Author Topic: Is there a way to adjust the I/J for learning arts, forts, etc?  (Read 1851 times)

Adevine

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I am wondering for the I/J decks.  Are there some artifacts, forts, covenants/curses, and sites that might be able to be added to the I/J decks to help teach my kids how they work?  I am trying to not have to just re-assemble a deck from scratch at this point until I get to "deck building" with them.

Offline wyatt_marcum

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Re: Is there a way to adjust the I/J for learning arts, forts, etc?
« Reply #1 on: May 01, 2017, 08:24:09 PM »
+1
to the disciples/ angels, you can add Fishing Boat, Chamber of Angels, A New Covenant.
the demons can get Gates of Hell and Madness.
Philistine Outpost for the Philistines (but you will need some generic phillies, like falklen warrior, philly armour bearer)
Unknown nation in either.
これは現実の生活ですか。これはただのファンタジーですか。土地のスライドは、現実からの脱出でキャッチ。あなたの目を開きます。見て、空とを参照してください。私はちょうど貧しい少年、同情は要りませんので、私

Offline The Guardian

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Re: Is there a way to adjust the I/J for learning arts, forts, etc?
« Reply #2 on: May 01, 2017, 08:55:22 PM »
+2
I would take the I and J decks and add 1 artifact, 1 Site and 1 Fortress to each.

I would add either a Purple or Silver Site to the J deck (since the I deck uses Silver and Purple Heroes) and a White or Gold Site to the I deck. This will help illustrate how using Sites can limit what Heroes your opponent can use. After awhile, maybe add a multi-color site like Dragon Raid or New Jerusalem.

I would use easy to understand artifacts (Tables of the Law and Gifts of the Magi come to mind) to start out.

While Fishing Boat does go with Disciples and Gates of Hell goes with demons, those are a bit complicated in terms of their abilities. I would maybe start with Goshen, Kingdoms of the World and Wall of Protection.
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline Crashfach2002

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Re: Is there a way to adjust the I/J for learning arts, forts, etc?
« Reply #3 on: May 02, 2017, 10:56:20 AM »
0
I agree with Guardian on the Sites!  Having only one lost soul to rescue in a site, and only half of your heroes can get to it, very much illustrates how strong (and annoying) they can be.  For artifacts, I think Guardian's suggestions are probably some of the best (and cheapest) to start with.  Plus you will also be receiving several Tables of the Law (hopefully) soon!  As far as fortresses go, the two I add first are always Wall of Protection or Storehouse (again, I'll be sending you a lot of both), as they are very easy to use and understand.

 


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