Author Topic: CHALLENGE!!! Build a nine card defense that is effective in slowing an opponent.  (Read 7236 times)

Offline Daniel TS RED

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Uzzah
PO
PG
PAB
12FG
KoT
Amal's Slave
HP
Mayhem

I think you should also have two fluff cards in your offense that can be removed for FA and Burial as well.
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Offline stefferweffer

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You are not including evil dominants right?  So I assume your defense already includes Burial, Falling Away, DON, Martyr?

If you can still have dominants, and they don't have an annoying card like Fishing Boat, and all you want to do is slow your opponent down, I'd go with sites.

Be careful about adding Nazareth (since it stops a lot of things that you might later want to do) , maybe Pergamum, and the new site that protects your other sites, then either mix up the remaining site colors or go all silver and hope they are not playing Angels.  Babylons and Bab Banq Hall are also good options.  Maybe add an offensive card or two that can search for a site.  Then add Wastelands and either Captured Ark or Confusion of Mind.  Another option is to add a Philistine and the territory class EE that takes an opponent's site.

Make sure you are using the Two liner LS, the Site doubler LS, First Round protect LS, and then the NT lost souls that allow you to stop dominants and/or shuffle your LS.

Seriously, unless people put a ton of site access into their deck, or have a lot of "access to any site" heroes, this will stall a fast deck.  They can't play Harvest Time.  They can use cards like Hopper and Am Slave, but hopefully you can take care of those with your own dominants.  They basically have to wait until their site access cards appear, and once it does you can hopefully either shuffle it or discard it (or steal it).  Use a the maximum number of cards in your deck per lost soul, to reduce your chances of drawing a lost soul.

Anyway, I know that many out there today say that sites are dead, and it may be true for site-lockout, but sites are still a very good stall defense in my opinion.
« Last Edit: June 24, 2011, 11:52:03 AM by stefferweffer »

Offline stefferweffer

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On a side note, what kind of offense needs 40+ cards to rescue 5 lost souls?

Warrior_Monk

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steffer, he has Martyr, no other dominants.

I think steffer may be on to something. If you use site stall, the speediness of disciples is hurt bad because they can't use Fishing Boat.

7 Green Sites
Mayhem
Burial?

Offline stefferweffer

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Best 2 card stall - King Jehoikin, Confusion.  Remove Son of God from opponent's deck.

The odds of you having this combo at the start of the game are low, but it can be increased with 1) 50 card deck, 2) Am Slave, 3) Unknown Nation, 4) Search and/or False Peace.

So if you're going with 9 cards with this goal in mind - King Jehoikin, 1 other low number Pale Green EC (in case one gets a dominant played on them), Confusion, Am Slave, Unknown Nation, Sabbath Breaker, False Peace, Falling Away, Burial.  And 'd suggest using green offence to play "Search" also.  Of course, if they have SOG in their opening hand that hurts, but Mayhem might help with that.

Taking Son of God out of a person's deck is, if you can pull it off, the single best move in the game.  It also has the added advantage of them being unable to rescue their own lost souls, which speeds up your offense.

Offline Daniel TS RED

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The main thing is make sure you have plenty of heros and ge's to make a successful ra each turn. If your offense is solid, then you're really only looking to make a couple successful blocks.

I like the 1/1 PG with Confusion, but it's pretty risky. If you're going to do that, I'd use a small PG defense with that included.

The defenseless site stall vs disciples is about worthless. It can work, but usually you just hand them free ls's. Imo, it's better to use real ECs (uzzah is a beast), because they're going to have access or enough ls's out during the game to win quickly.
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Offline JSB23

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This  along with Writ and GiC is quite effective
Galba
Vitellius
Naaman
Augustus
Terrifying Beast


Naaman's Chariot
Heavy Taxes
Night Raid
RDJ
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Offline stefferweffer

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I'm hoping that at Nationals this year someone will play OT heroes and put Rome destroys Jerusalem in their deck.  I'd really like to hear about Disciples players who forgot about that card :)

Offline Professoralstad

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I'm hoping that at Nationals this year someone will play OT heroes and put Rome destroys Jerusalem in their deck.  I'd really like to hear about Disciples players who forgot about that card :)

I'm fairly confident RDJ will see plenty of play, since one of the most popular anti-Disciples defenses consist almost completely of recently ruled Romans, some of whom can get initiative better than the Emperors. Maybe not as much in T1 (since the popular offensive complement to Herods is TGT) but I've seen more than a few Herod/Job decks in T2.
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Offline CJSports

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Uzzah
PO
PG
PAB
12FG
KoT
Amal's Slave
HP
Mayhem

I think you should also have two fluff cards in your offense that can be removed for FA and Burial as well.
Bringing Fear? Only one of the best enhancements in the game for philly's.
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Offline Nameless

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Out Post
Goliath
Garrison
Armer Bearer
12 Fingered
Uzzah
Gomer
Bringing Fear
Overwelmed by Philies

Warrior_Monk

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Foolish Advice>Bringing Fear

Mayhem people. You cannot forget Mayhem in these defenses.

Offline Nameless

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Foolish Advice>Bringing Fear

Mayhem people. You cannot forget Mayhem in these defenses.
In a lot of decks Mayhem is used for the offense more than the defense.

Offline TheJaylor

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Foolish Advice>Bringing Fear

Mayhem people. You cannot forget Mayhem in these defenses.
Foolish advice may have more toughness (and it's from the Women's set) but Bringing Fear makes it so your enhancements aren't negated.

Offline Josh

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Foolish Advice>Bringing Fear

Mayhem people. You cannot forget Mayhem in these defenses.
Foolish advice may have more toughness (and it's from the Women's set) but Bringing Fear makes it so your enhancements aren't negated.
Bringing Fear is also CBN.
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Warrior_Monk

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A. This is a mostly offensive deck. Mayhem needs to be added, essentially making these defenses 8 cards.
B. In an 8 card Philly defense, you aren't going to have room for more than 2 enhancements, so it really doesn't matter if you need to play your enhancements. Especially since the other one will probably be Bringing Fear anyway.
C. I cannot think of a good card that negates Foolish Advice. I guess The Battle is the Lords will do it, but if they're using red, you've already won. Or lost, since a Philly defense dies against red.

Offline Gabe

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Is Unholy Writ in this deck already? If not, it should be included along with Mayhem, essentially making this a 7 card defense.
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Offline uthminister [BR]

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AHHHH...a seven card defense?!? LOL

So anyway, Gabe, you think that Unholy Writ is worth it with all of the anti-capture stuff floating around now? Alright, so I need to add Unholy Writ and Mayhem. Any other staples I should include? I might end up making this an all offense deck at this rate.

Also, what is GiC
« Last Edit: June 25, 2011, 09:22:37 AM by uthminister [BR] »

Offline Red Dragon Thorn

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GiC is usually 'Going into Captivity'

It's a crimson curse from priests that can be discarded ala Unholy Writ to capture a hero, but only while you're blocking with a WC evil character.
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Offline uthminister [BR]

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Got it...thanks John. I can always count on you.  8) Oh and you left your lemonade at our house. I added it to my sweet tea...mmmmm...Arnold Palmer (not the golfer, the drink).

Offline Gabe

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AHHHH...a seven card defense?!? LOL

So anyway, Gabe, you think that Unholy Writ is worth it with all of the anti-capture stuff floating around now? Alright, so I need to add Unholy Writ and Mayhem. Any other staples I should include? I might end up making this an all offense deck at this rate.

How big is this deck? 50 cards? 56? If it's no larger than that I would suggest using all the "staple" evil Doms. Even if you have Lampstand you don't always draw it right away and choose when to have it active. They can all be used to effectively stop/negate a rescue, all except DoN but that can help your offense push through for a rescue.

If you take that advice and add Mayhem, Falling Away, DoN, Burial and Unholy Writ that leaves you room for 4 other "defensive" type cards.

KoT is still the best blocker in the game. As long as you have enough Artifacts Uzzah will often get you a block.

If you're deck is 50 cards you can afford to add Gomer, The Amalekite's Slave and then bump to 51 with Haman's Plot.

If you're already at 56 then maybe a couple other defensive cards might serve you better. Burial Shroud could be good. I'm not really a fan of it, but many great players like Daniel Whitten swore by it, so it's worth consideration. If you're just looking to stall, a few Sites can work great. They can also double to help your offense if you face someone using the same color(s) of Sites as yours.
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Offline RTSmaniac

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Burial Shroud could be good. I'm not really a fan of it, but many great players like Daniel Whitten swore by it, so it's worth consideration.

Another one of his favorite plays was Claudia+ET+Obedience of Noah choosing his own Woman as Snares to give himself lost souls to rescue FTW!
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Offline sepjazzwarrior

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phil outpost
phil garrison
KoT
PotW
SSoS
uzzah
torment
unholy writ
household idols

this may be a bit out of date, but household idols and "immune to lone heros" is still a good combo that takes relitively few cards.  household idols kills disciples, so that alone should really slow them down.  if you can throw in a trembling demon that would help as well, possibily for torment

 


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