1 Messenger of Satan (EC)
1 Evil Spawn (Pi)
1 Wandering Spirit (TxP)
1 The False Prophet (EC)
1 The Serpent (Promo)
1 King of Tyrus (Pi)
1 Red Dragon (RoJ)
1 Abaddon, the Destroyer (RoJ)
1 Evil Armor (Pi)
1 Persistent Pestering (J)
1 Suicidal Swine Stampede
1 Sinning Hand
1 Deafening Spirit
1 The Wages of Sin (FoM)
1 Madness
1 Babylon The Harlot (RoJ)
Reserve:
1 War in Heaven (RoJ)
1 Nicolaitan's Teaching (RoJ)
1 Blasphemies (RoJ)
1 Trembling Demon
1 Demon behind the Idol
1 Dragon's Minions (RoJ)
1 The Gates of Hell
This isn't the exact defense I ran this weekend while testing my ruth deck, but it's what I'll be testing next, and it's pretty much the same, so good enough. The main idea behind this is manipulating and stacking the bottom of your deck.
Evil Spawn with Evil Armor and Wages of Sin or Persistent Pestering is so amazing. You can either play wages on your turn and underdeck it and then use it twice with ES/EA for a 3 card search, or use fearless traveler/Bronze Laver to underdeck Persistent Pestering and then use ES/EA to make them under deck 4 good cards from hand and then hit them with a battle winner.
Madness and Deafening spirit were also super fun to play with. Making more targets that they have to get through is always good.
Demon Behind the idol went unused in every game I played, so I have moved him to the reserve.
Trembling demon seems like a really nice card to have in the reserve, because he's not too amazing unless they have hand protection. Wages can grab him out, so a back up auto block seems like pretty good idea.
I didn't run the serpent, but I will for sure in the future. His ability is just too good, and he's great for SSS. I was originally running fire foxes, an i probably will still run him, but serpent seems better in this deck. Idk what I'll take out for FF.
Something I didn't try, but I probably will is Destructive sin and Dust and Rubble. I wish I could put DS in the Reserve, but it will still work pretty well. I'll probably run CM, SW, DoN, And RaD for evil doms, which leaves only SoG, SC, and AotL for offense. It's a little sketchy taking out TW, but I guess I'll see how it goes.