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Brown Def. VersionDomsSOGNJGuardianAOTLHT Offense isn't fast enough to justify this. I'd cut this or Burial. CMFADONBurial SitesPergamumHormahJericoBabylonBBHKirDragon RaidLSSite DoublerLost SoulsNT onlyRevealerShut DoorFemale onlyFBTNHopper Art/curses/covenantsChariot of FireGifts of the MagiHoly GrailI am HealingPeters Curse Lampstand of the Sanctuary Unknown NationWastelandsFortressesZerubabbel's Temple (any temple works)HerosIraIsraelite ArcherBenaiahHur No green backup, and drawing too much could hurt you. Use Ishmaiah the Gibeonite instead.Caleb AsahelHeldaiAngel at Shur (p)CaptainStrong AngelMaharaiDavidAhimelek the Hittite or David's Triumph.GEs Foreign Sword or Brass Serpent Bravery of David A Soldier's PrayerECAmelikites slaveUzzahComplainersHamanThe Jeering youthsZereshEmperor Otho Gomer (brown)King Zimri King ZedikiahEERomans Destroy JerusalemLying unto God Cut this OR Wastelands.Dungeon of MalchiahHamans plotImage of JealousyKorahs RebellionTaking Naboths VineyardWickedness of the tennants
Total Cards: 50 Doms: 7 (Dominant Cap)SOGNJGuardianAOTLHT (70 cards is too big, and HT won't be missed due to a nice defense)CMFA (I always go Guardian over FA because Guardian can be played first turn and FA can't if you don't draw a soul and if your opponent draws Guardian. Plus, you have defense)DONBurial Sites: 4 (Remember, you don't need to lock them out completely, just make it so they can't rescue 4 souls)PergamumHormahNazareth (Shuts down most of the common offenses)Caesarea Philipi (Protects Naz)JericoBabylonBBHKirDragon Raid (You have ASA to discard their sites, not to mention an army of brigades and your own sites to gain access) LS: 7Site DoublerLost Souls (Too many souls for your opponent to rescue)NT onlyRevealerShut DoorFemale onlyFBTNDeck Discard (can hit some nice cards, plus nice with Hormah)Hopper FBTN too common Art/curses/covenants: 3Chariot of Fire (Brass Serpent should be enough)Gifts of the Magi (Meh. Too reliant on your opponent or Hur.)Holy GrailRain Becomes Dust (Use Provisions and CTB Damsel when you have Brass Serpent in your hand. Also hurts most offenses.)I am Healing (Brass Serpent is better because it doesn't have to be active)Peters Curse (Meh. Just in general. You could keep it to stop TGT though)Unknown Nation (Deck too small for it to be worthwhile IMO)Wastelands (Only a temporary fix and not a great fix)Magic Charms (can take out some heroes that gain access and/or win a battle, the only problem is taking care of the heroes after that. DoU can do it temporarily, Headquarter's at Riblah can discard them...things to think about) Heroes: 11IraIsraelite ArcherBenaiahHurCaleb (He's not that great. I understand he can questionably take out access, but meh)HeldaiIshmaiah the Gibeonite (Fantastic for drawing and things)Asahel (CTB is great against the meta defense)Angel at Shur (p) (You don't want to attack with a lone silver)CaptainStrong AngelMaharai (You have enough banders)AaronPhineas Good Enhancements: 5PentecostZadok Anoints SolomonBrass SerpentForeign SwordProvisions EC: 6Chaldeans (I really don't like Chaldeans)Egyptian Magicians (Can get you out of a pinch, plus possibly band to your opponent's defense)Damsel with a Spirit of Divination (Nice drawing)Amelikites SlaveAssyrian Siege ArmyAssyrian SurvivorAssyrian Archer (Well, you need another Assyrian and he can pick off a character in territory that may give you problems)Hophni, son of EliPhineas, son of EliPrince of this worldThe Tartan (All countered by the meta rather easily) EE: 6Achan's sinConfusionDeath of unrighteousnessDisuading Speech (By the way, make them rescue with Hur when you have Nazzy out) Land made waste (No idea what this does, but it's not worth it. ASA is really all you need for site killers, and Achan's Sin will help)2k HorsesInvoking Terror (Great to delay problem heroes) Multi E: 1Seigeworks