When Redemption was first made, the card's strength were based primarily on the numbers at the top left of the card. Most of them didn't have any writing on them (special abilities), and there were only a few types of cards (good and evil characters, enhancements, and dominants). Later on other cards like sites, artifacts, fortresses, and covenants/curses became important, and the game shifted to being mainly about the special abilities.
Your cards are primarily from that first era, which would make a deck built on them very vulnerable in today's game. However, there are still some good cards that you have available. Of the cards that you listed, the following would still be included in many top decks:
Female Lost Soul (assuming it is the one with writing on it that can only be rescued by a female hero)
Holy of Holies (can cause problems for many popular heroes that your opponent may be using)
Roman Prison (sites can often stall an opponent so that they can't take your LS)
Samaria (see previous)
Son of God (still the best card in the game, and in every top deck)
Angel of the Lord (still one of the most powerful cards in the game, and in every top deck)
Burial (a great way to stop your opponent from taking a LS sometime when you only have 1 available)
Christian Martyr (a great way to stop your opponent from taking a LS sometime when they only attack with 1 hero)
I have 3 suggestions for you, as far as how to quickly get a solid deck together.
#1 - download the free Redemption program called RTS. It will allow you to build a deck with any card in the game. You can try out a variety of different ideas, and then when you decide what deck you like best, then you could trade/buy the specific cards that you need.
#2 - to start out, you might want to consider a Genesis based offense. You already have Jacob, Rebekah, and Angel at Shur. If you just got the 2 FooF tins that have Genesis offenses, then you would have enough to make a decent offense. And you would have 10 booster packs worth of other cards that you could use towards putting a defense together or trading for one.
#3 - if I ignore what cards you have, I would suggest most players start with a red or silver offense. They are easy to use, and particularly the red is mainly made of inexpensive and common cards. For defense you could really go with about any color but orange.