Author Topic: Mix and Match Deck Project - Decks complete, other feedback?  (Read 8134 times)

Offline Captain Kirk

  • Tournament Host
  • Trade Count: (+29)
  • *****
  • Posts: 3835
  • Combo? Yes please.
    • -
    • Midwest Region
Mix and Match Deck Project - Decks complete, other feedback?
« on: August 28, 2012, 12:22:23 PM »
+1
In order to teach new players Redemption and allow them to play with a variety of decks more easily without overly complex strategies making the game too confusing at first, I made base offenses and defenses in every brigade - some brigades have more than one base. I made all of the base offenses and defenses exactly the same size - as I have sleeved all of the cards the same I can easily allow players to pick and match an offense with a defense and put the deck together without taking more than a couple minutes to have their deck ready to play.

This "mix and match" system allows players to easily play with a variety of themes and figure out their playstyle before deciding which cards to start buying. The system also allows playgroup leaders to have a variety of pre-constructed decks that they can spot to players to use during tournaments if the players do not have their own cards. For players who already have extensive card collections, the main cost is acquiring a large number of the same type of card sleeve.

Deck Structure

56 Card Decks

Lost Souls: 7 (Wanderer, NT, Female + 4 others players select from a pile* - this selection can be random if you choose)

Dominants: 7
   4 Good (Son of God, New Jerusalem, Angel of the Lord + 1 more of player's choice from a pile* or random)
   3 Evil (Christian Martyr, + 2 more of player's choice from a pile* or random)

Misc Support: 2 (CoF in every deck, + 1 of player's choice from pile of artifacts/forts* - My current stack contains: Shroud, Darius' Decree, Gifts, Signet Ring, Grail, HoH, HHI, Lampstand, Writ x2, Captured Ark, RBD, Storehouse, The Darkness, WoP x2)

Offense: 21 cards
   9 Heroes
   8 Hero Enhancements
        4 Support Cards (from the card types: Artifact/Fortress/Covenant/Access Site)

Defense: 19 cards
   8 Evil Characters
   7 Evil Enhancements
   4 Support Cards (from the card types: Artifact/Fortress/Curse/Site)

* Piles of available cards can come from whatever you have available to let players use. I cut back my collection to 3 copies of the best dominants so I am printing proxies for more copies of NJ promo. I will encourage players to buy their own NJ eventually for tournaments.

The offenses and defenses I have created are in further posts on this page.



Thanks,
Kirk
« Last Edit: August 29, 2012, 08:59:31 PM by Captain Kirk »
Friends don't let friends play T1 multi.

Offline Captain Kirk

  • Tournament Host
  • Trade Count: (+29)
  • *****
  • Posts: 3835
  • Combo? Yes please.
    • -
    • Midwest Region
Re: Mix and Match Deck Project - Advise needed!
« Reply #1 on: August 28, 2012, 01:41:00 PM »
0
Blue - Genesis

Cards in deck: 21

Fortresses: 1
   Storehouse

Artifacts: 1
   Stone Pillar at Bethel

Covenant Cards: 1
   Covenant of Noah

Heroes: 9
   Asher
   Benjamin
   Eve (Di)
   Jacob (FoOF)
   Joseph (2012)
   Levi
   Rachel (2012)
   Simeon
   Zebulun

Hero Enhancements: 9
   Abraham's Descendant
   Answer to Prayer
   Forgiveness of Joseph
   Jacob Buries the Foreign gods
   Joseph Before Pharaoh (2012)
   Journey to Egypt
   Obedience of Noah
   Reuben's Torn Clothes
   Seven Years of Plenty

Gold - Judges

Cards in deck: 21

Fortresses: 1
   Judge's Seat

Sites: 1
   Dragon Raid

Artifacts: 2
   Stalks of Flax
   Windows of Narrow Light

Heroes: 9
   Angel with the Secret Name (2012)
   The Angel Under the Oak
   Deborah
   Ehud (RoA)
   Gideon
   Jair (2012)
   Moses
   Samson
   Samuel (L)

Hero Enhancements: 8
   Capturing Canaan
   Ambush the City
   Battle Prayer
   Deborah's Directive
   Ehud's Dagger (RoA)
   Samson's Sacrifice
   Samuel's Edict
   Sword against Sword

Gold - Samaritans

Cards in deck: 21

Multi-Color Sites: 1
   The Ends of the Earth

Artifacts: 3
   Gifts of the Magi
   The Master's Table
   Samaritan Water Jar

Heroes: 9
   Good Samaritan
   Lazarus
   Martha
   Sower
   The Generous Widow
   The Thankful Leper
   The Woman at the Well
   Watchful Servant
   Zaccheus

Hero Enhancements: 8
   Faith as a Mustard Seed
   Battle Prayer (wa)
   Convincing Miracle
   Furnace of God's Wrath
   Hospitality of Martha (Di)
   Kindness (Di)
   Meeting the Messiah
   Repentance and Restitution

Green - OT Prophets

Cards in deck: 21

Fortresses: 1
   Obadiah's Caves

Sites: 1
   Dragon Raid

Artifacts: 1
   Hidden Treasures

Heroes: 9
   Seraph
   Benaiah (wa)
   Habakkuk (TxP)
   Hosea (2012)
   Hur
   Isaiah (2012)
   Micah
   Miriam
   Nathan

Hero Enhancements: 9
   Isaiah's Call (2012)
   Live Coal (2012)
   Razor (2012)
   Habakkuk Stands Watch
   Spiritual Warfare
   Plague of Frogs
   Provisions
   Search (FoOF)
   Two Bears

Green - NT Prophets

Cards in deck: 21

Fortresses: 1
   Obadiah's Caves

Sites: 1
   The Ends of the Earth

Artifacts: 2
   Hidden Treasures
   Three Nails

Heroes: 9
   Faithful Servant (promo)
   Seraph
   Agabus
   Anna (Di)
   John the Baptist (Di)
   Paladin
   Rhoda
   Saint Patrick
   Simeon (Di)

Hero Enhancements: 8
   Nunc Dimittis
   Baptism of Jesus
   Behold the Lamb
   Plague of Frogs
   Provisions
   Repentance
   Two Bears
   Spiritual Warfare
« Last Edit: March 05, 2013, 05:45:15 PM by Captain Kirk »
Friends don't let friends play T1 multi.

Offline Captain Kirk

  • Tournament Host
  • Trade Count: (+29)
  • *****
  • Posts: 3835
  • Combo? Yes please.
    • -
    • Midwest Region
Re: Mix and Match Deck Project - Advise needed!
« Reply #2 on: August 28, 2012, 01:51:18 PM »
0
Purple - Disciples

Cards in deck: 21

Fortresses: 1
   Fishing Boat

Sites: 1
   The Ends of the Earth

Artifacts: 1
   Crown of Thorns

Covenant Cards: 1
   The New Covenant

Heroes: 9
   Bartholomew (Nathanael) (Di)
   James, Son of Alphaeus (Di)
   James, Son of Zebedee
   John (G/H)
   Matthew (Levi) (Di)
   Philip (Di)
   Simon the Zealot
   Thaddeus (Di)
   Thomas (Di)

Hero Enhancements: 8
   Passover Hymn (Purple/White)
   Pentecost
   Resurrection (Di)
   A New Commandment
   Authority of Christ
   My Lord and My God
   Reach of Desperation
   Sons of Thunder

Purple - Kings

Cards in deck: 21

Fortresses: 1
   The Throne of David

Sites: 1
   Dragon Raid

Artifacts: 1
   Altar of Incense

Covenant Cards: 1
   Covenant of Palestine

Heroes: 9
   Melchizedek (P)
   Abigail (2012)
   King Amaziah (2012)
   King David
   King Hiram
   King Jotham
   King Lemuel
   King Solomon (TxP) - currently Mephibosheth as I have no King Solomon
   Widow

Hero Enhancements: 8
   Counsel of Abigail (2012)
   Defenestrated
   Pentecost
   Five Smooth Stones
   Peace Treaty
   Royal Parade
   Unified Kingdom
   Valley of Salt (2012)

Red - OT Warriors

Cards in deck: 21

Fortresses: 1
   Stronghold in the Desert

Sites: 1
   Dragon Raid

Artifacts: 2
   Blue Tassels
   Ram's Horn

Heroes: 9
   Abishai (k)
   Ahimelek the Hittite
   Asahel (TxP)
   David (k red)
   Heldai
   Ishmaiah the Gibeonite
   Spy
   The Centurion at Calvary
   The Centurion at Capernum

Hero Enhancements: 8
   Counsel of Abigail (2012)
   Foreign Sword
   A Soldier's Prayer
   Battle Cry
   Bravery of David (2012)
   David's Triumph
   Freedom!
   Warrior's Spear

Silver

Cards in deck: 21

Fortresses: 1
   Chamber of Angels

Sites: 1
   Dragon Raid

Artifacts: 1
   Three Nails

Covenant Cards: 1
   I am Justice

Heroes: 9
   Angel at Shur (promo)
   Angel of Warning (TxP)
   Attending Angel (TxP)
   Captain of the Host (wa)
   Gabriel (wa)
   Michael (k)
   The Angel Under the Oak
   The Destroyer
   The Strong Angel (wa)

Hero Enhancements: 8
   Spiritual Warfare
   Wheel Within a Wheel (2012)
   Angel's Sword
   Fire, Smoke, and Sulfur
   Gathering of Angels
   Protection of Angels (P)
   Striking Herod
   The Second Seal

Teal - Zerubbabel's Temple

Cards in deck: 21

Fortresses: 1
   Zerubbabel's Temple

Artifacts: 1
   Urim and Thummin

Covenant Cards: 2
   Covenant with Levi
   Covenant with Phinehas

Heroes: 9
   Phinehas, son of Eleazar
   Joshua the High Priest
   Priests of Christ
   Jonathan, son of Joida
   Joiada, Son of Eliashib
   Abiathar
   Joiakim, Son of Joshua
   Eliashib the High Priest
   Jaddua, son of Jonathan

Hero Enhancements: 8
   Feast of Trumpets
   First Fruits
   Zeal of the Lord
   Trumpet Blast
   Jehoiada's Strength
   Holy Unto the Lord
   Filling Zerubbabel's Temple
   Jordan Interrupted

White - Garden Tomb

Cards in deck: 21

Fortresses: 2
   Herod's Temple
   The Garden Tomb

Sites: 1
   The Ends of the Earth

Artifacts: 1
   Lampstand of the Sanctuary

Heroes: 9
   Gabriel (Di)
   Jairus' Daughter
   Joanna (Di)
   Lydia (G/H)
   Mary Magdalene (Di)
   Mary the Mother of James
   Peter's Mother-in-Law
   Salome
   Susanna

Hero Enhancements: 8
   Faith in Our High Priest
   Blessings
   Consider the Lilies
   First Fruits
   'He Is Risen'
   Magnificat
   No Need for Spices
   Words of Encouragement
« Last Edit: August 29, 2012, 09:33:22 PM by Captain Kirk »
Friends don't let friends play T1 multi.

Offline Captain Kirk

  • Tournament Host
  • Trade Count: (+29)
  • *****
  • Posts: 3835
  • Combo? Yes please.
    • -
    • Midwest Region
Re: Mix and Match Deck Project - Advise needed!
« Reply #3 on: August 28, 2012, 01:51:36 PM »
0
Black - Caananites

Cards in deck: 19

Fortresses: 1
   Tower of Thebez

Sites: 1
   Canaan

Artifacts: 1
   Hezekiah's Signet Ring

Curses: 1
   Gibeonite Curse

Evil Characters: 8
   Bera, King of Sodom
   Gibeonite Delegates
   Lot's Daughters
   Lot's Wife
   Prince of Tyrus (wa)
   Shechem
   Sisera
   The Woman of Thebez

Evil Enhancements: 7
   Fortify Site (2012)
   Gibeonite Trickery (2012)
   Hunger
   Joseph in Prison
   Pushed Back
   Pride of Simon
   Stone of Thebez (2012

Black - Philistines

Cards in deck: 19

Fortresses: 2
   Philistine Outpost
   Temple of Dagon

Artifacts: 1
   Altar of Dagon

Curses: 1
   Go Into Captivity

Evil Characters: 8
   Fallen Warrior
   Goliath
   Philistine Armor Bearer
   Philistine Garrison
   Philistine Priests
   Scribe
   Simon the Magician
   The Twelve-Fingered Giant

Evil Enhancements: 7
   Bringing Fear
   Devourer
   Foolish Advice
   Hunger
   Joseph in Prison
   Land Dispute
   Philistine Chariot and Horses

Black - Sadducees

Cards in deck: 19

Fortresses: 1
   High Priest's Palace

Sites: 1
   Herod's Temple

Artifacts: 2
   Thirty Pieces of Silver
   Unholy Writ

Evil Characters: 8
   Alexander
   Captain of the Temple Guard
   Disbelieving Sadducees
   High Priest Annas (P)
   High Priest Caiaphas (P)
   High Priest's Maid
   Sadducees
   Sadducees

Evil Enhancements: 7
   Just a Hireling
   Tenants Kill the Son
   False Witnesses
   High Priest's Plot
   Pride of Simon
   Questioning Christ's Authority
   Wrath of Satan

Brown - Israelite Kings

Cards in deck: 19

Fortresses: 1
   Gate of Samaria

Sites: 3
   Samaria x3

Evil Characters: 8
   Jezebel (2012)
   King Ahab (2012)
   King Ahaziah
   King Jehoash (2012)
   King Jeroboam I
   King Joram
   King Nadab
   King Omri

Evil Enhancements: 7
   Breaking Jerusalem's Wall
   Dungeon of Malchiah
   Gibeonite Trickery (Pat)
   Image of Jealousy (TxP)
   Korah's Rebellion
   Stiff-Necked
   Wickedness of the Tenants

Brown - Misc

Cards in deck: 19

Fortresses: 1
   Haman's Gallows

Sites: 1
   Hormah

Artifacts: 1
   Unholy Writ

Curses: 1
   Confusion of Mind

Evil Characters: 8
   Abner (k)
   Complainers
   Foul Spirit
   Gomer (TxP)
   Haman (promo)
   King Zedekiah
   Unclean Spirit
   Uzzah

Evil Enhancements: 7
   Dungeon of Malchiah
   Gibeonite Trickery (Pat)
   Haman's Plot
   Image of Jealousy
   Korah's Rebellion
   Shimei's Malicious Curse
   Wickedness Abounds

Crimson - Babylonian

Cards in deck: 19

Fortresses: 1
   Headquarters at Riblah

Sites: 2
   Babylon
   Babylonian Banquet Hall

Artifacts: 1
   Iron Pan

Evil Characters: 6
   Astrologers (TxP)
   Babylonian Soldiers
   King Belshazzar (2012)
   King Merodach-baladan
   Nebuchadnezzar (TxP)
   Nebushasban
   Nergalsharezer
   The Winged Lion

Evil Enhancements: 7
   Belshazzar's Banquet
   Carried into Exile
   Dream
   Great Image
   Head of Gold
   Nebuchadnezzar's Pride
   Swift Horses (FoOF)

Crimson - Misc

Cards in deck: 19

Fortresses: 1
   Kingdoms of the World

Sites: 1
   Hormah

Artifacts: 1
   Unholy Writ

Curses: 1
   Confusion of Mind

Evil Characters: 8
   Ananias
   Fallen Angel (wa)
   Gomer (wo)
   Judas Iscariot (P)
   King Zimri
   Leviathan
   Red Dragon (G/H)
   Sapphira

Evil Enhancements: 7
   Torment
   Christian Suing Another
   Coliseum Lions
   Deceit of Sapphira (G/H)
   Great Image
   Midianite Attack
   Nebuchadnezzar's Pride
« Last Edit: August 29, 2012, 09:26:25 PM by Captain Kirk »
Friends don't let friends play T1 multi.

Offline Captain Kirk

  • Tournament Host
  • Trade Count: (+29)
  • *****
  • Posts: 3835
  • Combo? Yes please.
    • -
    • Midwest Region
Re: Mix and Match Deck Project - Advise needed!
« Reply #4 on: August 28, 2012, 01:51:52 PM »
0
Gold - Egyptian

Cards in deck: 19

Fortresses: 2
   Pharaoh's Throne Room
   Pithom

Sites: 1
   Pharaoh's Prison

Curses: 1
   Given Over to Egypt

Evil Characters: 8
   Egyptian Archer
   Egyptian Magicians
   Egyptian Horsemen
   Egyptian Warden
   Pharaoh's Baker
   Pharaoh's Cupbearer
   Potiphar's Wife
   The Dreaming Pharaoh

Evil Enhancements: 7
   Besieging the City
   Egyptian Horses
   Evil Spirit
   Failed Objective
   Moses kills Egyptian
   Temptation
   Wonders Forgotten

Gold - Herods

Cards in deck: 19

Fortresses: 1
   Herod's Temple

Sites: 2
   Caesarea Philippi
   Herod's Temple (TxP)

Curses: 1
   Unknown Nation

Evil Characters: 8
   Archelaus
   Herod Agrippa II (TxP)
   Herod Antipas
   Herod Philip II
   Herod the Great (Di)
   Herodias
   Salome (TxP)
   The Amalekite's Slave

Evil Enhancements: 7
   Herod's Treachery
   Beheaded
   Escape to Egypt
   Imprisoned
   Mask of Fear
   Swift Horses (C/D)
   Wonders Forgotten

Gray - Emperors

Cards in deck: 19

Fortresses: 1
   Rome

Sites: 1
   Golgotha (Di)

Artifacts: 1
   Denarius

Curses: 1
   Unsuccessful

Evil Characters: 8
   Emperor Augustus
   Emperor Galba
   Emperor Nero
   Emperor Otho
   Emperor Vitellius
   Lying Spirit
   Sabbath Breaker
   The Terrifying Beast

Evil Enhancements: 7
   Expelling the Jews
   Lurking
   Romans Destroy Jerusalem
   Balaam's Disobedience
   Gold Shield
   Heavy Taxes
   Namaan's Chariot and Horses

Gray - Pharisees

Cards in deck: 19

Fortresses: 1
   High Priest's Palace

Sites: 1
   Nazareth

Artifacts: 2
   Thirty Pieces of Silver
   Unholy Writ

Evil Characters: 8
   Hard-Hearted Religious Leaders
   Pharisees
   Pharisees
   Pharisees
   Pontius Pilate
   Proud Pharisee
   Stone Throwers
   The Entrapping Pharisees

Evil Enhancements: 7
   Just a Hireling
   Tenants Kill the Son
   Balaam's Disobedience
   Fearfulness
   Night Raid
   Pretension
   Self-Righteous Prayer

Gray - Syrians

Cards in deck: 19

Fortresses: 1
   House of Rimmon

Sites: 1
   Damascus

Curses: 2
   Go Into Captivity
   Unsuccessful

Evil Characters: 8
   King Ben-Hadad I
   King Cushan-Rishathaim
   King Hazael
   King Rezin
   Naaman
   Shobach
   Syrian Archer
   The Strong Force

Evil Enhancements: 7
   Balaam's Disobedience
   Deluge of Rain
   False Peace
   Gold Shield
   Namaan's Chariot and Horses
   Night Raid
   Snare

Pale Green - Assyrians

Cards in deck: 19

Fortresses: 1
   Assyrian Camp

Sites: 1
   Nazareth

Artifacts: 1
   Assyria's Tribute

Curses: 1
   Covenant With Death

Evil Characters: 8
   Assyrian Archer
   Assyrian Siege Army
   Assyrian Survivor
   King Asnappar
   King Sargon II
   Messenger of Satan
   The Rabsaris
   The Tartan

Evil Enhancements: 7
   Achan's Sin
   Captured by Assyria
   Death of Unrighteous
   Forgotten History
   The Rabsaris Attacks
   The Rabshakeh's Threats
   Two Thousand Horses

Pale Green - Magicians

Cards in deck: 19

Fortresses: 1
   Kingdoms of the World

Artifacts: 1
   Magic Charms

Curses: 2
   Confusion of Mind
   Rain Becomes Dust

Evil Characters: 8
   Astrologers (TxP)
   Balaam (Di)
   Chaldeans (promo)
   Damsel with Spirit of Divination (TxP)
   Egyptian Magicians
   Enchanter (TxP)
   King Manasseh (Di)
   Laban (promo)

Evil Enhancements: 7
   Invoking Terror
   Magicians' Snakes
   Achan's Sin
   Confusion
   Death of Unrighteous
   Divination
   Forgotten History

Orange

Cards in deck: 19

Fortresses: 1   
   The Gates of Hell

Artifacts: 2
   Household Idols
   The Bronze Laver

Sites: 1
   Golgotha

Evil Characters: 8
   Seven Sons of Sceva
   Prince of this World (P)
   Spirit of Temptation
   King of Tyrus (P)
   Wandering Spirit (TxP)
   Fallen Angel (P)
   Evil Spawn (P)
   Demon behind the Idol

Evil Enhancements: 7
   Worshipping Demons
   Two Possessed by Demons
   Suicidal Swine Stampede
   Sinning Hand
   Evil Armor (P)
   Destructive Sin
   Deafening Spirit
« Last Edit: August 29, 2012, 09:36:13 PM by Captain Kirk »
Friends don't let friends play T1 multi.

Offline Captain Kirk

  • Tournament Host
  • Trade Count: (+29)
  • *****
  • Posts: 3835
  • Combo? Yes please.
    • -
    • Midwest Region
Re: Mix and Match Deck Project - Advise needed!
« Reply #5 on: August 28, 2012, 01:52:30 PM »
0
Held for other decks
Friends don't let friends play T1 multi.

Offline Professoralstad

  • Tournament Host, Redemption Elder
  • Trade Count: (+47)
  • Hero Member
  • *****
  • Posts: 10841
  • Everything is Awesome!
    • -
    • North Central Region
Re: Mix and Match Deck Project - Advise needed!
« Reply #6 on: August 28, 2012, 01:55:34 PM »
0
I really like that idea, and I think 9:8/8:7 are good ratios for characters to enhancements. I also think that there should be a standard set of Lost Souls. Currently, these are the ones I would consider standard (should be in every deck):

Wanderer
Revealer*
NT Only
Female Only
+3 More based on offense/defense strategy.

*Revealer should be in every deck if possible, but since you might not have enough, it could be easily replaced.

The biggest issue I see is the defensive site. There are really only two (maybe three) sites that I would expect to see by themselves in a deck: Hormah and Nazareth (and maybe Golgotha). All other useful sites are really best used in conjunction with other sites in site lock/stall-type decks, or even GoS decks. If you have enough Hormah's and Nazareths to handle that, then that's probably okay, but very few defenses benefit from any other site by itself. I think in a lot of cases you might want to add another Curse/Evil Artifact/Evil Fortress instead of the site. 

Do you think I should make offense and defense equal sized?

No. The main idea of Redemption is that Good triumphs over Evil. Even the best decks that include a sizable defense still have more offense because you can't win souls without offense. The E/F and G/H decks have bigger offenses than defenses (22-23 vs. 17-18), so your current outline is even a bit more even than those, which is certainly okay.


As for your current suggestions, I assume Joseph is supposed to be in the Blue offense? Also, I'd pick Seven Years of Plenty over Numerous as the Stars. The other ones look great (was wondering why you chose Sam (L) instead of the new one, then remembered Windows...nice).
Press 1 for more options.

Offline Bobbert

  • Trade Count: (+8)
  • Hero Member
  • *****
  • Posts: 1773
  • The player formerly known as Thomas Hunter
    • -
    • North Central Region
Re: Mix and Match Deck Project - Advise needed!
« Reply #7 on: August 28, 2012, 02:00:19 PM »
-1
...I'm not sure ANB is a good "simple" card for a beginning deck...

What about DAEs? Currently for your OT prophets, a very strong hero (Isaiah) is severely diminished in power because of the lack of his huge enhancements, Siegeworks and Razor.
ANB is good. Change my mind.

Offline Captain Kirk

  • Tournament Host
  • Trade Count: (+29)
  • *****
  • Posts: 3835
  • Combo? Yes please.
    • -
    • Midwest Region
Re: Mix and Match Deck Project - Advise needed!
« Reply #8 on: August 28, 2012, 02:03:33 PM »
0
I really like that idea, and I think 9:8/8:7 are good ratios for characters to enhancements. I also think that there should be a standard set of Lost Souls. Currently, these are the ones I would consider standard (should be in every deck):

Wanderer
Revealer*
NT Only
Female Only
+3 More based on offense/defense strategy.

*Revealer should be in every deck if possible, but since you might not have enough, it could be easily replaced.

I only have 4 - so the first 4 players can use Revealer. I think your idea of standardizing Lost Souls is good.

Quote
The biggest issue I see is the defensive site. There are really only two (maybe three) sites that I would expect to see by themselves in a deck: Hormah and Nazareth (and maybe Golgotha). All other useful sites are really best used in conjunction with other sites in site lock/stall-type decks, or even GoS decks. If you have enough Hormah's and Nazareths to handle that, then that's probably okay, but very few defenses benefit from any other site by itself. I think in a lot of cases you might want to add another Curse/Evil Artifact/Evil Fortress instead of the site.

Good point - I am currently working on the defenses and have been realizing sites are not going in each. I have just been adding one of another card for those decks.

Do you think I should make offense and defense equal sized?

Quote
No. The main idea of Redemption is that Good triumphs over Evil. Even the best decks that include a sizable defense still have more offense because you can't win souls without offense. The E/F and G/H decks have bigger offenses than defenses (22-23 vs. 17-18), so your current outline is even a bit more even than those, which is certainly okay.

Thanks for the feedback - makes sense.

Quote
As for your current suggestions, I assume Joseph is supposed to be in the Blue offense? Also, I'd pick Seven Years of Plenty over Numerous as the Stars. The other ones look great (was wondering why you chose Sam (L) instead of the new one, then remembered Windows...nice).

Yes - missed Joseph off the Deck Summary from RTS. I like the Seven Years suggestion.

...I'm not sure ANB is a good "simple" card for a beginning deck...

What about DAEs? Currently for your OT prophets, a very strong hero (Isaiah) is severely diminished in power because of the lack of his huge enhancements, Siegeworks and Razor.

Good point - I thought ANB would make a new player find the green deck 'fun.' Do you think ANB for Razor would be a good switch? What would you pull for Siegeworks?

I was trying to determine whether to make it Isaiah reliant, and if that was the case I would add the other Seraph as well. Thoughts?

Kirk
« Last Edit: August 28, 2012, 02:06:05 PM by Captain Kirk »
Friends don't let friends play T1 multi.

Offline CJSports

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 1403
    • -
    • Northeast Region
Re: Mix and Match Deck Project - Advise needed!
« Reply #9 on: August 28, 2012, 02:27:27 PM »
0
To be honest I don't think you should use Isaiah at all. Yes, he is the best Prophet offense but an Isaiah offense isn't really a true prophet offense. I think you should stick some of the more old school stuff. Everything else looks pretty good but the only thing I would consider is taking HT out of TGT because it can be a rather complictaed card for new players.
Life is not a promise but eternity is...

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Mix and Match Deck Project - Advise needed!
« Reply #10 on: August 28, 2012, 02:29:08 PM »
0
I think setting up something like this will GREATLY depend on who you're typical new player is.  If your playgroup is primarily made up of adults who already have experience with CCGs, then I think this is probably the best way to go.

However, if your planning on teaching the game to children or even teens without experience with CCGs, then these decks are WAY too complicated to expect them to be able to just pick up and play with effectively.  It will just lead to confusion and frustration.

For a simpler system for teaching the game, please go to this post of mine.

Offline Captain Kirk

  • Tournament Host
  • Trade Count: (+29)
  • *****
  • Posts: 3835
  • Combo? Yes please.
    • -
    • Midwest Region
Re: Mix and Match Deck Project - Advise needed!
« Reply #11 on: August 28, 2012, 02:40:44 PM »
0
I think setting up something like this will GREATLY depend on who you're typical new player is.  If your playgroup is primarily made up of adults who already have experience with CCGs, then I think this is probably the best way to go.

However, if your planning on teaching the game to children or even teens without experience with CCGs, then these decks are WAY too complicated to expect them to be able to just pick up and play with effectively.  It will just lead to confusion and frustration.

For a simpler system for teaching the game, please go to this post of mine.

Thanks Mark. My audience is mainly young adults (college age and up) at my church. I think your system is great for younger players. I figured the system I am working on will help players be able to play with semi-competitive decks fairly quickly. I would also like to add that others have asked about you posting deck lists to help them implement similar systems. Could you help by doing that on your post?

To be honest I don't think you should use Isaiah at all. Yes, he is the best Prophet offense but an Isaiah offense isn't really a true prophet offense. I think you should stick some of the more old school stuff. Everything else looks pretty good but the only thing I would consider is taking HT out of TGT because it can be a rather complictaed card for new players.

Clayton,

Good points. Can anyone else weigh in whether Isaiah should be tossed? I think that Herod's Temple can be confusing - I will look to switch that out.

Kirk
Friends don't let friends play T1 multi.

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Mix and Match Deck Project - Advise needed!
« Reply #12 on: August 28, 2012, 05:02:24 PM »
0
I would also like to add that others have asked about you posting deck lists to help them implement similar systems. Could you help by doing that on your post?
Good idea.  I'll try to post those soon :)

Offline Captain Kirk

  • Tournament Host
  • Trade Count: (+29)
  • *****
  • Posts: 3835
  • Combo? Yes please.
    • -
    • Midwest Region
Re: Mix and Match Deck Project - 8 Offenses/15 Defenses Posted
« Reply #13 on: August 28, 2012, 06:48:24 PM »
0
I have posted 8 offenses and 15 defense. Feedback is greatly appreciated! I have several people coming over on Thurs.

Kirk
Friends don't let friends play T1 multi.

Offline Josh

  • Trade Count: (+46)
  • Hero Member
  • *****
  • Posts: 3187
    • -
    • East Central Region
Re: Mix and Match Deck Project - 11 Offenses/15 Defenses Posted
« Reply #14 on: August 28, 2012, 10:26:19 PM »
0
The White TGT offense should have Blessings and First Fruits in it, IMHO.  I'd drop Gentle Resolution and Love at First Sight.

Since you have Lying Spirit and TTB in your Roman D, Twice Afflicted could be a nice addition.  Maybe replace Deluge of Rain? 

Very well-put together decks, btw.
If creation sings Your praises so will I
If You gave Your life to love them so will I

Offline Captain Kirk

  • Tournament Host
  • Trade Count: (+29)
  • *****
  • Posts: 3835
  • Combo? Yes please.
    • -
    • Midwest Region
Re: Mix and Match Deck Project - Decks complete, other feedback?
« Reply #15 on: August 29, 2012, 01:21:17 PM »
0
Thanks for the feedback,

I like all of your suggestions and have implemented them all. I thought about Twice Afflicted but didn't make room for it initially.

Everyone, are any of the offenses/defenses significantly stronger than another? My thought is that Purple Kings have too many battle winners and I should drop 1 for something else. Which one should I drop and for what?

Kirk
Friends don't let friends play T1 multi.

Offline Master Q

  • Trade Count: (+65)
  • Hero Member
  • *****
  • Posts: 1111
  • Onward...
    • -
    • Midwest Region
Re: Mix and Match Deck Project - Decks complete, other feedback?
« Reply #16 on: August 29, 2012, 02:02:47 PM »
+1
I like this idea Kirk, reminds me of how the host in Green Bay makes decks. Provided you have the cards, these are what I would change (three or more changes are in spoilers):

For Judges I'd switch Crown of Thorns for Stalks of Flax

For OT Prophets I'd switch Repentance with Hab stands Watch and Joel with Benaiah

For NT Prophets I'd switch Sowing the Seed with Repentance

For Disciples I'd switch Sent 2 by 2 with Resurrection (Di)

For Kings
Spoiler (hover to show)

For Red
Spoiler (hover to show)

For Silver I'd switch Cov with Eden with I am Justice

For Teal
Spoiler (hover to show)

For TGT
Spoiler (hover to show)

For Caananites I'd switch Net with Pushed Back

For Philistines I'd switch Overwhelmed with Foolish Advice

For Israelite Kings I'd switch Chemosh with Wickedness of the Tenants

For Brown misc
Spoiler (hover to show)

For Babylonians I'd switch Axe with Dream

For Egyptians I'd switch Egyptian Spear with Temptation and Egyptian Horsemen with Egyptian Archer

For Herods
Spoiler (hover to show)

For Emperors I'd switch Deluge of Rain with Lurking and Rain becomes Dust with Golgotha

For Orange
Spoiler (hover to show)

As for how balanced they are, playtesting is the best (and most grueling :P) way to find out. Hope this helps you :)

 
If you were to go on a trip... where would you like to go?

Offline Captain Kirk

  • Tournament Host
  • Trade Count: (+29)
  • *****
  • Posts: 3835
  • Combo? Yes please.
    • -
    • Midwest Region
Re: Mix and Match Deck Project - Decks complete, other feedback?
« Reply #17 on: August 29, 2012, 03:25:54 PM »
0
Thanks for all your help Josh. I love your suggestions!

For KingsI'd switch Mephibosheth with King Jotham; Coat of Mail with Pentecost; and Ram's Horn with Blue Tassels

With Cov w/ Palestine do you think it is necessary to use two ways around capture? FYI - I dropped AoCp for Five Smooth Stones as I thought the kings would never get init to play it and I wanted to make it themed with all OT battle winners compared with the Disciples having all NT battle winners. Also I thought the Kings had such a large glut of battle winners maybe they would be too strong hence why I dropped one.  FYI I realize I have no King Solomon so I will use Mephibosheth for him at least for now.

Quote
For Teal I'd switch Scapegoat with Jordan Interrupted; and Burning Incense with Pentecost

I only have 2 copies of Pentecost (going in both purple decks). Should I use First Fruits instead? My other thought is to leave in Scapegoat in place of Pentecost as the priests have high numbers and don't have protection from discard.

Quote
For Babylonians I'd switch Axe with Dream

I'm wondering if I should put in Drawn Sword - that was my next enhancement to go in. What do you think of that over Dream?

Quote
For Egyptians I'd switch Egyptian Spear with Temptation

Rizpah's Sackcloth - that would keep the enhancement from being a dead card against TGT. Or are you thinking it is more advantageous to try to keep Pot's Wife/E Magicians alive after the block?

Quote
For Herods Evil Spawn with King of Tyrus.

I don't currently own a KoT (wa) - other characters over Evil Spawn? I wanted a non-royalty character to dodge King David.

Quote
For Emperors I'd switch Deluge of Rain with Lurking

I got the suggestion to put Twice Afflicted in for Deluge. Compared with Lurking?

Quote
For Orange Madness with Golgotha

Wow - I don't know how I never realized Golgotha stopped Three Nails...  :o

Quote
As for how balanced they are, playtesting is the best (and most grueling :P) way to find out. Hope this helps you :)

Thanks - the journey starts tomorrow. :)

Kirk
« Last Edit: August 29, 2012, 03:28:37 PM by Captain Kirk »
Friends don't let friends play T1 multi.

Offline Lampy 2.0

  • Trade Count: (0)
  • Sr. Member
  • ****
  • Posts: 658
    • -
    • Southeast Region
    • My Twitter Account
Re: Mix and Match Deck Project - Decks complete, other feedback?
« Reply #18 on: August 29, 2012, 05:09:11 PM »
0
Cap'n, this is a great idea! I might have to try it m'self.
"You obviously don't comprehend the level of insane I operate at." - The Doctor

Offline Master Q

  • Trade Count: (+65)
  • Hero Member
  • *****
  • Posts: 1111
  • Onward...
    • -
    • Midwest Region
Re: Mix and Match Deck Project - Decks complete, other feedback?
« Reply #19 on: August 29, 2012, 08:17:19 PM »
0
Altar of Incense was the one I meant for Kings, not Tassels. My bad.

First Fruits would be good if you don't have Pentecost for Teal. Covenant with Phineas is always an option to protect the Priests from discard, but you'd have to drop something for it.

Drawn Sword is good if you have an Ezekiel base, but since this is a generic Babylonian defense, I'd say a interrupt draw 3 play next is better, combined with Bels Banquet or any of your capture cards. It always goes in my Babylonian defenses. :)

I was thinking Temptation would be very good for Potiphar's Wife. Lies is another good card that would not be dead most of the time, if you want to consider that instead.

The Amalekite Slave would be better than Evil Spawn and can block King David.

I would take Lurking in an Emperor defense because its an ItB battle-extender. You'd potentially get more cards (Vitelles), immunity (Nero), discard a card from hand (Augustus, Galba), or any of your other awesome guys. Since you have Rome, you'll want the battle to be by the numbers (for the most part).

Good luck to you sir.

EDIT: One thing I forgot to mention is for the Samaritan offense, I would use The Master's Table over House at Bethany as anti-demon/anti-burial tech.EDIT

   
« Last Edit: August 29, 2012, 08:41:12 PM by Master Q »
If you were to go on a trip... where would you like to go?

Offline Captain Kirk

  • Tournament Host
  • Trade Count: (+29)
  • *****
  • Posts: 3835
  • Combo? Yes please.
    • -
    • Midwest Region
Re: Mix and Match Deck Project - Decks complete, other feedback?
« Reply #20 on: August 29, 2012, 09:24:11 PM »
0
You make a lot of great points, Josh.

I think I will use Covenant with Phinehas - I had forgotten how many of the Z Temple priests were from the house of Eleazar. Dropped Silver Trumpets.

I may play with substituting Lies at some point - good idea.

I am a little torn on what to do with the Romans - Otho needs a NT evil enhancements and I only have if I use Lurking. And with one being an ITB winner and another Heavy Taxes, that leaves probably RDJ to be discarded. But then again, in the meta, I suppose Otho will draw their ITB anyways, giving me back Expelling the Jews to play as a counter...

I have never used The Master's Table! Part of me wants to put both but I think Water Jar and Gifts need to stay.

Kirk
« Last Edit: August 29, 2012, 09:34:08 PM by Captain Kirk »
Friends don't let friends play T1 multi.

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Mix and Match Deck Project - Decks complete, other feedback?
« Reply #21 on: August 30, 2012, 12:34:15 AM »
0
A few other ideas:

Blue - Genesis
Eve (unnecessary) out for Judah (getting back Joe or Ben from capture and discard rocks)
Jacob Buries Foreign Gods (unneeded extra battle winner) out for Creation of the World (speed/banding) or Promised Land (site access) or Captured Ark (always nice for Gen decks)

Purple - Disciples
The Ends of the Earth (never needed due to Fishing Boat) out for 4 Drachma Coin (speed)
Resurrection (not needed due to Chariot of Fire) out for Peter (another disciple)
Passover Hymn (unneeded negate) out for Andrew (another disciple)

Purple - Kings
Altar of Incense (why help your opponent) out for Covenant of Noah (love that card)
5 Smooth Stones (negate only) out for Glittering Sword (another OT battle winner)

Red - OT Warriors
Heldai (extra banding) out for Uriah (CBN goodness)
Abashai (extra banding) out for Amasai (deck destroying)
Stronghold (too complicated, and risky to wipe out LSs) out for Seeker of the Lost (LS gen)
Ram's Horn (lame) out for Covenant of Noah (love that card)
Freedom (remove) out for Jael's Nail (CBN on Uriah)
Warrior's Spear (random) out for Trumpet and Sword (CBN on Uriah)
MAYBE Dragon Raid (unneeded due to 2 Centurions) out for Captured Ark (always good with Red)

Silver - Angels
Angel at Shur (lame) out for Angel in the Path (site access, name on name with Angel's Sword)
Angel Under the Oak (doesn't fit here) out for Guardian Angel - Di (site access)
Dragon Raid (no longer needed due to above) out for Covenant of Noah (love that card)
I am Justice (lame) out for Captured Ark (much more useful)
Three Nails (lame) out for Gabriel Meets Zecharias -or- Birth Foretold (banding/searching SoG)
Gathering of Angels (takes too long) out for Michael's Sword (stop immunity + name on name)
The Second Seal (too tricky and risky) out for Army of the Lord (banding FTW)

Teal - Z-Temple
Urim & Thummin (hand looking) out for Lampstand (stopping Burial, Falling Away, and DoN)
Cov with Phineas (don't need due to Chariot of Fire) out for Priestly Crown (need 2 access arts)
Abiathar out for Haggai (getting Z-temple out fast is critical + banding)
Jordan Interrupted (interrupt requiring another card) out for Scapegoat (complete negate)
First Fruits (draw) out for Pentecost (better draw)
Feast of Trumpets (draw) out for Grain Offering (infinitely reusable protection on Joiada)

Offline RTSmaniac

  • Tournament Host
  • Trade Count: (+5)
  • *****
  • Posts: 4289
    • LFG
    • Southeast Region
    • ROOT Online
Re: Mix and Match Deck Project - Decks complete, other feedback?
« Reply #22 on: August 30, 2012, 01:08:47 AM »
0
Quote
Purple - Disciples
The Ends of the Earth (never needed due to Fishing Boat) out for 4 Drachma Coin (speed)
Resurrection (not needed due to Chariot of Fire) out for Peter (another disciple)
Passover Hymn (unneeded negate) out for Andrew (another disciple)

PassoverHymn is great against RBD which is huge counter to Disciples setting up.
Also kills Cov w/ Death in battle which hurts disciples...
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Mix and Match Deck Project - Decks complete, other feedback?
« Reply #23 on: August 30, 2012, 01:22:32 AM »
0
Some ideas on the defenses:

Black - Philistines
This would be the chance to have a site lockout defense for them to try out.  If none of the defenses have a bunch of sites, then the site access cards in all the offenses will feel useless.
Temple of Dagon, Altar of Dagon, Go Into Captivity, and Scribe out for Babylonian Banquet Hall site and 3 Babylon sites.
Devourer (extra negate) out for Danite's Attack (removing site access)
Hunger (lame) out for Mask of Self Glorification (remove artifact access)
Simon the Magician (doesn't fit) out for Lying Unto God (remove artifact access)

Brown - Misc.
Abner (lame) out for King Rehoboam - Di

Crimson - Babylonian
Since Philly's are representing sites, this deck doesn't need them (and 2 isn't effective anyway)
Babylon site and BBH site both out for Go Into Captivity and Magic Charms
King Merodach-baladan (lame) out for Babylonian Forces (get out Headquarters, negate red)
Babylonian Soldiers (lame) out for Chaldeans (backup magician for MC)
Carried into Exile (too much capture) out for Drawn Sword (CBP discard)

Gold - Egyptian
Pharaoh's Throne Room (too limited protection) out for Magic Charms (double capture)
Pharaoh's Prison (lame) out for Unknown Nation (love that card)
Egyptian Horsemen (lame) out for Pharaoh's Magicians (backup for Magic Charms)
Beseiging the City (lame) out for Swift Horses (speed)
Temptation (lame) out for The Amalekite's Slave (LS gen, get who you need to block)

Gold - Herod's
I think you meant Herod's Dungeon for the site

Grey - Syrians
Here's the chance to let them try out Raider's Camp with a capture heavy defense
Damascus (lame) out for Raider's Camp (fun)
Go Into Captivity (doesn't work with RC) out for Rain Becomes Dust (slow opponents)
Baalam's Disobedience (already in Pharisees deck) out for Syrian Victory (double RC capture)
King Ben-Hadad I (lame) out for Sabbath Breaker (speed)
Deluge of Rain (why kill yourself) out for Deadly Snare (another RC capture)
False Peace (who needs to search) out for Demonic Snare (another RC capture)

Orange - Demons
Household Idols (too techy) out for Madness (keep the battle going)
Golgotha (too techy) out for Holy of Holies (infiniblock)
Evil Spawn (lame) out for Trembling Demon (infiniblock)
Demon Behind the Altar (lame) out for Seven Wicked Spirits (awesome card)
Evil Armor (lame) out for Lying Unto God (art destroying)
« Last Edit: August 30, 2012, 01:26:43 AM by Prof Underwood »

Offline CJSports

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 1403
    • -
    • Northeast Region
Re: Mix and Match Deck Project - Decks complete, other feedback?
« Reply #24 on: August 30, 2012, 11:48:08 AM »
0
To Prof Underwood,

Urim and Thummim is probably the best card in the game going for priests atm except maybe for zeal. Every turnI can firgure out exactly how to approach my rescue attempt and how to counter EVERYTHING he has.

I would still try and find a spot of LotS.
Life is not a promise but eternity is...

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal