Author Topic: Limited Defensive options in Multi-player tournaments?  (Read 3386 times)

Offline stefferweffer

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Limited Defensive options in Multi-player tournaments?
« on: November 12, 2009, 10:04:27 AM »
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How much defense is commonly used in winning multi-player decks?  I ask this because I've played enough mutli-player games, especially with 4 players at a table, that you run through your defense FAST!

Scenario:  
In my hand I have 8 cards.  I lucked out, defensively, and got 2 Evil characters and 3 Evil enhancements!  I also have 3 lost souls to be rescued.

Player A comes at me.  I block with an EC, play an EE or two, and successfully defend!
Player B sees that I had to weaken my hand, so they come at me.  I block again, but they play Angel of the Lord.  I hand them a lost soul.
Player C comes at me. I block with my other EC, they play their AOTL, or Grapes of Wrath and make another rescue attempt.
I draw cards on my turn, hoping for more defense?

Is it just me or are you in a losing defensive battle against multiple opponents unless you 1)  Use splash "Stand alone" Evil Characters, or 2)  Use sites.  Both of these would at least be more "permanent" than what you see above (although Splash is now vulnerable to Garden Tomb).  Even if I use something like Unholy Writ, its only good for one block, and even then only if they aren't banded.  And if you fill up your deck with a powerful defensive force (which will likely take you past 50 cards), your opponents will simply go after the lost souls of the other players, the very lost souls that YOU need to rescue.

Instead I'm seeing more of another option now, which I used once and almost won - 3)  No defense (except evil dominants of course).  Just make a 50 card deck designed to get a lost soul every turn and simply hand the opposition a lost soul every time they come at you.  These days it actually might work, and I think this is sad.

I know that defense in general is fading already, but isn't it becoming even more of a problem in multi-player?  I personally think they need to make cards (that would have to be evil, ironically) that would punish another player for not being "evil enough" (not having enough defense in their deck).  Please advise.  Thanks.
« Last Edit: November 12, 2009, 10:53:40 AM by stefferweffer »

Offline CountFount

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Re: Limited Defensive options in Multi-player tournaments?
« Reply #1 on: November 12, 2009, 10:34:09 AM »
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Quote
I know that defense in general is fading already, but isn't it becoming even more of a problem in multi-player?  I personally think they need to make cards (that would have to be evil, ironically) that would punish another player for not being "evil enough" (not having enough defense in their deck).  Please advise.  Thanks.

My thoughts are that in Type 1 Multi-player deck building rules should be altered to require an equal number of evil cards to good cards.
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Offline acree3

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Re: Limited Defensive options in Multi-player tournaments?
« Reply #2 on: November 12, 2009, 03:01:58 PM »
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I think a better rule would be you may have no more than 4 more good heros and enhancements than evil. Good luck in the tourney erick. To bad I can't come.
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Offline stefferweffer

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Re: Limited Defensive options in Multi-player tournaments?
« Reply #3 on: November 12, 2009, 03:17:26 PM »
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Thanks Ryland.  Wow, based on the lack of responses here I'm beginning to wonder if anyone adds defense to multi-player games anymore!  Does no one have any winning strategies to offer, or do you all just want to keep those to yourselves? :)

Offline Prof Underwood

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Re: Limited Defensive options in Multi-player tournaments?
« Reply #4 on: November 12, 2009, 04:26:24 PM »
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A deck that isn't heavily weighted toward offense doesn't have a chance in T1-mp at the national level.  This will always be the case until one of the following things happens:

1 - The rules change regarding deck building
2 - New cards are released that make defense TOO good to leave out
3 - A critical mass of players start playing with real defense

#1 seems unlikely to ever happen.  #2 goes against Rob's stated desire for Redemption to be weighted toward the offense.  I once tried to do #3 by creating MASK, but it was a complete failure at the national level.  So my conclusion is that if you want to have fun playing T1-mp, then get enough people in your local playgroup to play with defense.  If you want to have fun playing multi-player at the national level, then either build a speed deck yourself and enjoy the race, or just play Booster like everyone else :)

Offline EmJayBee83

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Re: Limited Defensive options in Multi-player tournaments?
« Reply #5 on: November 12, 2009, 04:56:19 PM »
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Sadly, Prof Underwood is correct as far as T1-MP goes.  If you truly love to play defense you should investigate T2-MP or Teams.

Offline lightningninja

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Re: Limited Defensive options in Multi-player tournaments?
« Reply #6 on: November 12, 2009, 09:33:57 PM »
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None. Defense doesn't belong in multi-player.  ;)
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Offline Master KChief

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Re: Limited Defensive options in Multi-player tournaments?
« Reply #7 on: November 12, 2009, 09:43:16 PM »
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None. Defense doesn't belong in multi-player.  ;)

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Offline acree3

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Re: Limited Defensive options in Multi-player tournaments?
« Reply #8 on: November 13, 2009, 07:00:13 AM »
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I use it and ime sasesfull.
ROLL TIDE !!!!!!!!!!

 


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