Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Deck Concepts => Topic started by: hi123 on March 14, 2011, 04:54:37 PM
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Well, what I am trying to do is get my opponent unable to rescue 5 LS's.
Things 4 Speed:
Hur+ Gifts
Pent.
FF.
SOG+NJ gives me two less LS in my territory and deck. Then, I play burial. Now, I only have 4 LS in my deck.
But, The only defense this deck has if that 1/1 PG EC then I play cofusion and take out my opponents SOG! ;D
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This isn't going to work. If they get a SOG before you can play your confusion, which is likely, you're not going to win without defense. I'd add defense, use divination to put a soul on top then discard it with Evil Spawn or something. And force the elders to rule correctly on Far Country.
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Too many ways for Soul Generation. It's possible, just not like that.
1. Son of God/NJ= -2LS
2. Burial= -1LS
3. Confusion/HPP/Judas' Plot to stall them and take out their Soggy. Side Battle preferred.
4. Draw Far Country LS during battle with a site in battle= -1LS (if the elders would rule correctly)
5. Divination + Jepthah (preferably Side Battle)= -1 LS
6. Divination + CTB Evil Spawn= -1 LS
7. Negate Soul to stop Hopper
8. No hopper to get negated or HT'd.
The Divination variants can also be done with John (promo), but is less reliable. Also, Soggy + NJ on Shuffler end game will stick a couple lost souls on top.
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Thankful Leper says hi ;D
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also you could go old school and draw deck rescue shuffler and book of hozia them souls with chamber+angels stall.
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I forgot Dungeon of Malchiah/Night Raid/Joseph before Pharaoh/Making them use a capture like Writ + Exchanger/Nebbyshash + Covenant of Palestine/I am Redemption/Ezra/Ezra's Journey/others that free captured heroes.