Booster Draft at the same time. Eventually there will come a time that only 2 people are in multiplayer, and the problem is gone completely!
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Offline crustpope

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Re: MASK
« Reply #10 on: March 31, 2009, 11:53:46 AM »
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I think Playing Booster at Nats is overrated.  Having played it in both of the past two years, I think it is too much based on luck than on skill.  Depending upon the tin you receive and the the type of distribution, you could get stuck at a table of people all drafting the same thing ( like I was last year when three people were all drafting the purple kings deck)

I think the novelty of BD at nats should wear off for vetran players as they realize this and I think that some of those vetran players should commit with me to playing a MASK deck at Nats.  Together we can transform the way type I multiplayer is played.

I am ready to commit to playing a MASK deck at Nats in Type 1 Multiplayer.  Would anyone else be willing to commit to playing a MASK deck in Multiplayer @ nats?

Now there is of course no guarrantee that I will be able to GO to nats, but if I am able to, I commit to playing a MASK deck.

Id like to see those speed freaks fall  ;D
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Offline crustpope

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Re: MASK
« Reply #11 on: March 31, 2009, 11:56:11 AM »
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wow, I didnt realize this thread had been zombiefied.

little, be sure you add something worthwhile before resurrecting a thread.
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thestrongangel

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Re: MASK
« Reply #12 on: March 31, 2009, 12:53:51 PM »
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Holy Doublepost Necropost Batman!

Offline TheKarazyvicePresidentRR

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Re: MASK
« Reply #13 on: March 31, 2009, 05:50:16 PM »
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Crust didn't double necropost.

BD is mostly fun to me, rather than competition. I might play a diff event than BD if anything BUT t1 MP was offered that day, sadly, I've had bad t1 MP experiances in the past and I don't volentarily torture myself often.


(Edit: Wow typolicious)
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Offline crustpope

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Re: MASK
« Reply #14 on: March 31, 2009, 08:12:22 PM »
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Crust didn't double necropost.
I did double post ( I will claim that one) the the double post was to call out Littlenumberedmusician ( now crossfire?!?) for necroposting on the thread and adding some nonsense about greeks being the only defense to kill speed.  There a litterally bazillions of combinations that can slow speed down..its just that speed players dont play with them because would kill their own deck.

Quote
BD is mostly fun to me, rather than competition. I might play a diff event than BD if anything BUT t1 MP was offered that day, sadly, I've had bad t1 MP experiances in the past and I don't volentarily torture myself often.

(Edit: Wow typolicious)

Lol.  I guessing that Heroless is not a good multiplayer deck... lol

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Offline TheKarazyvicePresidentRR

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Re: MASK
« Reply #15 on: March 31, 2009, 08:45:55 PM »
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Lol, more that I've seen people with awesome decks get ripped apart cuz people teamed up on them so a certain person could score better.
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Offline crustpope

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Re: MASK
« Reply #16 on: March 31, 2009, 10:27:12 PM »
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Yeah, Dominant flow is a problem in Multiplayer.
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Offline robm

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Re: MASK
« Reply #17 on: April 02, 2009, 12:30:02 AM »
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While i am not a verteran player I would totally be up form Masking it in type 1 multiplayer... however I won't be able to make it to nats unless someone invents transporters before then... or has a cheap way for me and my wife to get the CA from Kentucky

cforce44

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Re: MASK
« Reply #18 on: April 06, 2009, 11:23:47 PM »
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I think Playing Booster at Nats is overrated.  Having played it in both of the past two years, I think it is too much based on luck than on skill.  Depending upon the tin you receive and the the type of distribution, you could get stuck at a table of people all drafting the same thing ( like I was last year when three people were all drafting the purple kings deck)


Perhaps the tournament host should make sure that the same tins are placed at the same table. That's an easy solution to that problem. Perhaps sometime in the future we will get to go back to the old style of booster drafts which I like better.

Offline lightningninja

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Re: MASK
« Reply #19 on: April 06, 2009, 11:57:39 PM »
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I think I figured... why MASK never worked. It's caused speed decks aren't just speed. They also have HUGE offenses. Several people have defenses doesn't matter. Having Seraphim Tribal Elder Maharai Claudia Simeon Captain in only a few turns is almost impossible to stop if you can't draw as fast as them.
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Offline Prof Underwood

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Re: MASK
« Reply #20 on: April 07, 2009, 10:04:18 AM »
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Nope.  MASK didn't work because there just weren't enough people playing it.  Too many members played Booster instead.  If we had 2 MASK decks at each table, then the speed decks wouldn't be doing anything :)

Offline TheKarazyvicePresidentRR

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Re: MASK
« Reply #21 on: April 07, 2009, 01:14:17 PM »
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In order for mask to work properly everyone BUT the speed player at that table must be MASK, or else the one who isn't will just get their ls ripped away by the speeder.
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SoulSaver

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Re: MASK
« Reply #22 on: April 07, 2009, 01:50:38 PM »
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yall crack me up! :-* Everyone just needs to play defense period, it's not rocket science! Also type 1 multiplayer is missing "great players". That alone makes the playing field lopsided as the good players get to pick on many weak links at each table. It makes my world a whole lot easier because of this problem, and I think this is the real issue here not "speed".
« Last Edit: April 07, 2009, 01:53:02 PM by SoulSaver »

Offline lightningninja

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Re: MASK
« Reply #23 on: April 07, 2009, 04:18:36 PM »
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That's very true. We've got a lot of really great mutliplayers here in CA, so natz should be competitive in that category.
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Offline Gabe

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Re: MASK
« Reply #24 on: April 08, 2009, 08:25:18 AM »
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That's very true. We've got a lot of really great mutliplayers here in CA, so natz should be competitive in that category.

If T1-MP is played at the same time as draft and the new set is used in the draft, then I expect a small showing in T1-MP once again.  T1-MP just can't compete with the thrill of getting the new cards - especially after everyone sees what they are! :)
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