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Still reading, but one note on the Melchizedek version that plays souls is it protects cloud heroes from converting to meek which stops converting Father Abraham for the extra draw and heart after God for the search.
I think the best defense for this is certainly False Prophets, probably in both Type 1 and Type 2. That's what John and I had been testing and in Type 2 when you can have four copies of False Prophecy, two copies of Balaam's Prophecy, and Vain Visions, then you can make it significantly more difficult for your opponent to recover by setting their top 6 after you combo. In T1 you still get one copy of each of those which isn't too bad. This also gives you access to Famine in the Land to bounce their Heroes in case they go first (which is how John beat me in a game after I went first with Throne and was +12 or so on turn 1). You also get False Peace which helps you combo (as can Balaam's Prophecy usually) and then you have access to a few other characters like Damsel, False Prophet, and Profane Daughters that open up things like Divination, Wages, and Delivered.We never arrived at the Creation version though, which I think is probably better as long as it's just as consistent as the non-Creation version (I think John said he'd post his list at some point...). But I guess leave it to Joe to figure out how to break Creation once and for all.
Quote from: TheJaylor on July 01, 2021, 07:17:59 PMI think the best defense for this is certainly False Prophets, probably in both Type 1 and Type 2. That's what John and I had been testing and in Type 2 when you can have four copies of False Prophecy, two copies of Balaam's Prophecy, and Vain Visions, then you can make it significantly more difficult for your opponent to recover by setting their top 6 after you combo. In T1 you still get one copy of each of those which isn't too bad. This also gives you access to Famine in the Land to bounce their Heroes in case they go first (which is how John beat me in a game after I went first with Throne and was +12 or so on turn 1). You also get False Peace which helps you combo (as can Balaam's Prophecy usually) and then you have access to a few other characters like Damsel, False Prophet, and Profane Daughters that open up things like Divination, Wages, and Delivered.We never arrived at the Creation version though, which I think is probably better as long as it's just as consistent as the non-Creation version (I think John said he'd post his list at some point...). But I guess leave it to Joe to figure out how to break Creation once and for all. Hey its technically your fault I found the combo. The last T2 video we did clued me in instantly. I love the defensive ideas. I cycled around from pale green for early DoUs and confusion, and maybe words of discouragement for spiciness. Crimson for Nebby to pride of lions, lurking, and the like. Gold because of grain tenders and besieging the city mostly plus people being totally unprepared for it more than likely. I wanted to do gray for a False prophets Hybrid with Syrians but reserve space for Damascus and having Characters on defense for Delivered lead me away from that direction for the version I was looking at.Though I do wonder if teching against a mirror match is necessary at this point or if more needs to be done to shore up against dedicated counter decks.