Author Topic: An Absalom's Soldiers Defense/ A little Extra Concept... use for type 2.  (Read 2251 times)

Offline adamfincher

  • Trade Count: (+10)
  • Sr. Member
  • ****
  • Posts: 998
  • Be Godly!
    • Facebook
Let the Speed begin....
Cards in deck: 81
Lost Souls: 17
   Lost Soul (anti-burial)
   Lost Soul (female only)
   Lost Soul (female only)
   Lost Soul (hopper)
   Lost Soul (hopper)
   Lost Soul (hopper)
   Lost Soul (N.T. only)
   Lost Soul (Protector)
   Lost Soul (Protector)
   Lost Soul (punisher)
   Lost Soul (punisher)
   Lost Soul (revealer)
   Lost Soul (revealer)
   Lost Soul (shame)
   Lost Soul (shame)
   Lost Souls (2-line)
   Lost Souls (2-line)

Lamb Dominants: 5
   Angel of the Lord
   Grapes of Wrath
   Guardian Of Your Souls
   New Jerusalem
   Son of God

Grim Reaper Dominants: 5
   Burial
   Christian Martyr
   Destruction of Nehushtan
   Falling Away
   Mayhem

Artifacts: 4
   Asherah Pole
   Asherah Pole
   Chariot of Fire
   Chariot of Fire

White Covenant Cards: 2
   Confusion of Mind (Pale Green)
   Confusion of Mind (Pale Green)

Crimson Evil Characters: 5
   Archers of Kedar
   Archers of Kedar
   Archers of Kedar
   Archers of Kedar
   Archers of Kedar

Pale Green Evil Characters: 9
   Absalom
   Absalom
   Absalom's Soldiers
   Absalom's Soldiers
   Absalom's Soldiers
   Absalom's Soldiers
   Absalom's Soldiers
   Amasa
   Amasa

Gray Evil Characters: 2
   Ahithophel
   Ahithophel

Crimson Evil Enhancements: 11
   Christian Suing Another
   Christian Suing Another
   Dream
   Dream
   Swift Horses
   Swift Horses
   Swift Horses
   Swift Horses
   Swift Horses
   Wages of Sin, The
   Wages of Sin, The

Pale Green Evil Enhancements: 21
   Captured by Assyria
   Captured by Assyria
   Captured by Assyria
   Captured by Assyria
   Captured by Assyria
   Confusion
   Confusion
   Confusion
   Forgotten History
   Forgotten History
   Forgotten History
   Forgotten History
   Forgotten History
   Stocks
   Stocks
   Stocks
   Two Thousand Horses
   Two Thousand Horses
   Two Thousand Horses
   Two Thousand Horses
   Two Thousand Horses

From what i've got so far the main objective is to draw your whole deck. You can draw about 20 cards per battle if it works right. then you draw and play forgotten history. you are killing them big time more than likely. I need some other good battle winner pale green enhancments.... oh and i could use about 3 Absalom's soldiers lol...
« Last Edit: August 04, 2009, 12:21:18 PM by adamfincher »

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Um...am I missing something or is this majorly illegal for all play types?
Use the Mad Bomber to rescue his Province.

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
I assumed it was just a defense. Meaning it's way too big.

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Oh, I see, this is a T2 defense. Okay then, I was a bit confused. I just saw 81 cards with all these doubles and I was flabberghasted. :P
Use the Mad Bomber to rescue his Province.

Offline adamfincher

  • Trade Count: (+10)
  • Sr. Member
  • ****
  • Posts: 998
  • Be Godly!
    • Facebook
Oh, I see, this is a T2 defense. Okay then, I was a bit confused. I just saw 81 cards with all these doubles and I was flabberghasted. :P
hehe. it is still in the works. this is just the general idea. i make a massive band
kill a bunch of people in there terriotory, then interupt with my 2kh and play forgotten history. they die, and i can remove there sog from the game that i killed with my confusion, and i still keep my archers.

Offline adamfincher

  • Trade Count: (+10)
  • Sr. Member
  • ****
  • Posts: 998
  • Be Godly!
    • Facebook
I assumed it was just a defense. Meaning it's way too big.
it's not done yet.... i am figuring out which cards to take out. help is appriciated. not mockingness

i also need to figure out what i want my good to be...

Offline crustpope

  • Tournament Host
  • Trade Count: (+27)
  • *****
  • Posts: 3844
  • Time for those Reds to SHINE!
    • -
    • Midwest Region
The problem with all that drawing is that you will be doing a lot of D/C unless you can play those enhancements or place them in a storehouse.  Drawing in Type 2 can be problematic if you draw things in the wrong order.
This space for rent

Offline adamfincher

  • Trade Count: (+10)
  • Sr. Member
  • ****
  • Posts: 998
  • Be Godly!
    • Facebook
The problem with all that drawing is that you will be doing a lot of D/C unless you can play those enhancements or place them in a storehouse.  Drawing in Type 2 can be problematic if you draw things in the wrong order.
*smacks face* i forgot to put storehouse in lol

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
*smacks face*
I think you're looking for this: :doh:

;)
Use the Mad Bomber to rescue his Province.

Offline adamfincher

  • Trade Count: (+10)
  • Sr. Member
  • ****
  • Posts: 998
  • Be Godly!
    • Facebook
*smacks face*
I think you're looking for this: :doh:

;)

oh thanks. i always use what i put up there on facebook chat. now once again
:doh: lol
back to the topic...

Offline The Guardian

  • Playtester, Redemption Elder
  • Global Moderator
  • Trade Count: (+96)
  • *****
  • Posts: 12344
  • The Stars are coming out...
    • -
    • North Central Region
0
About that new hand limit ruling... :P
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
0
Lol, I think he might have realized.
Use the Mad Bomber to rescue his Province.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal