Author Topic: Why aren't negates more popular?  (Read 7807 times)

Offline Red Dragon Thorn

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Re: Why aren't negates more popular?
« Reply #25 on: January 12, 2011, 11:32:43 AM »
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I must give the best combo I've ever seen to you Ring Wraith. "Combo Combo Combo Congo." It automatically wins you the game and can be used in T1 and T2 and I'm glad you pulled it off against me because I didn't really care about winning and it was the most epic thing I ever saw in redemption.


Ah, man, I'm super dissapointed - You must not have been around for the origional win in one turn deck which involved multiple Primary Objectives being played in one turn :)
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Offline Alex_Olijar

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Re: Why aren't negates more popular?
« Reply #26 on: January 12, 2011, 11:41:52 AM »
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That PO deck was ridiculous.

Offline Minister Polarius

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Re: Why aren't negates more popular?
« Reply #27 on: January 12, 2011, 11:49:20 AM »
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I'm not exactly sure about some people's opinions concerning negates. My playgroup plays a lot of heavy control. So people use plenty of negates. As for combos, it's not the putting together of 2 or more cards that make it a "combo"; it's the combination of 2 or more cards that give you a big favor to either win the game to change the course of the game for you to win that makes it a combo. Otherwise people are just confusing combos with synergy. Cards that work well together is synergy, but cards that win you the game or favor you to win is a combo.

But as for negates, it's still highly used in the playgroup that I play in. I guess you can say they're a bunch of control freaks.
Any time you're playing a vanilla Negate, your deck either has more cards than it needs or you're using weaker Enhancements over stronger Enhancements. For example, Red has Holy Ground, but why use Holy Ground when you can use Council of Abigail, David's Triumph, or Centurion's Proclamation? White has a direct Negate, but why use that when you could use He Is Risen or Words of Encouragement? And the rest, and the rest...
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Offline 3-Liner And Bags Of Chips

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Re: Why aren't negates more popular?
« Reply #28 on: January 12, 2011, 12:09:18 PM »
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I'm not exactly sure about some people's opinions concerning negates. My playgroup plays a lot of heavy control. So people use plenty of negates. As for combos, it's not the putting together of 2 or more cards that make it a "combo"; it's the combination of 2 or more cards that give you a big favor to either win the game to change the course of the game for you to win that makes it a combo. Otherwise people are just confusing combos with synergy. Cards that work well together is synergy, but cards that win you the game or favor you to win is a combo.

But as for negates, it's still highly used in the playgroup that I play in. I guess you can say they're a bunch of control freaks.
Any time you're playing a vanilla Negate, your deck either has more cards than it needs or you're using weaker Enhancements over stronger Enhancements. For example, Red has Holy Ground, but why use Holy Ground when you can use Council of Abigail, David's Triumph, or Centurion's Proclamation? White has a direct Negate, but why use that when you could use He Is Risen or Words of Encouragement? And the rest, and the rest...

I agree. There are reasons why just plain negates barely make it in decks now. Like pol said it takes up too much space. There are cards that do stuff that also negate, or interrupt.
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Offline Red

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Re: Why aren't negates more popular?
« Reply #29 on: January 12, 2011, 12:21:51 PM »
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Sometimes vanilla negates are good. Burning bush can save a banding chain for example.
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Warrior_Monk

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Re: Why aren't negates more popular?
« Reply #30 on: January 12, 2011, 12:48:29 PM »
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FWIW, Combo Combo Combo Combo Congo!!!! was primarily Sauce's idea.

"Is there any way to protect HEROES from shuffle?"

At first, we were looking for protect abilities, but then Sauce switched to ignoring yourself. I found Eleazar's Sword. MJB also helped with the idea of being able to do it all in one turn, using ET + Unified Kingdom etc, which was based on James Roepke's and RDT's T1 combo which got ANB errata'd. I also built the deck around it (probably part of the reason it only won 1/3 of it's games) and piloted it. Sauce was a NOOB and wanted me to use a basic ANB deck with the combo in it (which was probably a better deck), whereas I used MJB's idea and went for the one turn win.
That PO deck was ridiculous.
Agreed.
I must give the best combo I've ever seen to you Ring Wraith. "Combo Combo Combo Congo." It automatically wins you the game and can be used in T1 and T2 and I'm glad you pulled it off against me because I didn't really care about winning and it was the most epic thing I ever saw in redemption.
Ah, man, I'm super dissapointed - You must not have been around for the origional win in one turn deck which involved multiple Primary Objectives being played in one turn :)
I'm trying to remember how that worked...what happened if they discarded their whole hand?

Rawrlolsauce!

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Re: Why aren't negates more popular?
« Reply #31 on: January 12, 2011, 01:05:40 PM »
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I still have all of our messages discussing it in my message thingy :-*

Offline Red

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Re: Why aren't negates more popular?
« Reply #32 on: January 12, 2011, 01:14:04 PM »
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post them pls.
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Warrior_Monk

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Re: Why aren't negates more popular?
« Reply #33 on: January 12, 2011, 01:14:45 PM »
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I still have all of our messages discussing it in my message thingy :-*
Me too, hahaha.
post them pls.

I have a great idea, but I can't post it on the boards in fear of letting it out  :police:.

Is there any way to protect HEROES from shuffle?
What hero is immune to shuffle....? It kind of needs to be a protect.
I just read ANB's errata today. I doubt it works, but it was worth a shot ;).

ANB's errata is: If making a rescue attempt, remove this card from the game to shuffle all cards in play, set aside areas, and hands into decks.  End the battle.  All players draw 8.  End the turn.  Begin a new turn.

Assume the thorns lost soul is out. If my hero is protected from shuffle, ANB will not shuffle it, so it will stay in battle. Then, the SA of ANB ends the battle. My hero will be in battle, but no EC. Doesn't that mean I rescue a soul? Then, we draw 8 and my turn ends. I can then begin a new turn, and do it again.
The REG says that protects in territory. My hero in battle needs to be protected.
That wouldn't work. They're only protected while they're in the territory.
I couldn't find any. Now I'm trying to see if its possible to ignore yourself.
KING DAVID!!!!!!!!!!! Is "may not be blocked by any member of a royal family" the same as "ignores members of a royal family?". The REG doesn't say you can't ignore yourself, so does King Davie ignore himself?
Oh man. I really really really think that works. I'm worried about one thing though:

Does ANB have to complete before battle resolution takes place? ANB's SA ends your turn.
Forgotten History ends the battle. ANB ends the battle AND ends the turn.

Don't post anything, yet. We'll probably be better off messaging RDT or someone else that knows the rules well.
That's his side of the conversation.
« Last Edit: January 12, 2011, 01:22:24 PM by Ring Wraith »

Rawrlolsauce!

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Re: Why aren't negates more popular?
« Reply #34 on: January 12, 2011, 01:44:50 PM »
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I have a great idea, but I can't post it on the boards in fear of letting it out  :police:.

Is there any way to protect HEROES from shuffle?
immunity. why?

What hero is immune to shuffle....? It kind of needs to be a protect.
I just read ANB's errata today. I doubt it works, but it was worth a shot ;).

ANB's errata is: If making a rescue attempt, remove this card from the game to shuffle all cards in play, set aside areas, and hands into decks.  End the battle.  All players draw 8.  End the turn.  Begin a new turn.

Assume the thorns lost soul is out. If my hero is protected from shuffle, ANB will not shuffle it, so it will stay in battle. Then, the SA of ANB ends the battle. My hero will be in battle, but no EC. Doesn't that mean I rescue a soul? Then, we draw 8 and my turn ends. I can then begin a new turn, and do it again.
:O

I was thinking walking on water, but that's only evil cards. I don't think there's a way to protect it, but I'll look.

What hero is immune to shuffle....? It kind of needs to be a protect.
I just read ANB's errata today. I doubt it works, but it was worth a shot ;).

ANB's errata is: If making a rescue attempt, remove this card from the game to shuffle all cards in play, set aside areas, and hands into decks.  End the battle.  All players draw 8.  End the turn.  Begin a new turn.

Assume the thorns lost soul is out. If my hero is protected from shuffle, ANB will not shuffle it, so it will stay in battle. Then, the SA of ANB ends the battle. My hero will be in battle, but no EC. Doesn't that mean I rescue a soul? Then, we draw 8 and my turn ends. I can then begin a new turn, and do it again.
found something. but it's not easy. Protection of Angels (from Warriors)

What hero is immune to shuffle....? It kind of needs to be a protect.
I just read ANB's errata today. I doubt it works, but it was worth a shot ;).

ANB's errata is: If making a rescue attempt, remove this card from the game to shuffle all cards in play, set aside areas, and hands into decks.  End the battle.  All players draw 8.  End the turn.  Begin a new turn.

Assume the thorns lost soul is out. If my hero is protected from shuffle, ANB will not shuffle it, so it will stay in battle. Then, the SA of ANB ends the battle. My hero will be in battle, but no EC. Doesn't that mean I rescue a soul? Then, we draw 8 and my turn ends. I can then begin a new turn, and do it again.
not sure if my last message sent, but Protection of angels warriors works. not easily though


The REG says that protects in territory. My hero in battle needs to be protected.
true. what if you banded it in?

That wouldn't work. They're only protected while they're in the territory.
I was afraid of that. I'll keep looking. perhaps there's a noob card in Apostles or Pats...

KING DAVID!!!!!!!!!!! Is "may not be blocked by any member of a royal family" the same as "ignores members of a royal family?". The REG doesn't say you can't ignore yourself, so does King Davie ignore himself?
there's an easier way. Eleazar's Sword on Fallen Warrior. or Faith of David on a giant.

Oh man. I really really really think that works. I'm worried about one thing though:

Does ANB have to complete before battle resolution takes place? ANB's SA ends your turn.
I'll ask in a subtle way. it should be just like forgotten history.

There are more, but I'm out of space. Some parts deleted for space issues.

Offline disciple_drew

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Re: Why aren't negates more popular?
« Reply #35 on: January 13, 2011, 06:31:54 AM »
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I really wanna go to your playgroup discipledrew and play a few games...

I appreciate your interest. You know, YourMathTeacher also lives in the same state we're in and he has just as much of an interesting playgroup themselves.

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Offline SomeKittens

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Re: Why aren't negates more popular?
« Reply #36 on: January 13, 2011, 01:07:38 PM »
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What was the PO one turn combo?

Negates can be powerful in a playgroup where everyone doesn't have every card ever.
For example, Red has Holy Ground, but why use Holy Ground when you can use Council of Abigail, David's Triumph, or Centurion's Proclamation? White has a direct Negate, but why use that when you could use He Is Risen or Words of Encouragement? And the rest, and the rest...
Mainly because one doesn't have those cards.  I'm still missing plenty of cards from my collection.
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Warrior_Monk

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Re: Why aren't negates more popular?
« Reply #37 on: January 13, 2011, 01:57:29 PM »
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I don't remember exactly how it worked, but you'd use PO x5 and The Long Day x5. PO technically doesn't count as a successful rescue attempt, so you make another. I think Book of Hozai was used to stack the deck and then you'd rescue with a draw one guy or something, and do the same thing. It was possible to win on turn one with an insanely insane draw.

Offline Red

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Re: Why aren't negates more popular?
« Reply #38 on: January 13, 2011, 02:02:11 PM »
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That doesn't work now?
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Offline galadgawyn

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Re: Why aren't negates more popular?
« Reply #39 on: April 16, 2011, 05:30:05 PM »
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It should, but no.  They ruled that the opponent can choose to discard a hand of 0 cards instead of you getting the lost soul.  The combo requires rescuing lost souls repeatedly with PO and since they can keep discarding their hand instead then you won't get any lost souls from it.  Originally it was assumed that once their hand is at 0 then they couldn't discard and you get the lost soul.

To do the combo you needed to play PO, use The Long Day to start a new rescue attempt, replenish your hand, choose the blocker, play PO, repeat. 
Can explain more if you are not sure of the steps.

Offline galadgawyn

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Re: Why aren't negates more popular?
« Reply #40 on: April 16, 2011, 06:12:46 PM »
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On the negate topic:

To expand a little on what others said, you used to include cards that did something like band or a battle winner and negates to help play them.  So you would include cards like Reach and Words to interrupt and pair that with something to win the battle.  It is inherently better if a card does both or more not only because 1 card does the work of 2 but you also need initiative to play a battle winner after playing cards like Beneaianaieaeh Snatches a Spear.  So cards like Zeal for the Lord, Two Bears, My Lord and My God?, He is Risen, Centurions Proclamation?, Striking Herod?, etc. are just better. 

I made a deck based on using as many of these as possible.  There is a little bit of a challenge with multiple brigades but it is pretty strong.

 


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