A while ago I wanted to create a bunch of decks that utilized the different concepts (for lack of a better word) in redemption. Most of which were taking Nationals winners (or top decks) that mostly utilized those concepts or just flat out creating them. I wanted to bring this back up to see if there were new concepts that should have their own take. Any thoughts will be helpful, as I'd like to continue this project and even expand it when needed.
So here is what I put together before:
Abom: Gold/Black, maybe not most effective, but most traditional.
Deck Discard: Uses Evil Characters that discard cards from deck, and offence that allows me to create side battle (or their own abilities) to do the same.
Decrease: Gates of Samaria Deck.
FBTN: Uses the the BTN guys, and people who could band without being negated, then trying to find useful CBP & CBN enhancements.
FBTNB: Martin Miller's National's winning deck from 2012.
Hand Control / Discard: Josiah Beers' National's winning deck from 2013.
Heroless: Using a large defense with Blinding Light - Saul/Paul.
Paralyze: Utilizes Serpent, Fearfulness, and other Paralyze cards, and tries to stop healing.
Site Lock: Old school, negate access or steal sites.
Speed: Draw, draw and draw some more.
Turtle: John Early's National's Winning deck from 2015. Yes I know it doesn't work as well now, but still very effective against newer players.
New Ideas:
Toss: Building around Coliseum, Peace & Roman Spearmen. Maybe throw in some Brown to include King Saul & Casting Stones.
Please let me know if there is something I'm missing!