New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
As for what to do now, we only ask that you agree to put at least 6 of the following cards into whatever deck you plan to play T1-multi player. Many of them are probably in your deck already and are also good against other decks besides speed. My personal favorites would be the top 6, but some of those are expensive. The best cheap ones would probably be the "Speed bump", "Confusion of mind", "Rain becomes dust", "Golden calf", "Flee from enemies", and "Wasting disease"...with all of them in your deck you should be able to shut down any speed deck with the help of 1 other MASK player in the game.The rest of your deck can be anything that you want. That is part of the beauty of MASK. It works with a variety of decks which will make T1 multi-player fun again. There will be a variety of strategies instead of just the same speed deck over and over. Since most of the anti-speed cards are artifacts, nts, lost souls, and fortresses, they can work with any brigade just as easily. Be creative and have fun."Speed Bump" LSConfusion of mindRain becomes dustHousehold idolsDestruction of NehustanThe DarknessGolden calfFlee from enemiesWasting diseaseDoubtUnknown nation12 fingered giantTrap of the devilMary's Seven Demons
Stop thinking of Redemption and watch Doctor Who. Noob.
I'll commit if you can guarrantee me that the MASK players wont run and get the Foof tins Disciples packs in booster draft instead
Isn't Darius' Decree another good Speed Killer in T-1 Multi?
I am in. I have mentioned this to a few other people since they are forcing us to play the worst category ever, we might as well make the most of it...Viva la revolucion!Kirk
Any one have any sample MASK decks they could post? I havnt played multi in years so im kinda out of the loop in making multi decks lol
The key to MASK working is simple. There just needs to be a lot of people playing with a lot of defense. If you are planning on helping this cause at Nats do the following.1 - Put the "Speed Bump" LS and the LS that stops all opp hero SAs if your opp has more than 3 good brigades in play.2 - Put in The Darkness and have enough Banding/FBN/Immune ECs in your deck to always keep one there to loan people.3 - If your offense is primarily NT, then put in Golden Calf. If your offense is primarily OT, then put in Confusion of Mind.4 - In your defense add either a Herod + Herod's Treachery - or - a magician + Magic Charms.5 - If your defense is primarily human put in Unknown Nation. If your defense is primarily demon put in Gates of Hell.6 - Add another defensive art such as Unholy Writ, Darius Decree, Rain Becomes Dust, or Household Idols7 - Play strategically to stop speed decks. That means use your Destruction of Nehustan on their Gifts of the Magi. Use Darius Decree when they set aside their heroes. Use Christian Martyr or Burial or Grapes of Wrath to stop them if they win a battle. If you have a side effect (like killing that 3rd character with Haman's Plot when the person attacking you only has 2 in play) target the speed players. Typically you would give away the first LS in a T1-mp game pretty easily, but don't do it until you determine the player isn't playing speed.If there are enough people who will do these simple 7 steps, then speed decks will fail at Nats this year. The only question is whether there will be enough people who will do these things.
I will be countering the counterers, by playing with CBN heroes, enough drawing cards to pick up the pace against the opponent, while not overloading, plenty of anti-capture, and a copy of Miraculous Hankerchiefs
Quote from: Red Dragon Thorn on August 10, 2010, 04:47:03 PMI will be countering the counterers, by playing with CBN heroes, enough drawing cards to pick up the pace against the opponent, while not overloading, plenty of anti-capture, and a copy of Miraculous Hankerchiefs #1 - your CBN heroes won't matter if after they play their battle winner another EC appears from UN or GoH#2 - your CBN heroes die by CM just as easily, and Burial stops them from having anything to rescue#3 - if you have a bunch of CBN heroes, then you'll probably have more than 3 brigades which will mess up your other heroes#4 - your drawing won't work with RBD up#5 - your anti-capture won't work if your heroes SAs don't work (other than Z-temple) and you can still get sent back with Herod's Treachery#6 - you're Hanky can get DoN'd or shuffled with CA#7 - MOST OF ALL, if you're having to add in all these counters, then suddenly your deck doesn't have room for all the normal stuff, and either becomes less powerful overall, or less speedy. In either case, MASK was successful.
#1 Wool Fleece. adding to battle is banding, ¿no?#2 I am Healing. Harvest Time#3 CBN Heroes? CBN Enhancements, mostly. White, Teal, and Purple.#4 DoN.#5 King Hezikiah takes care of Herod's Treachery. and the heroes SAs work.#6 Tabernacle, Lampy, and then Magic Charms. good luck getting rid of three arts.#7 These cards are quite normally in a speed deck.#8 I hate these decks, but Rob has definitely kept the balance in favor of the heroes.