Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Deck Concepts => Topic started by: jbeers285 on March 30, 2012, 09:54:31 AM
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Cards in deck: 70
Lost Souls: 9
Lost Soul (can't be prevented)
Lost Soul (female only)
Lost Soul (N.T. only)
Lost Soul (punisher)
Lost Soul (Shut Door)
Lost Soul (Site Discard)
Lost Soul (Speed Bump)
Lost Soul (Wanderer)
Lost Souls (3-line)
Lamb Dominants: 4
Angel of the Lord
Grapes of Wrath
New Jerusalem
Son of God
Grim Reaper Dominants: 5
Burial
Christian Martyr
Destruction of Nehushtan
Falling Away
Mayhem
Fortresses: 4
Pharaoh's Throne Room
Pithom
Raiders' Camp
Storehouse
Gold Sites: 2
Egypt
Kir
Blue Sites: 1
Pharaoh's Prison
Artifacts: 3
Chariot of Fire
Magic Charms
Miraculous Handkerchiefs
White Covenant Cards: 1
Unknown Nation (Yellow)
Green Heroes: 1
Isaiah
Purple Heroes: 10
Bartholomew (Nathanael)
James, Son of Alphaeus
John
King Hezekiah
Matthew (Levi)
Mephibosheth
Philip
Thaddeus
The Magi
Thomas
Multi-Color Hero Enhancements: 7
Faith as a Mustard Seed (Purple/Gold)
Passover Hymn (Purple/White)
Pentecost
Razor (Green/Pale Green)
Seven Years of Plenty (Blue/Evil Gold)
Siegeworks (Green/Pale Green)
The Sabbath
Purple Hero Enhancements: 3
Authority of Christ
My Lord and My God
Reach of Desperation
Gold Evil Characters: 10
Egyptian Charioteers
Egyptian Warden
Jannes
Pharaoh's Baker
Pharaoh's Cupbearer
Potiphar
Potiphar's Wife
Potiphera, Priest of On
Queen Tahpenes
The Dreaming Pharaoh
Multi-Color Evil Enhancements: 1
Magicians' Snakes (Gold/Pale Green)
Gold Evil Enhancements: 8
Egyptian Horses
Enslaved by Egypt
Evil Spirit
Failed Objective
Ruthless
Swift Horses
Take as a Slave
Wonders Forgotten
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if i was gonna go 63 i think i would remove
siegeworks (Green/Pale green
the sabbath
Kir
Lost soul (site discard)
Falling away
the magi
Queen Taphenes
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Cards in deck: 70 53
Lost Souls: 9
Lost Soul (can't be prevented)
Lost Soul (female only)
Lost Soul (N.T. only)
Lost Soul (punisher)
Lost Soul (Shut Door)
Lost Soul (Site Discard)
Lost Soul (Speed Bump)
Lost Soul (Wanderer)
Lost Souls (3-line)
Lamb Dominants: 4
Angel of the Lord Take out 2 Dominants
Grapes of Wrath
New Jerusalem
Son of God
Grim Reaper Dominants: 5
Burial
Christian Martyr
Destruction of Nehushtan
Falling Away
Mayhem
Fortresses: 4
Pharaoh's Throne Room
Pithom
Raiders' Camp
Storehouse
Fishing Boat
Gold Sites: 2
Egypt
Kir
Blue Sites: 1
Pharaoh's Prison
Artifacts: 3
Chariot of Fire
Magic Charms
Miraculous Handkerchiefs
The new Cov
White Covenant Cards: 1
Unknown Nation (Yellow)
Green Heroes: 1
Isaiah
Purple Heroes: 10
Bartholomew (Nathanael)
James, Son of Alphaeus
John
King Hezekiah
Matthew (Levi)
Mephibosheth
Philip
Thaddeus
The Magi
Thomas
James of of Z
Simon the Zealot
Multi-Color Hero Enhancements: 7
Faith as a Mustard Seed (Purple/Gold)
Passover Hymn (Purple/White)
Pentecost
Razor (Green/Pale Green)
Seven Years of Plenty (Blue/Evil Gold)
Siegeworks (Green/Pale Green)
The Sabbath
Two Bears
Purple Hero Enhancements: 3
Authority of Christ
My Lord and My God
Reach of Desperation
Gold Evil Characters: 10
Egyptian Charioteers
Egyptian Warden
Jannes
Pharaoh's Baker
Pharaoh's Cupbearer
Potiphar
Potiphar's Wife
Potiphera, Priest of On
Queen Tahpenes
The Dreaming Pharaoh
Egyptian Magicians
Multi-Color Evil Enhancements: 1
Magicians' Snakes (Gold/Pale Green)
Gold Evil Enhancements: 8
Egyptian Horses
Enslaved by Egypt
Evil Spirit
Failed Objective
Ruthless
Swift Horses
Take as a Slave
Wonders Forgotten
There I made your deck smaller and I think that I kept the concept.
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What is new cov???
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What is new cov???
The New Covenant
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ok can you explain how The New Covenant works with the heal ability?
does that mean any of my heroes who are in the discard pile return?
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No, it is like if they play CM you can put it under your deck to bring your hero back to your territory instead of being discarded.
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Heal abilities work on any character (of the proper alignment) who has been discarded at any point during that turn. Some cards, like Torment, only target one character. Others, like Brass Serpent or The New Covenant, can heal all heroes that were discarded that turn.
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So even if like Santa's wrath hammers all your NT heroes the new cove will heal them all
That's pretty good to know plus magi could search for it over and over
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So even if like Santa's wrath hammers all your NT heroes the new cove will heal them all
That's pretty good to know plus magi could search for it over and over
Actually they can't.
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yup hartz is correct, the Magi can't get it because the new cov is a covenant not an artifact, and the magi only search for artifacts.
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yup hartz is correct, the Magi can't get it because the new cov is a covenant not an artifact, and the magi only search for artifacts.
That's actually wrong, as far as I know. If you're searching deck for an artifact, you can pull a Covenant or a Curse. I'm about 80% sure about this.
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yup hartz is correct, the Magi can't get it because the new cov is a covenant not an artifact, and the magi only search for artifacts.
That's actually wrong, as far as I know. If you're searching deck for an artifact, you can pull a Covenant or a Curse. I'm about 80% sure about this.
I think the ruling goes along these lines: If you are searching for a covenant, you can get it only if you are searching for a covenant. If you are playing a covenant, then it can be a covenant, enhancement, or artifact. That's why you can use Go Into Captivity for Zimri's cost but you can't recur it with Imitating Evil, for example.
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If you want someone to keep getting it back on loop, use Salome.
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ok but does magi search deck for NT cov's or no?
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No.
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A few egyptians I have in my deck
characters
The ammy slave
kot
Pharaohs cupbearer
Egyptian warden
Egyptian magicians
Enhancements
Wonder forgotten
Magicians snake
ruthless
Moses kills egyptian
imprisoned
Also take out storehouse
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ok but does magi search deck for NT cov's or no?
To answer everyone, I'd love to quote the REG...but it is down. The REG states that Covenants can be targeted as either enhancements or Covenants until they are played (that is, in hand or deck or discard). Once they hit the table, they take on their identifier based on where they are played (that is, only when you put it in your artifact pile is it an artifact, and it is only an enhancement if played as one).
...course I can't get you the rule for that until the REG is back up -_______-
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Pretty sure that's wrong.
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Is there a way to get a definite ruling either?
Just effects the style of a new deck I wanna try out
Thanks to everyone
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That's the ruling. Curses/Covenants can only be targeted as a Curse/Covenant while in deck.
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That's the ruling. Curses/Covenants can only be targeted as a Curse/Covenant while in deck.
+1
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Thanks much
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A few egyptiians I have in my deck
characters
The ammunition slave
wow this was worth reading just for the miss spells
So even if like Santa's wrath hammers all your NT heroes the new cove will heal them all
hahahahaha santa's wrath.thats awesome ;D
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its called not paying attention lol :o ::)
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I dont know how in the world i typed ammunition slave.........must have been really tired the day i typed it
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:P
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Hahah