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Do you think I should make offense and defense equal sized?
I really like that idea, and I think 9:8/8:7 are good ratios for characters to enhancements. I also think that there should be a standard set of Lost Souls. Currently, these are the ones I would consider standard (should be in every deck):WandererRevealer*NT OnlyFemale Only+3 More based on offense/defense strategy.*Revealer should be in every deck if possible, but since you might not have enough, it could be easily replaced.
The biggest issue I see is the defensive site. There are really only two (maybe three) sites that I would expect to see by themselves in a deck: Hormah and Nazareth (and maybe Golgotha). All other useful sites are really best used in conjunction with other sites in site lock/stall-type decks, or even GoS decks. If you have enough Hormah's and Nazareths to handle that, then that's probably okay, but very few defenses benefit from any other site by itself. I think in a lot of cases you might want to add another Curse/Evil Artifact/Evil Fortress instead of the site.
No. The main idea of Redemption is that Good triumphs over Evil. Even the best decks that include a sizable defense still have more offense because you can't win souls without offense. The E/F and G/H decks have bigger offenses than defenses (22-23 vs. 17-18), so your current outline is even a bit more even than those, which is certainly okay.
As for your current suggestions, I assume Joseph is supposed to be in the Blue offense? Also, I'd pick Seven Years of Plenty over Numerous as the Stars. The other ones look great (was wondering why you chose Sam (L) instead of the new one, then remembered Windows...nice).
...I'm not sure ANB is a good "simple" card for a beginning deck...What about DAEs? Currently for your OT prophets, a very strong hero (Isaiah) is severely diminished in power because of the lack of his huge enhancements, Siegeworks and Razor.
I think setting up something like this will GREATLY depend on who you're typical new player is. If your playgroup is primarily made up of adults who already have experience with CCGs, then I think this is probably the best way to go.However, if your planning on teaching the game to children or even teens without experience with CCGs, then these decks are WAY too complicated to expect them to be able to just pick up and play with effectively. It will just lead to confusion and frustration.For a simpler system for teaching the game, please go to this post of mine.
To be honest I don't think you should use Isaiah at all. Yes, he is the best Prophet offense but an Isaiah offense isn't really a true prophet offense. I think you should stick some of the more old school stuff. Everything else looks pretty good but the only thing I would consider is taking HT out of TGT because it can be a rather complictaed card for new players.
I would also like to add that others have asked about you posting deck lists to help them implement similar systems. Could you help by doing that on your post?
For KingsI'd switch Mephibosheth with King Jotham; Coat of Mail with Pentecost; and Ram's Horn with Blue Tassels
For Teal I'd switch Scapegoat with Jordan Interrupted; and Burning Incense with Pentecost
For Babylonians I'd switch Axe with Dream
For Egyptians I'd switch Egyptian Spear with Temptation
For Herods Evil Spawn with King of Tyrus.
For Emperors I'd switch Deluge of Rain with Lurking
For Orange Madness with Golgotha
As for how balanced they are, playtesting is the best (and most grueling ) way to find out. Hope this helps you
Purple - DisciplesThe Ends of the Earth (never needed due to Fishing Boat) out for 4 Drachma Coin (speed)Resurrection (not needed due to Chariot of Fire) out for Peter (another disciple)Passover Hymn (unneeded negate) out for Andrew (another disciple)