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Quote from: Kevinthedude on May 08, 2018, 09:25:03 AMQuote from: Red on May 08, 2018, 09:14:54 AMRedemption is not Vintage. Also, Vintage is not a bad format.It's the equivalent in that it allows every set in the game's history and strives to never have a real ban list. Vintage may not be a bad format but I believe most people would tell you they prefer Modern even if it weren't for the restrictive cost factor of Vintage. Card designers get better as they get more experience and develop more clear visions for the best way to play the game and new formats, whether they be rotating like Standard or static but limited by a certain date of sets like Modern. Maybe the best route for Redemption is to be more like Modern and just set the cutoff at I/J like planned and never rotate again after that, maybe the best route is standard as has received so much discussion lately, but I really can't see that the best route for Redemption is to stay Vintage forever.I can see the argument, I just want to play Vintage (At Nationals) forever. If I can do that, I reckon I'll be good.
Quote from: Red on May 08, 2018, 09:14:54 AMRedemption is not Vintage. Also, Vintage is not a bad format.It's the equivalent in that it allows every set in the game's history and strives to never have a real ban list. Vintage may not be a bad format but I believe most people would tell you they prefer Modern even if it weren't for the restrictive cost factor of Vintage. Card designers get better as they get more experience and develop more clear visions for the best way to play the game and new formats, whether they be rotating like Standard or static but limited by a certain date of sets like Modern. Maybe the best route for Redemption is to be more like Modern and just set the cutoff at I/J like planned and never rotate again after that, maybe the best route is standard as has received so much discussion lately, but I really can't see that the best route for Redemption is to stay Vintage forever.
Redemption is not Vintage. Also, Vintage is not a bad format.
Quote from: Red on May 08, 2018, 09:27:09 AMQuote from: Kevinthedude on May 08, 2018, 09:25:03 AMQuote from: Red on May 08, 2018, 09:14:54 AMRedemption is not Vintage. Also, Vintage is not a bad format.It's the equivalent in that it allows every set in the game's history and strives to never have a real ban list. Vintage may not be a bad format but I believe most people would tell you they prefer Modern even if it weren't for the restrictive cost factor of Vintage. Card designers get better as they get more experience and develop more clear visions for the best way to play the game and new formats, whether they be rotating like Standard or static but limited by a certain date of sets like Modern. Maybe the best route for Redemption is to be more like Modern and just set the cutoff at I/J like planned and never rotate again after that, maybe the best route is standard as has received so much discussion lately, but I really can't see that the best route for Redemption is to stay Vintage forever.I can see the argument, I just want to play Vintage (At Nationals) forever. If I can do that, I reckon I'll be good.Would you be good if Vintage and Standard were official tournament formats and hosts could pick whatever their playground wanted? I'd assume in this world Vintage T1 and Standard T1 are both categories offered at Nats.
Also, speaking from a "new player" prospective (let's face it after this many years, im basically new), a rotation format is very attractive. I dont have to learn as many cards to get to a competitive level,
friends and family who I want to introduce to the game may have an easier point of entry,
Quote from: SEB on May 08, 2018, 07:45:26 AMAlso, speaking from a "new player" prospective (let's face it after this many years, im basically new), a rotation format is very attractive. I dont have to learn as many cards to get to a competitive level,Serious questions, what are you considering older cards that could be rotated out? How many cards in those sets actually see play at a competitive level?Quote friends and family who I want to introduce to the game may have an easier point of entry, Why is the entry point easier? Are you saying when you introduce friends and family to the game that you expect them to want/need complete sets of older basically unplayable (e.g., Unlimited and Apostles) packs? What point would that serve? Does anyone really believe someone like Red would have a competitive advantage over a newer player because he has access to cards like Doeg or Angel Food?
Quote from: EmJayBee83 on May 08, 2018, 09:36:16 AMQuote from: SEB on May 08, 2018, 07:45:26 AMAlso, speaking from a "new player" prospective (let's face it after this many years, im basically new), a rotation format is very attractive. I dont have to learn as many cards to get to a competitive level,Serious questions, what are you considering older cards that could be rotated out? How many cards in those sets actually see play at a competitive level?Quote friends and family who I want to introduce to the game may have an easier point of entry, Why is the entry point easier? Are you saying when you introduce friends and family to the game that you expect them to want/need complete sets of older basically unplayable (e.g., Unlimited and Apostles) packs? What point would that serve? Does anyone really believe someone like Red would have a competitive advantage over a newer player because he has access to cards like Doeg or Angel Food?With the development of the new cards, most have simply "out-classed" their older counterpart.
So, yes the unlimited packs arent doing much in this conversation, but what about in 5 more years of expansion like we have had for the last five years.
What I mean by "easier entry point" is the player is not bombarded by a "N" number of expansions; they can focus on a few, get familiar with the game and gradually learn about the older sets and eternal formats. It's great for marketing. It's great for the card designers because they can focus on continuity within a few sets, knowing that the eternal format is a larger beast that doesnt move so fast.
Which is precisely the opposite issue that MtG faced early on which was the initial force behind rotation in that game.
MtG has few issues marketing itself or getting new players involved in the game. The MtG Standard format has ~1500 legal cards. For Redemption a cut off for a similar number of cards would put us back to Angel Wars. Is this where you feel the cut off should be? If not, I still do not understand your "new player barrier of entry" concern.
QuoteWhich is precisely the opposite issue that MtG faced early on which was the initial force behind rotation in that game.There was a lot of quotes within quotes there. To what point did you feel that MtG had an "opposite" issue? thanks for the clarification
I expect that there is "unbalance" because there was not consideration for rotation. aka why balance Teal because every printed card is available. This would need time to get smoothed out.
The MtG Standard format has ~1500 legal cards. For Redemption a cut off for a similar number of cards would put us back to Angel Wars.
QuoteThe MtG Standard format has ~1500 legal cards. For Redemption a cut off for a similar number of cards would put us back to Angel Wars.Only a small fraction of those 1500 cards are designed to be playable though, the rest are designed for draft.
Quote from: SEB on May 08, 2018, 11:22:24 AMQuoteWhich is precisely the opposite issue that MtG faced early on which was the initial force behind rotation in that game.There was a lot of quotes within quotes there. To what point did you feel that MtG had an "opposite" issue? thanks for the clarificationMtG was initially pushed towards rotation because there were a set of early cards that were horribly OP (looking at you, Black Lotus). Because they were soooooo good, obtaining them made competitive difference and they became very expensive. That definitely does create a barrier for new players entering the game. Redemption does *not* have that issue. As you noted most older Redemption cards are "out-classed" by the newer sets. There or very few cards (I am tempted to say *no* cards now that the Liners are banned) that a new player would be required to have from early sets to be competitive. Heck, there are probably only a few dozen or so prior to Priests that see any play and most of those are given out as filler in the new packs.
So do you think that rotation shouldn't be considered until this issue can be smoothed out?
After all of this, I still do not understand why you feel that the existing system throws up a barrier for new players to get started.
Quote from: Daniel the Creator on May 08, 2018, 12:11:07 PMQuoteThe MtG Standard format has ~1500 legal cards. For Redemption a cut off for a similar number of cards would put us back to Angel Wars.Only a small fraction of those 1500 cards are designed to be playable though, the rest are designed for draft.How many of the 1500 Redemption cards are "playable" though?
I will play devil's advocate here.I am fully a proponent for set rotation. I personally think the game either needs to have a significant number of sets rotated out or the game needs to go in a 2.0 direction. That said... the Redemption community is very small. Nationals every year get somewhere between 70-150ish people every year. If we split the game into "standard" and "modern" for both Type I and Type II... I don't think the game will survive that. The community is just too small to warrant having 4 separate constructed competitive game types. To put this in prospective MTG has Standard, Modern and Legacy for constructed competitive game types. Their community is quite a bit larger... much larger. Players in MTG are very divided on what game types they participate in and most only play one game type.
This is super helpful info and I really agree with the thought process going on. Personally, I feel it would be cool for T2 to have all the cards available (except banned cards). My question is, would it be helpful for the elder team for the community to start suggesting cards from sets pre-I/J that we think should be kept in the game post-rotation (so, reprinted on the new card face)?
Quote from: jesse on May 08, 2018, 03:32:13 PMThis is super helpful info and I really agree with the thought process going on. Personally, I feel it would be cool for T2 to have all the cards available (except banned cards). My question is, would it be helpful for the elder team for the community to start suggesting cards from sets pre-I/J that we think should be kept in the game post-rotation (so, reprinted on the new card face)?You mean like this...
Q - If a card is reprinted as a Legacy Rare will I be able to use my old version in the "new" format?A - This is completely undecided right now. My instinct is "no". While it's convenient for you not to have to get a new version that is outweighed by the benefits of only using the new card faces in a format where only those are supposed to be legal. Those are 1) uniformity of the special ability wording, 2) consistency at deck check in for hosts and 3) ease of reading the abilities for all players at the table.