Artifact:
Four-Drachma Coin - drawing and anti-discard
Heros:
Asahel
Jephthah
Mentor
Naharai
Peter
Spy
The Centurion at Calvary
The Centurion at Capernaum
Enhancements:
A soldier's prayer
centurion's proclamation
David's mighty men
David's Triumph
Freedom!
Mustering for War
Power of the Cross
Sound the Alarm
8 heros and 8 enhancements
Vs Speed:
-You should have a Hero and battlewinner each draw, but many
times they won't have an EC or combo to beat you.
-You gotta also keep up with the speed, so you have in Four-Dracma Coin with Peter and Mustering for war. What you can do is use A soldier's Prayer early to use Mustering for War twice if you're playing speed to keep up with them as well.
Vs everything else: I would use A Solder's Prayer for David's Triumph unless they're use'n a lot of Warrior class, then you could use David's Mighty Men. Either way the cheap philly defense (12fg, bearer, garrison) gets lit up by red.
Your offense:
It's pretty balanced. You can use Mentor and Sound the Alarm to bring in your opp's guys. Jephthah gets rid of guys in territory and Spy allows you to see what they have. The Centurion's prevent your opp's special abilities and have access to all sites (so you can use just 1 access card beside these 2 guys). You have low number guys for inish and itb's if they play first. You also have in Asahel to choose the blocker.
I would pair this offense with a 12 card or less defense and make sure to add in some speed cards in your defense. Either the d2 and itb or the d3 and play next. That way you're fast too.
This offense is not unstoppable, but with decent draws you can beat pretty much any style of deck. Another thing is you could probably splash in another color to make it more powerful, but I just like use'n 1 color on offense and 1 color on defense.
Use this if you'd like and ignore it if you don't like it.
Daniel
p.s. the art isn't needed, but if you have an spare artifact spot, i'd toss it in.