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as long as you don't try to hit SoG in their discard pile, CwP isn't an issue anyway, or at least they wont be able to play it 3 times
That's how I've been feeling about CoP lately. People started dropping Gain even before FoM launched, and as more and more cards with reserve access come out, generic access like CoP becomes less and less important. I know people who dropped it at Nats this year, and even some that still had it have dropped it in favor of Majestic Heavens (since MH doesn't take an artifact slot and drawing one more isn't an issue for their deck). In this respect, Confusion is shaping up to look pretty good again. Not to mention that in T2 half the time you don't even want to hit their SoG - if you can identify a pivotal 4-of then removing them can win you the game.
I have to start this post with a disclaimer. I haven't played many open category games outside of my (very young & beginner) players in my playgroup. When I do, it also tends to be Type 2 games.But I don't know how people feel, but I think that Confusion's stock should actually be up! The games I have played and the people I've "deck crafted" with seem to show a significant drop in Covenant of Prayer. This card was a questionable add because you didn't want someone to get to drop SoG 3 times in a game, but yet if CoP isn't being played then this isn't a true worry. The people I'm seeing play CoP now are playing it in battle (or an early artifact) to grab something out of their reserve. So because very few people actually hold CoP any more Confusion can typically pop off with no fear of an adverse effect happening!
This is the side effect of making a card as powerful and easy to use as Confusion. You have to print counters. It has basically 2 counters (CoP, or the placed enhancements that you can discard to negate/discard last). CoP being in every deck is the only reason Confusion wasn't included in every deck the past few years.
Sadly, both Confusion/CoP will push out other cards from decks that could lead to greater deck diversity.
Quote from: Josh on November 20, 2018, 12:43:00 PMThis is the side effect of making a card as powerful and easy to use as Confusion. You have to print counters. It has basically 2 counters (CoP, or the placed enhancements that you can discard to negate/discard last). CoP being in every deck is the only reason Confusion wasn't included in every deck the past few years.I think there's a third type of counter that has also become both more commonly available and more risky to play - hand and deck protection.
Quote from: Gabe on November 20, 2018, 03:34:20 PMQuote from: Josh on November 20, 2018, 12:43:00 PMThis is the side effect of making a card as powerful and easy to use as Confusion. You have to print counters. It has basically 2 counters (CoP, or the placed enhancements that you can discard to negate/discard last). CoP being in every deck is the only reason Confusion wasn't included in every deck the past few years.I think there's a third type of counter that has also become both more commonly available and more risky to play - hand and deck protection.I know a lot of things recently have been printed with hand and deck protect on them (Tables of the Law comes to mind), but there really should be other cards that reward you for doing so (cards with a bonus like "CBN if your hand or deck is protected." or, "Do this twice if your hand or deck is protected."). I could see those hand and deck protect card values go way up with things like that. Right now, there isn't a whole lot of reason to use them. Unless Egyptians become heavily played.