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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Deck Concepts => Topic started by: Jonesy on November 16, 2014, 02:08:45 PM

Title: Heretics
Post by: Jonesy on November 16, 2014, 02:08:45 PM
If i were to build a Heretic defense what would the staples be?
Title: Re: Heretics
Post by: Nameless on November 16, 2014, 07:56:14 PM
For T1 or T2?
Title: Re: Heretics
Post by: Jonesy on November 16, 2014, 09:27:00 PM
For T1
Title: Re: Heretics
Post by: Warrior_Monk on November 16, 2014, 10:33:56 PM
Red.
Title: Re: Heretics
Post by: Redoubter on November 16, 2014, 11:42:52 PM
In T1, there aren't that many, so you have to treat most of them as 'essential' if you wanted to go ONLY Heretics (which is probably how they'd work best in T1).  Bear in mind that they are site-reliant, and thus you will need to make sure that you have the deck space for that (meaning less for the offense).  That said, there are some options.  For example, you can decide you want to use Magic Charms since Heretics now have access to that, but if you do you run the risk of not being able to protect the captured characters.  If you don't use Charms, then The False Prophet is probably not worth the add.  Otherwise, every Heretic should probably at least be considered, with only a couple being 'must adds' (like Creeping Deceiver).
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