Author Topic: Zebulun the Beastly Beast.  (Read 5344 times)

Offline Red Dragon Thorn

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Zebulun the Beastly Beast.
« on: August 18, 2009, 09:43:43 PM »
+1
Cards in deck: 63
Lost Souls: 8
   Lost Soul (Color Guard)
   Lost Soul (deck discard)
   Lost Soul (Female Only)
   Lost Soul (N.T. only)
   Lost Soul (Site Discard)
   Lost Soul (site doubler)
   Lost Soul (site guard)
   Lost Soul (site remove)

Lamb Dominants: 3
   Angel of the Lord
   New Jerusalem
   Son of God

Grim Reaper Dominants: 3
   Burial
   Christian Martyr
   Destruction of Nehushtan

Fortresses: 4
   Kerith Ravine
   Rome
   Solomon's Temple
   Temple of Dagon
   
Red Sites: 5
   Babylon
   Babylon
   Babylon
   Babylon
   Babylon

Green Sites: 1
   Babylonian Banquet Hall

Purple Sites: 1
   Pergamum

Artifacts: 6
   Altar of Ahaz
   Altar of Dagon
   Book of the Covenant
   Golden Calf
   Household Idols
   Lampstand of the Sanctuary

White Covenant Cards: 1
   Confusion of Mind (Pale Green)

Gold Covenant Cards: 1
   I am Healing

Green Covenant Cards: 1
   I am Salvation

Purple Covenant Cards: 1
   Covenant of Palestine

Blue Heroes: 1
   Zebulun

Blue Hero Enhancements: 1
   Journey to Egypt

Crimson Evil Characters: 5
   Ananias
   Fallen Angel
   King Zimri
   Sapphira
   Seven Sons of Sceva

Gray Evil Characters: 6
   Emperor Galba
   Emperor Nero
   Emperor Otho
   Emperor Vitellius
        Emperor Augustus
   Lying Spirit

Multi-Color Evil Enhancements: 6
   Expelling the Jews
   Lurking
   Lying Unto God
   Romans Destroy Jerusalem
   Torment
   Worshipping Demons (Orange)

Crimson Evil Enhancements: 2
   Deceit of Sapphira
   Imitating Evil

Gray Evil Enhancements: 4
   Heavy Taxes
   Men as Gods
   Namaan's Chariot and Horses
   Twice Afflicted

Orange Evil Characters: 2
        Prince of This World
        King of Tyrus

Multi-Color Evil Characters: 1
        The Terrifying Beast



This is the completed version of my Tournament deck for almost the entire season.
The completed decks record in tournament play was 17-3-1
Its non-tournament record was around 21-7 (With 5 of the seven losses coming to the same two people)

Though it may surprise you it only timed out one game (The *-*-1 above) This game was at MN state where it went 4-1-1.

The time out loss was to Tim Maly who managed to discard Zebulun because nobody really understands how Kerith Ravine works (We're still not sure we ruled that right...)

The other loss at MN State was a three turn loss to a well played speed deck, of course you know that you had a bad draw when your opponent 'Hurs' you and the best card in your hand is a Babylon Site....
At NC regionals it went 5-2, its two losses were to very similar Speed decks, both were 3 or 4 turn losses before I drew anything useful...

I was going to play it at nationals and then decided the night before when Gabe and Kevin ripped it apart to play T2-MP instead...

I think the deck could still be fairly effective next year except that all the territory class enhancements could potentially kill Zebby...

Thanks,

RDT

www.covenantgames.com

Offline King Leo

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Re: Zebulun the Beastly Beast.
« Reply #1 on: January 03, 2010, 04:16:45 PM »
0
I would suggest trying to get all the dominants in there.
(Kick Buttoski) "Do it all and then some."

Offline Red Dragon Thorn

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Re: Zebulun the Beastly Beast.
« Reply #2 on: January 03, 2010, 04:37:43 PM »
+2
Typically I would also, However beacuse of the nature of the deck, Harvest time and Guardian are both unneccesary. Additionally I very rarely played Falling Away as I would either hold them out completely or they would already have Guardian. I took it out mid-year. This was built before TexP, I would probably get Mayhem in there Possibly Grapes if I played it again.
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Offline King Leo

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Re: Zebulun the Beastly Beast.
« Reply #3 on: January 03, 2010, 05:08:54 PM »
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ok. I'm new.
(Kick Buttoski) "Do it all and then some."

Warrior_Monk

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Re: Zebulun the Beastly Beast.
« Reply #4 on: January 19, 2010, 04:27:31 PM »
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doesn't RDJ (almost put RDT, haha) kill your own Kerith Ravine?

Offline Professoralstad

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Re: Zebulun the Beastly Beast.
« Reply #5 on: January 19, 2010, 04:34:24 PM »
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doesn't RDJ (almost put RDT, haha) kill your own Kerith Ravine?


Nope.

Quote
Kerith Ravine
Type: Fortress • Brigade: Multicolor • Ability: None • Class: None • Special Ability: Set this Fortress aside. Holder may put one O.T. human Hero in this Site to protect it from harm. Set-aside enhancements work in this Fortress. • Identifiers: None • Verse: I Kings 17:5 • Availability: Kings booster packs (Uncommon)

Quote
Romans Destroy Jerusalem
Type: Evil Enh. • Brigade: Multicolor • Ability: 6 / 0 • Class: None • Special Ability: If used by a Roman, discard all N.T. Heroes and all Fortresses in play, except Rome. Cannot be negated. • Identifiers: None • Verse: Matthew 24:2 • Availability: Rock of Ages (Set 16)



Press 1 for more options.

Offline Deck Metrics

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Re: Zebulun the Beastly Beast.
« Reply #6 on: April 04, 2010, 05:38:50 PM »
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How long is a tournament season?  An entire year or what?

Warrior_Monk

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Re: Zebulun the Beastly Beast.
« Reply #7 on: April 04, 2010, 06:23:48 PM »
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How long is a tournament season?  An entire year or what?
this question belongs in Official Tournaments. it lasts from the end of one nationals to the end of the next. and so on and so forth.

Offline marc

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Re: Zebulun the Beastly Beast.
« Reply #8 on: June 24, 2010, 06:14:38 PM »
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   why wouldn't u include Falling Away? having it allows u to give a Lost Soul just to snatch it. its a one card block even if u could otherwise use ur regular defense. i agree with Harvest Time, though. useless for a turtle deck. quick question. did u try to completely lock out (using characters and enhancements and not sites...you dont have site lock support cards) your opponent or just keep them out till they ran out of offense? i have a turtle deck, but base most of my defense on Site Lock so i can discard my hand with out fear of them breaking through while Zeb walks through. ur deck obviously did well, was just wondering if the goal of the Defense was...
                                                                                                                 thanks
Can't think of something clever to say...sorry if you were expecting inspirational and/or witty...

Offline Red Dragon Thorn

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Re: Zebulun the Beastly Beast.
« Reply #9 on: June 24, 2010, 08:02:30 PM »
0
If you look at the decklist you'll notice that I do actually have a few options for removing access, which was the goal of the defence - Zimri and Otho both fulfill this purpose, and then I have Lying Unto God (Which I can play twice if neccessary) to remove access artifacts.

I don't have falling away because I draw out much slower than any other deck, so chances are that you'll have gotten your Guardian or you Lampstands by then - Additionally late game I have my own Lampstands up so its useless then also, overall I didn't play it enough to warrant a spot.

Additionally even if my site-lock fails, the Characters usually do a good enough job late game to hold out for the win.
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Offline marc

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Re: Zebulun the Beastly Beast.
« Reply #10 on: June 24, 2010, 08:09:55 PM »
0
   didn't put 2+2 together when i saw the discarding ECs. sneaky. kudos on the deck!
Can't think of something clever to say...sorry if you were expecting inspirational and/or witty...

Offline stefferweffer

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Re: Zebulun the Beastly Beast.
« Reply #11 on: July 21, 2010, 05:44:49 PM »
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Can you please explain how this deck works?  I just don't see how Zeb could get many lost souls with cards in your hand.  Is he only facing large ECs?  Why can't he be captured?  And how does your defense survive CBN and all the common "Interrupt the Battle" cards out there now, or even AOCP?

Do you play this like "Heroless", where you wait for everything to be right before making a rescue attempt?

Sorry if I sound dense.  I just don't get how you keep Zebulun available for the whole game, or that the deck relies a great deal on having just the right cards at just the right time, or the opponent not using certain cards.

Warrior_Monk

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Re: Zebulun the Beastly Beast.
« Reply #12 on: July 21, 2010, 06:24:39 PM »
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wow. that's the third necro this post has gone through.

it's played like heroless. except you don't need enhancements. Kerith Revine helps keep Zebby alive. you don't set him down unless you can heal him.

Offline Red Dragon Thorn

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Re: Zebulun the Beastly Beast.
« Reply #13 on: July 21, 2010, 06:42:44 PM »
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The third one was partially my fault since I pointed to it in another thread.

I'll take some time when I'm off work tonight and write a detailed commentary on how I played the deck.
www.covenantgames.com

Offline D-man

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Re: Zebulun the Beastly Beast.
« Reply #14 on: July 21, 2010, 11:52:22 PM »
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Why can't he be captured?
Purple Covenant Cards: 1
Covenant of Palestine
Quote from: REG
Type: Covenant • Brigade: Purple • Ability: 5 / 2 • Special Ability: Use as an enhancement or an Artifact. Return all Heroes in all Lands of Bondage to owners' territories. Capture of Heroes is prevented. Play As: Use as an enhancement or an Artifact. Return all captured Heroes in all Lands of Bondage to owners' territories. Capture of Heroes is prevented.

I think I can speak for RDT here :)

Offline stefferweffer

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Re: Zebulun the Beastly Beast.
« Reply #15 on: July 22, 2010, 09:11:23 AM »
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Why can't he be captured?
Purple Covenant Cards: 1
Covenant of Palestine
Quote from: REG
Type: Covenant • Brigade: Purple • Ability: 5 / 2 • Special Ability: Use as an enhancement or an Artifact. Return all Heroes in all Lands of Bondage to owners' territories. Capture of Heroes is prevented. Play As: Use as an enhancement or an Artifact. Return all captured Heroes in all Lands of Bondage to owners' territories. Capture of Heroes is prevented.

I think I can speak for RDT here :)
Thanks.  I saw that, which made me wonder at what point you start the rescue attempts.  I guess after you have everything else set up and have no cards in your hand?

 


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