Wanna see the dumbest and most gimmicky (but potentially the most fun) deck I have ever come up with? Here it is!
NOTE: The original concept from this deck was not my idea, but JD's. He told me about this idea like 2 years ago while we were playing a game on lackey. It was right before CoW was announced, when AoG was still big, so the original deck was spiritual warriors and romans, but this is more fun. So, thanks JD! I never forgot this!
Cards: 90 (without souls)
2 Gabriel (I)
2 The Strong Angel (RoJ)
2 Seven Trumpet Sounders (RoJ)
2 Servant Angel (RoJ)
2 Michael, the Archangel (RoJ)
2 Angels of Wrath (RoJ)
2 Angelic Warrior (RoJ)
2 Angel of Warning (TxP)
1 Angel from the Altar
1 The Angel of Might
1 John, the Apocalyptist (RoJ)
1 Fifth Seal, Justice Seekers (RoJ)
1 Day of Fury (RoJ)
2 Everlasting Beings (RoJ)
2 Striking Herod
2 Angelic Guidance (I)
2 Flaming Sword (FoM)
2 Overwhelming Presence
1 Third Seal, Famine (RoJ)
1 Second Bowl of Wrath (RoJ)
1 First Bowl of Wrath (RoJ)
1 Fifth Bowl of Wrath (RoJ)
1 War in Heaven (RoJ)
1 Sixth Bowl of Wrath (RoJ)
1 King Abijam
1 Lost Anointing
2 Fortress of Antonia (EC)
2 Golden Cherubim
1 Gideon's Ephod
1 Chamber of Angels
1 The Gates of Hell
2 Plagued with Diseases
1 The Wages of Sin (FoM)
1 Dragon's Wrath
2 Worshipping Demons
2 Twice Afflicted (J)
2 Words of the Accuser (RoJ)
2 Blasphemies (RoJ)
2 Weakness
2 The Haunting Spirits (RoJ)
2 Red Dragon (RoJ)
10 Locust from the Pit (RoJ)
2 Abaddon, the Destroyer (RoJ)
2 Admiral
1 Christian Martyr (H)
1 Falling Away (CoW)
1 Mayhem (FoM)
1 Vain Philosophy (J)
1 Destruction of Nehushtan
1 Angel of the Lord ( C)
1 The Second Coming
1 Son of God (I)
1 Guardian of Your Souls (RoJ)
1 Grapes of Wrath
1 Harvest Time (Wa)
1 Three Woes (RoJ)
Reserve:
2 Trumpet Judgements (RoJ)
1 Fourth Bowl of Wrath (RoJ)
1 Seventh Bowl of Wrath (RoJ)
1 Gideon's Ephod
1 Tartaros (PC)
1 High Places
So the first thing I'd like to point out is that this deck is 100 cards total and balanced for type 2, but is still legal for type 1. the main reason for this is to be able to run 2 Fortress of Antonia and get out your characters super fast. (there are only 10 characters total who are not NT warriors, 5 of which can be grabbed by angelic guidance, and 4 can be grabbed by wages. and john isn't essential) The basic strat (and it's anything but basic) is to slowly chip away at your opponent's offense or defense with your defense and hit them hard and fast on offense.
Offesnse/main set up strat:
key players - Fortress of antonia, Angel of Warning, and Angelic guidance/fifth seal
You have to get to both Fortress of Antonia as fast as you can with this deck! This will allow you to pull out your characters super fast. Cards that can grab it are Angel of warning, Angelic guidance, and fifth seal can grab AG. with FoA out, you can be looking at the top 10-20 cards of your deck and grabbing characters every time you're attacked! From there, the offense is a pretty straight forward revelation angels offense. IDK if the enhancements are the best for this, but they seem pretty solid to me.
Defense strat:
Key players - Locusts, Haunting Spirits, Plagued with diseases, high places, Admiral/Abijam and weakness
The main strategy here is to use haunting spirits to continually discard your expendable locusts to decrease a human. Grab Plagued with diseases Asap, get your high places from the reserve, and set up your weakness using HP and one of your brown characters. Now, hit your opponent with stupid play first chumps and snipe their key characters from the back with Haunting Spirits.
I just threw this together tonight, so it's not very polished or anything, I just thought it was kind of fun. Feedback would be appreciated!