Author Topic: anyone have any good ideas for type 1 multi?  (Read 8109 times)

Offline crustpope

  • Tournament Host
  • Trade Count: (+27)
  • *****
  • Posts: 3844
  • Time for those Reds to SHINE!
    • -
    • Midwest Region
anyone have any good ideas for type 1 multi?
« on: March 29, 2011, 04:21:54 PM »
0
Prophets and priests is what I used last year and that is still strong but I was wanting to switch it up

any ideas on how feasable musicians and nt ladies is?

I dont want to do disciples because EVERYONE will be playign disciples and I am planning on playing a defense against disciples.

any other ideas that look good?
This space for rent

Rawrlolsauce!

  • Guest
  • Trade Count: (0)
Re: anyone have any good ideas for type 1 multi?
« Reply #1 on: March 29, 2011, 04:24:56 PM »
0
Issue One: It's t1.
Issue Two: It's multi.

:P.

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: anyone have any good ideas for type 1 multi?
« Reply #2 on: March 29, 2011, 04:42:58 PM »
+2
Try the Meme deck: Buckler, Eleazars Sword, Hur, Journey to Sweeden.

Incidentally, could someone please tell me what Journey to Sweeden is?
« Last Edit: March 29, 2011, 07:07:14 PM by SomeKittens »
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: anyone have any good ideas for type 1 multi?
« Reply #3 on: March 29, 2011, 07:02:58 PM »
0
Prophets and priests is what I used last year and that is still strong but I was wanting to switch it up

any ideas on how feasable musicians and nt ladies is?

I dont want to do disciples because EVERYONE will be playign disciples and I am planning on playing a defense against disciples.

any other ideas that look good?

Do you really think disciples will work well enough in multi player?

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: anyone have any good ideas for type 1 multi?
« Reply #4 on: March 29, 2011, 07:08:14 PM »
0
While they take time to set up, they can also be pretty fast if done right.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Rawrlolsauce!

  • Guest
  • Trade Count: (0)
Re: anyone have any good ideas for type 1 multi?
« Reply #5 on: March 29, 2011, 07:09:07 PM »
+2
Incidentally, could someone please tell me what Journey to Sweeden is?
It's a card created by MJB that converts Hur to Hymn.

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: anyone have any good ideas for type 1 multi?
« Reply #6 on: March 29, 2011, 07:10:10 PM »
0
I'm no T1 Multi player, but I'm guessing Disciples would be too slow. Stick with TGT/Musicians.

Old School Speed is still the best way to go, IMO.

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: anyone have any good ideas for type 1 multi?
« Reply #7 on: March 29, 2011, 07:10:38 PM »
0
While they take time to set up, they can also be pretty fast if done right.

Disciples are systemically opposed to goal of multiplayer in most cases.

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: anyone have any good ideas for type 1 multi?
« Reply #8 on: March 29, 2011, 07:15:54 PM »
0
While they take time to set up, they can also be pretty fast if done right.

Disciples are systemically opposed to goal of multiplayer in most cases.
I've had pretty good luck with them so far.  Your mileage may vary.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: anyone have any good ideas for type 1 multi?
« Reply #9 on: March 29, 2011, 07:29:36 PM »
0
While they take time to set up, they can also be pretty fast if done right.

Disciples are systemically opposed to goal of multiplayer in most cases.
I've had pretty good luck with them so far.  Your mileage may vary.

The strength of disciples is having lots of disciples in play, which is typically opposed to making a RA every turn, which is typically the best way to play in multi. I don't see them doing well in big tournaments. Thad might be popular, but against 3 Writs and CoMs, he's useless.

Offline EmJayBee83

  • Tournament Host
  • Trade Count: (+1)
  • *****
  • Posts: 5486
  • Ha! It's funny because the squirrel gets dead.
    • -
    • East Central Region
    • mjb Games
Re: anyone have any good ideas for type 1 multi?
« Reply #10 on: March 29, 2011, 09:13:47 PM »
0
Incidentally, could someone please tell me what Journey to Sweeden is?
It's a card created by MJB that converts Hur to Hymn.
Hahahahahahahahaha.  I love that description, except that it is backward.  J2S would convert a Hymn to a Hur.

Offline crustpope

  • Tournament Host
  • Trade Count: (+27)
  • *****
  • Posts: 3844
  • Time for those Reds to SHINE!
    • -
    • Midwest Region
Re: anyone have any good ideas for type 1 multi?
« Reply #11 on: March 29, 2011, 11:05:18 PM »
0
Ok so maybe disciples wont be popular, but I bet disciples and garden tomb will be. 

also, other than heritics, what defense would you all suggest?
This space for rent

Offline JSB23

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 3197
  • Fun while it lasted.
    • -
    • East Central Region
Re: anyone have any good ideas for type 1 multi?
« Reply #12 on: March 29, 2011, 11:17:41 PM »
0
Just play speed  :P
An unanswered question is infinitely better than an unquestioned answer.

Offline crustpope

  • Tournament Host
  • Trade Count: (+27)
  • *****
  • Posts: 3844
  • Time for those Reds to SHINE!
    • -
    • Midwest Region
Re: anyone have any good ideas for type 1 multi?
« Reply #13 on: March 29, 2011, 11:20:36 PM »
0
yeahhhh.  I have before and it has worked out well.  I am just looking for alternatives this year..
This space for rent

Offline Mr.Hiatus

  • Global Moderator
  • Trade Count: (0)
  • *****
  • Posts: 1759
    • -
    • Southeast Region
Re: anyone have any good ideas for type 1 multi?
« Reply #14 on: March 29, 2011, 11:32:45 PM »
0
Well you know typically speaking for type 1 multi, speed/search cards usually win. Make sure to incorporate an offense that can search for your main dominants, silver can now do this, a silver white or silver green deck could be nice. Pair silver with some Provisions/shuffle/search and you have a quick, hard hitting, strong deck. Throw in a fast small and effective defense, heretics don't draw, so Pharisees, or maybe a splash? If your offense is somewhat fast then you want your defense to be somewhat fast too, IMO. If your offense is very fast, then your defense can just be small and strong. Silver/green or white with a splash for set aside draw cards could be effective. Couple ideas right  you can digest.

Offline crustpope

  • Tournament Host
  • Trade Count: (+27)
  • *****
  • Posts: 3844
  • Time for those Reds to SHINE!
    • -
    • Midwest Region
Re: anyone have any good ideas for type 1 multi?
« Reply #15 on: March 29, 2011, 11:40:26 PM »
0
the problem is that Nazzy shuts all that down and the likelihood that nazzy comes out int he first few rounds of a four person multi game is very good so you have to either figure out how to constantly negate nazzy or negate and discard it quickly....which is why I have been leaning toward musicians, but they dont have a lot of powerful enhancements...sooo...yeah...

prophets and priests look like it is just too strong to go against...

What about angels?  have angels gotten strong enough with the latest additions?
This space for rent

Offline Red

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 4791
  • It takes time to build the boat.
    • LFG
    • Southeast Region
Re: anyone have any good ideas for type 1 multi?
« Reply #16 on: March 29, 2011, 11:42:15 PM »
0
Angels/blue. Never play angels alone. At least have Jacob and Jephthah.
Ironman 2016 and 2018 Winner.
3rd T1-2P 2018, 3rd T2-2P 2019
I survived the Flood twice.

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: anyone have any good ideas for type 1 multi?
« Reply #17 on: March 29, 2011, 11:51:31 PM »
0
Angels/Green. Blue is weak, especially in multi.

I still say Old School Speed is the best right now.

Offline Mr.Hiatus

  • Global Moderator
  • Trade Count: (0)
  • *****
  • Posts: 1759
    • -
    • Southeast Region
Re: anyone have any good ideas for type 1 multi?
« Reply #18 on: March 29, 2011, 11:52:32 PM »
0
Yeah angels/prophets is strong, but you're right about Nazareth. I never like having "wasted" spots in my deck, and a search card pr 2 with Nazzy's running rampant is definitely wasted space.

Offline crustpope

  • Tournament Host
  • Trade Count: (+27)
  • *****
  • Posts: 3844
  • Time for those Reds to SHINE!
    • -
    • Midwest Region
Re: anyone have any good ideas for type 1 multi?
« Reply #19 on: March 30, 2011, 01:01:32 AM »
0
I dunno.  I am guessing that most people will only play one or two sites and if it is just nazareth, then you can get by with some site stealing or site discarding cards.  If it is nazzy and CP  you are screwed.

either way, I just built a deck that goes crazy with the draw/search sooo perhaps I should but some site stealers in there too lol
This space for rent

Offline Noah

  • Tournament Host
  • Trade Count: (+5)
  • *****
  • Posts: 672
  • AKA: tripleplayno3
    • -
    • Midwest Region
Re: anyone have any good ideas for type 1 multi?
« Reply #20 on: March 30, 2011, 12:53:46 PM »
0
If there's only one Nazareth in play at a time, you could use the three Teal/Green guys with Benedictus and Habakkuk Stand's Watch.
Filling my Ark since Nats 2016.

Soli Deo Gloria

#CascadeDelendaEst

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: anyone have any good ideas for type 1 multi?
« Reply #21 on: March 30, 2011, 01:08:45 PM »
0
Green has two search cards: Search (that hurts a bit), and Hidden Treasures (also unneeded, especially in multi, play first wins anyway).
Green has four shuffle cards: Two Bears (still wins a battle), ANB (haha?), Habbakuk Stands Watch (that hurts a bit, but not entirely needed), and Plague of Frogs (not affected by Nazzy).

Nazzy doesn't hurt THAT much in multi.

Offline Josh

  • Trade Count: (+46)
  • Hero Member
  • *****
  • Posts: 3187
    • -
    • East Central Region
Re: anyone have any good ideas for type 1 multi?
« Reply #22 on: March 30, 2011, 01:10:31 PM »
0
I dunno.  I am guessing that most people will only play one or two sites and if it is just nazareth, then you can get by with some site stealing or site discarding cards.  If it is nazzy and CP  you are screwed.
There's no point in stealing Nazareth.  It protects all decks from search, not just opponents'.
If creation sings Your praises so will I
If You gave Your life to love them so will I

Offline EmJayBee83

  • Tournament Host
  • Trade Count: (+1)
  • *****
  • Posts: 5486
  • Ha! It's funny because the squirrel gets dead.
    • -
    • East Central Region
    • mjb Games
Re: anyone have any good ideas for type 1 multi?
« Reply #23 on: March 30, 2011, 02:22:43 PM »
+2
I dunno.  I am guessing that most people will only play one or two sites and if it is just nazareth, then you can get by with some site stealing or site discarding cards.  If it is nazzy and CP  you are screwed.
There's no point in stealing Nazareth.  It protects all decks from search, not just opponents'.
If you steal Nazareth, you can push it into battle so your offense can search while cutting everyone else out.

Offline STAMP

  • Tournament Host
  • Trade Count: (+19)
  • *****
  • Posts: 5014
  • Redemption brings Freedom
    • -
    • Northwest Region
Re: anyone have any good ideas for type 1 multi?
« Reply #24 on: March 30, 2011, 02:35:05 PM »
0
I dunno.  I am guessing that most people will only play one or two sites and if it is just nazareth, then you can get by with some site stealing or site discarding cards.  If it is nazzy and CP  you are screwed.
There's no point in stealing Nazareth.  It protects all decks from search, not just opponents'.
If you steal Nazareth, you can push it into battle so your offense can search while cutting everyone else out.

And if you have more than one, just push them all into battle.  ;)
Final ANB errata: Return player to game.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal