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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Deck Concepts => Topic started by: Scoobug on August 19, 2010, 03:21:49 PM

Title: Fortresses??
Post by: Scoobug on August 19, 2010, 03:21:49 PM
Hello. I'm new and I was wondering what in the world fortresses do!
Can anyone help me. I've looked every where!
Title: Re: Fortresses??
Post by: Daniel TS RED on August 19, 2010, 03:29:15 PM
They are basically a card you can set-aside and it's abilities work always.  Although some have conditions, they basically add to what you have going on in battle.  Make sure not to use The Garden Tomb though, that one hurts you more than helps you.   ;)

Daniel

 :thumbup:
Title: Re: Fortresses??
Post by: Scoobug on August 19, 2010, 04:08:28 PM
Thanks alot I have one fortress that protects my deck from being shuffled. Should I put that in my deck?
Title: Re: Fortresses??
Post by: Daniel TS RED on August 19, 2010, 04:10:27 PM
It's hard to say, if you hate have'n your deck shuffled, then I'd say go for it.  If you're not trying to discard a Lost Soul or something else, and shuffling doesn't bother you, then i'd say keep it out.

Daniel
Title: Re: Fortresses??
Post by: Scoobug on August 19, 2010, 05:05:25 PM
Ok. Thanks for the help
Title: Re: Fortresses??
Post by: Daniel TS RED on August 19, 2010, 09:33:44 PM
You are welcome man.  If you got any more questions, just post em or pm me, and i'll do my best to help you out.

Daniel
Title: Re: Fortresses??
Post by: The M on August 19, 2010, 09:38:04 PM
out of curiosity, what fortress protects deck from shuffle?
Jerusalem Tower just doesn't let you take any out...
(i probably missed something obvious)
Title: Re: Fortresses??
Post by: RTSmaniac on August 19, 2010, 09:44:48 PM
there's not one.

now sites on the other hand...

Nazareth (Di)
Type: Site • Brigade: Green • Ability: None • Class: None • Special Ability: Protect cards in your territory and hand from shuffle by an opponent. Protect all decks from search abilities. • Identifiers: Jew • Verse: Matthew 13:57 • Availability: Disciples booster packs ()

Title: Re: Fortresses??
Post by: Smokey on August 19, 2010, 09:48:13 PM
House in Rimmon protects Syrians from Shuffle, Capture, Discard.
Title: Re: Fortresses??
Post by: JSB23 on August 20, 2010, 01:19:01 AM
Fortresses represent specific locations within the game. You place these cards on the playing surface as described on the fortress. Fortresses remain in play until they are removed by a special ability. They are identified by the fortress icon box. You may add or remove cards in a fortress as described in the special ability on the fortress.
Title: Re: Fortresses??
Post by: browarod on August 20, 2010, 06:35:48 AM
there's not one.

now sites on the other hand...

Nazareth (Di)
Type: Site • Brigade: Green • Ability: None • Class: None • Special Ability: Protect cards in your territory and hand from shuffle by an opponent. Protect all decks from search abilities. • Identifiers: Jew • Verse: Matthew 13:57 • Availability: Disciples booster packs ()
I didn't think your deck was in territory....
Title: Re: Fortresses??
Post by: The M on August 20, 2010, 08:56:47 AM
technically yes, but that screws up redemption if your deck is in territory.
of course, Zebulun wouldn't work so it guess it is ok. :)
Title: Re: Fortresses??
Post by: Scoobug on August 20, 2010, 10:38:31 AM
Hello. Sorry about that my fortress actually prevents cards from being removed from my draw pile it can still be searched/shuffled. It's Jerusalem tower.
Title: Re: Fortresses??
Post by: Scoobug on August 20, 2010, 11:25:22 AM
Hello it's scoobug here and I was wondering about fortresses holding cards. I've herd of it but to my knowledge mine doesn't do that. The only fortress I have is jurusalem tower. Please help!
Title: Re: Fortresses??
Post by: Professoralstad on August 20, 2010, 11:32:55 AM
Some Fortresses either have special abilities, or identifiers (little text under the picture and above the verse--Jerusalem Tower doesn't have it) that allow you to Hold characters. Jerusalem Tower can't hold characters, but many other Fortresses do. If you end up getting some and you have questions about specific ones, feel free to ask them. Although, most questions like that should be posted in the Ruling Questions forum.

Here's an example of a Fortress that can hold characters:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fwww.redemptionreg.com%2FREG%2FLinkedDocuments%2FGoshen%2520%28P%29.gif&hash=58eff9c9dc56be5636dec2626230db821e0d550f)

The ability says that you can put your Genesis and Exodus heroes that have their abilities decreased to */0 or less and hold them there, and the identifier (the thing that says "Holds any number of heroes up to three brigades") allows you to put any heroes in or take any heroes out during your preparation phase (after you draw but before you battle on your turn) as long as you put heroes of only three different brigades.

Title: Re: Fortresses??
Post by: Scoobug on August 21, 2010, 08:36:57 AM
Ok so does that make my fortress kind of like an artifact?
Title: Re: Fortresses??
Post by: Nameless on August 21, 2010, 08:57:11 AM
kind of
Title: Re: Fortresses??
Post by: JSB23 on August 21, 2010, 10:05:51 AM
Ok so does that make my fortress kind of like an artifact?
An artifact you can have infinite numbers of and is nearly impossible to get rid of
Title: Re: Fortresses??
Post by: The M on August 22, 2010, 03:27:34 PM
Some Fortresses either have special abilities, or identifiers (little text under the picture and above the verse--Jerusalem Tower doesn't have it) that allow you to Hold characters. Jerusalem Tower can't hold characters, but many other Fortresses do. If you end up getting some and you have questions about specific ones, feel free to ask them. Although, most questions like that should be posted in the Ruling Questions forum.

Here's an example of a Fortress that can hold characters:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fwww.redemptionreg.com%2FREG%2FLinkedDocuments%2FGoshen%2520%28P%29.gif&hash=58eff9c9dc56be5636dec2626230db821e0d550f)

The ability says that you can put your Genesis and Exodus heroes that have their abilities decreased to */0 or less and hold them there, and the identifier (the thing that says "Holds any number of heroes up to three brigades") allows you to put any heroes in or take any heroes out during your preparation phase (after you draw but before you battle on your turn) as long as you put heroes of only three different brigades.


but you can never take the heroes out of the promo goshen.
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