Author Topic: thoughts on orng demons  (Read 2581 times)

Offline keyboard7

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thoughts on orng demons
« on: November 21, 2013, 06:14:25 PM »
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how would you run the orng demons?

Offline Redoubter

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Re: thoughts on orng demons
« Reply #1 on: November 27, 2013, 05:58:27 PM »
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how would you run the orng demons?

Well, that depends on what you are going for.  Are you looking for the Wandering Spirit/Gates of Hell style of running them, the chump block style, the big band style, the mixed with magicians style, or another?  Since you just mentioned Orange Demons, I'll assume the first one.

First, start with The Gates of Hell (GoH), which lets you discard the bottom card of your deck (at any time, more or less).  Orange demons go to play, along with Souls, and the rest are just discarded.  This is where Wandering Spirit (WS) comes into play.  He pulls a demon from the bottom of deck (this will let you use non-orange in the combo being described, note), CBN bands to generic demons, and he makes it so that any of your demons discarded during the battle phase just go beneath your deck instead.  Note also that any discarded at the same time would be placed in an order decided by you.

So, what you do is have WS block while GoH are active.  Then you band to someone like Spirit of Temptation(SoT) (which also has the added benefit of letting you set your bottom card) and band to someone else (usually their EC when available, or to whatever defense you paired orange with otherwise).  Whatever you do with the chain, if you end up getting discarded (by special abilities, the numbers, or your own chump block), all those demons in battle go to the bottom of your deck.  You choose WS to go on the very bottom, your next link (like SoT) right above him, and any others further up.  ALWAYS put Orange below any other brigade demons.  Next time you are attacked, they are waiting nice and safe down there, so you activate (GoH prior to blocking), bringing WS up.  If the next card is an orange demon, do it again.  Repeat until you know there is no more orange.  Now, block with WS, which lets you bring up an off-colored demon if there is one on the bottom.

Band, rinse, repeat.

So, some combos.  You can use play-first weapons on humans, or small numbers (to get initiative), to play cards like Death of Unrighteous or Belshazzar's Banquet.  Your demons are discarded too, but they go to the bottom of your deck for another block.  You can also use the Trembling Demon combo.  If you use him while Holy of Holies is active, the last part of the ability is negated, meaning your opponent cannot discard a card to negate him.  If you are smaller than the heroes (putting Holy of Holies in a temple while having Crown of Thorns active as well makes this almost too easy), you can decide to lose by the numbers, discard the demons (who go to the bottom of deck, with Trembling right above WS), then next time you are attacked they come out and repeat the process ad infinitum. 

But essentially, "running orange demons" usually involves getting WS and GoH out, then having your demons keep coming back to do annoying things until your opponent quits in frustration runs out of cards to hit you.  It doesn't work all that well in T1 unless you get very lucky, but it is a fun defense to me.

Offline crustpope

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Re: thoughts on orng demons
« Reply #2 on: November 28, 2013, 09:28:13 PM »
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Trembling, Holy, Crown = Upset Oppenent  >:(

Yeah, with crown that becomes an auto-block, but unless you can revive him it is a one use block. just like uzzah and others
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Offline Redoubter

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Re: thoughts on orng demons
« Reply #3 on: November 29, 2013, 12:43:33 AM »
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Yeah, with crown that becomes an auto-block, but unless you can revive him it is a one use block. just like uzzah and others

Unless you start with Wandering Spirit as I specified above and use Gates to bring WS back out.  You have initiative to 'lose' against any heroes of */4 or more, and the block is infinite unless interrupted.

Offline crustpope

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Re: thoughts on orng demons
« Reply #4 on: December 01, 2013, 08:06:50 PM »
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*as long as you dont shuffle your deck.  There are a lot of ways that can happen too.
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Offline Redoubter

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Re: thoughts on orng demons
« Reply #5 on: December 02, 2013, 12:26:03 AM »
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*as long as you dont shuffle your deck.  There are a lot of ways that can happen too.

...and the block is infinite unless interrupted.

;)

Like I pointed out above, almost no orange combos are going to work consistently or continue working for very long.  However, if they DO work, they are among the most fun (read: annoying) strategies out there :D

 


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