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I'm looking through the disciples and I'm failing to see what's good about them. I see James, Son of Alpheus + Thaddeus as a great protection (but does that protect them from the enhancements that evil character plays too?) and I see plenty of drawing potention with the Fishing Boat and Matthew, but that doesn't really help if they can't do anything else. Their initiative isn't that great either.
1) Phillip + Bart = Huge numbers immune to capture and conversion, (and greeks though this has rarely come up for me, so much so that my opponent had to remind me the one time it did come up) Phil can grab bart from your deck so you only need to draw Phil to get the banding chain. There is an insane amount of awesome just in this combo.2) James + John = Great numbers, and negates special abilities on evil characters, and can use TGT3) Thomas + Matthew = Draw up to 3, Enhancements can't be negated4) James + Thad = Oh sweet lord why?, Decent numbers, if you have all the other disciples out Any character with less then 12 toughness is negated and everything is protected from any evil character with toughness less then twelve. combine that with crown of thorns that toughness number becomes 15. Guess how many characters in the game have a toughness of 15? 0.5) Peter + Coin = Draw 4, did I mention TGT?6) Simon the Zealot = protects your hand and deck from opponents cards aka sorry mayhem and confusion, rain becomes dust, hur, and countless others, oh and he only has to enter battle once for this to kick in then he just needs to not be removed from play. 7) The enhancements. Reach of desperation - draw 3 play nextMy Lord and My God - negate and discardAOCP - destroy defense, cannot be negatedSo many moreBoat for more drawing and site access, James the less can give you inish pretty easy, its just an insane amount of win
Quote from: lp670sv on September 25, 2011, 08:19:18 PM1) Phillip + Bart = Huge numbers immune to capture and conversion, (and greeks though this has rarely come up for me, so much so that my opponent had to remind me the one time it did come up) Phil can grab bart from your deck so you only need to draw Phil to get the banding chain. There is an insane amount of awesome just in this combo.2) James + John = Great numbers, and negates special abilities on evil characters, and can use TGT3) Thomas + Matthew = Draw up to 3, Enhancements can't be negated4) James + Thad = Oh sweet lord why?, Decent numbers, if you have all the other disciples out Any character with less then 12 toughness is negated and everything is protected from any evil character with toughness less then twelve. combine that with crown of thorns that toughness number becomes 15. Guess how many characters in the game have a toughness of 15? 0.5) Peter + Coin = Draw 4, did I mention TGT?6) Simon the Zealot = protects your hand and deck from opponents cards aka sorry mayhem and confusion, rain becomes dust, hur, and countless others, oh and he only has to enter battle once for this to kick in then he just needs to not be removed from play. 7) The enhancements. Reach of desperation - draw 3 play nextMy Lord and My God - negate and discardAOCP - destroy defense, cannot be negatedSo many moreBoat for more drawing and site access, James the less can give you inish pretty easy, its just an insane amount of win1) A million other things can be done to you and since you're banded, you're numbers are higher and they have more initiative.2) Once again, many many things can still be done, even with the character's special ability negated. More bad initiative.3) If you don't have initiative, how are you going to play an enhancement that CBN4) Agreed, great combination.5) Draw 4, then die because you don't have initiatiave and you're red.6) Not bad, but doesn't help win the battle.7) As noted, I see a hard time playing any of these.As for the speed, I'm still having a hard time seeing the speed useful without initiative to play the cards. As for Garden Tomb, that's great, but I see it becoming less and less effective if people learn to use some defense against it.
1) a million other things? I'm reading discard abilites and numbers which gives you inish2)TGT all the way still3) Interrupts? they're quite common.5) why would you even enter battle with peter? the draw 4 is from 4 Drachma coin, an artifact6) Helps win the game. Usually just make a battle challenge with him. Plus he's purple so he can use any of the enhancements7) 2 of those are interrupts, they have more interrupts in the first placeYou seem to think that initiave is everything, all though important it's not the end all be all and interrupts give you the inish anyways. You only need to make 3 successful rescue attempts. AOCP is usually one and when you combine it with the thomas and matthew and reach you just had an interrupt draw 6 win the battle cannot be negated. Bart an Phil is one of the most useful combos in the game I use it more then James and Thad, you'd be surprised just how little there is to do against that combo. any single disciple you think is useless (see: Andrew) becomes less so when you consider that James and Thad are only as powerful as the number of disciples in play. I have never used andrew for a rescue attempt. I use him to add 1 to the X of Thad James and Boats Drawing. Speed is everything in the game now a days and few themes do speed better then disciples. There's a reason they were so popular last year, and despite what everyone on these boards seem to think, i think they will only take a minor hit in popularity this year
I know that I'm sounding very pessimistic about this, but I'm not trying to argue that they're bad. I'm just trying to see why they are so much better than so many others.
1) Sorry they aren't protected from everything ever? They can't be completely OPNYTO Thad
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I'm just saying that if you play against a semi-fast deck with a decent defense, I don't really see how this is any more powerful. "Seasoned Players" all play with Disciples/TGT speed decks with very little defense, which is why the offense works so well.
you either need to play offense heavy or defense heavy or else you wont win
I hope Pol is right though and that this year will mark the return of the balanced deck.