Author Topic: Water the Garden  (Read 6831 times)

Offline Mr.Hiatus

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Water the Garden
« on: December 14, 2009, 02:50:08 PM »
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14 lost souls

Dragonraid
New Jerusalem
The Ends of The Earth x2

Holy Grail
Ark of the Covenant
Three Nails x2
Unholy Writ x3
Samaritan Water Jar x3

Jephthah
Mary the Mother of James x2
Salome x3
Martha x2
The Woman at the Well x2
Good Samaritan x2
The Thankful Leper x2
Zaccheus x2
The Generous Widow x2

I Am Justice

I Am Healing
Repentance and Restitution x3
Meeting the Messiah x5

Wall of Protection
House in Bethany
The Garden Tomb x2

SoG
NJ
GoYS
AoTL

The defense was crimson but I am changing it to something else but I am not sure what to change it to yet.

Point of the deck is to get out TGT fast and convert their EC's in territory then attack with TGT. Pretty simple yet it is fast and very sturdy. Yeah demons might slow it down but my 3 Nails should work against them and I think they will be putting down Seven Sons and I will convert them.

Offline Minister Polarius

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Re: Water the Garden
« Reply #1 on: December 14, 2009, 02:57:39 PM »
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Why not just make a 50 card TGT deck?
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline 3-Liner And Bags Of Chips

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Re: Water the Garden
« Reply #2 on: December 14, 2009, 02:58:34 PM »
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You should throw in Ahimaaz too to help with I am Patience
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Offline Red Dragon Thorn

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Re: Water the Garden
« Reply #3 on: December 14, 2009, 02:58:56 PM »
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Where's 'The Magi' to search out your Samaritan Water Jars? There's nothing worse than having 3 SWJ's dropped on you in the first 3-4 turns of the game.
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Offline Red

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Re: Water the Garden
« Reply #4 on: December 14, 2009, 03:00:07 PM »
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Why not just make a 50 card TGT deck?
This is a T2 deck polarius i figured that out.
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Offline Minister Polarius

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Re: Water the Garden
« Reply #5 on: December 14, 2009, 03:01:26 PM »
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Ah, I didn't realize that. I just saw 14 Souls and a lot of x2. Usually T2 decklists are like

14 LS

Blah blah x5
Yadda yadda x5
This x5
That x5
The other x5
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Red Dragon Thorn

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Re: Water the Garden
« Reply #6 on: December 14, 2009, 03:02:44 PM »
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Also, it seems like Susanna wouldn't be a half-bad idea, to get you to important cards quicker.
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Offline Red

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Re: Water the Garden
« Reply #7 on: December 14, 2009, 03:04:32 PM »
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Yeah Pol Tyler is like T2 only.
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Offline Mr.Hiatus

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Re: Water the Garden
« Reply #8 on: December 14, 2009, 03:07:39 PM »
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Quote
Where's 'The Magi' to search out your Samaritan Water Jars? There's nothing worse than having 3 SWJ's dropped on you in the first 3-4 turns of the game.
I was gonna do John and The Magi and ET with reach/AoC but went all gold with 100 cards instead. It does draw and I usually get out SWJ on opening hand or turn behind it. If it did not draw and was not 100 cards purple would be in there. Heck I might do it still but this is the version I like so far. And I just like the majority gold so far if I did Susanna I would do "He is Risen" and then the deck gets bigger.

Offline Red Dragon Thorn

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Re: Water the Garden
« Reply #9 on: December 14, 2009, 03:08:34 PM »
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Ok, yeah, I guess I can see the logic there, I've got a similar deck which I did work the purple into.
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Offline hi123

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Re: Water the Garden
« Reply #10 on: February 01, 2010, 02:42:57 PM »
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14 lost souls

Dragonraid
New Jerusalem
The Ends of The Earth x2

Holy Grail
Ark of the Covenant
Three Nails x2
Unholy Writ x3
Samaritan Water Jar x3

Jephthah
Mary the Mother of James x2
Salome x3
Martha x2
The Woman at the Well x2
Good Samaritan x2
The Thankful Leper x2
Zaccheus x2
The Generous Widow x2

I Am Justice

I Am Healing
Repentance and Restitution x3
Meeting the Messiah x5

Wall of Protection
House in Bethany
The Garden Tomb x2

SoG
NJ
GoYS
AoTL

The defense was crimson but I am changing it to something else but I am not sure what to change it to yet.

Point of the deck is to get out TGT fast and convert their EC's in territory then attack with TGT. Pretty simple yet it is fast and very sturdy. Yeah demons might slow it down but my 3 Nails should work against them and I think they will be putting down Seven Sons and I will convert them.

UGH, You have fallen too, to TGT!!!So So SO SAD
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Offline Mr.Hiatus

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Re: Water the Garden
« Reply #11 on: February 01, 2010, 11:45:17 PM »
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I make a deck every few day, each one having a different strategy on offense.

Offline lightningninja

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Re: Water the Garden
« Reply #12 on: February 01, 2010, 11:48:47 PM »
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Cool deck idea. I must say that Susanna splash with He is Risenx5 might be very effective... when you really pile on the NT females He is Risen becomes extremely powerful. Also, there is no protection fort against set aside.
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Offline Mr.Hiatus

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Re: Water the Garden
« Reply #13 on: February 01, 2010, 11:54:37 PM »
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Yeah Susanna and He Is Risen times however many might be a nice addition, but it's 100 cards. It set asides your guys and attacks really quick so adding in the extra white would mean adding in the extra defense making it well over 105 let alone 100.

Offline lightningninja

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Re: Water the Garden
« Reply #14 on: February 02, 2010, 12:00:54 AM »
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Well you already have 5 white heroes. You could only need about 2 Susanna and He is Risen would be a nice addition... it might already be worth considering.

Take Out:
Salomex1 (You already have enough searching for TGT)
Zacheusx2 (You'll see why in the addition part)
I am Healing
Wall of Protection (I just never find use for this...)
I am Justice (I see the strategy here but I think it's just gonna slow you down too much)
Meeting the Messiah (four is enough I think, and lots of protection forts protect against conversion)
Repentence and Restitution (2 will be enough, overall He is Risen is a better battle winner for this deck)

Put In:
Susannax2
Joseph of Arimatheax2 (I think this would help out the white and still search for TGT)
He Is Risenx4

Well those are my comments. Take them or leave them. Or ask questions about them.  ;)
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Offline Professoralstad

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Re: Water the Garden
« Reply #15 on: February 02, 2010, 08:14:05 AM »
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Wall of Protection (I just never find use for this...)

I don't know if I'll ever actually use a TGT deck, but there is absolutely no way that I would use one without WoP. All they need is someone who can band to either Mary or Salome, and their offense becomes your offense.
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Offline Master KChief

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Re: Water the Garden
« Reply #16 on: February 02, 2010, 10:35:52 AM »
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i think maybe the best tech is just to splash the tgt ladies yourself, and use them off your opponents tgt.
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Offline Professoralstad

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Re: Water the Garden
« Reply #17 on: February 02, 2010, 11:50:12 AM »
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i think maybe the best tech is just to splash the tgt ladies yourself, and use them off your opponents tgt.

I agree. Tim Maly did that very thing at our Regionals last year, and beat all of his TGT-playing opponents (or maybe he lost one--I can't remember). However, banding characters are useful for many things, and are widely used. I just wouldn't want the extra possibility of them banding to my TGTers available, not to mention Wall stops them from using my defenders.
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Offline Minister Polarius

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Re: Water the Garden
« Reply #18 on: February 03, 2010, 04:18:50 AM »
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I look forward to Peter and John being in the same Brigade, possibly the same Brigade as Joanna.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Professoralstad

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Re: Water the Garden
« Reply #19 on: February 03, 2010, 09:58:27 AM »
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I look forward to Peter and John being in the same Brigade, possibly the same Brigade as Joanna.

Except Peter's ability will most likely be a counter to one of the current best ways to get around TGT, given what Jesus told him...I'm really hoping that using TGT becomes a strategy in the next set, not a 10 card offense.
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Offline Crashfach2002

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Re: Water the Garden
« Reply #20 on: February 03, 2010, 02:47:44 PM »
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I'm really hoping that using TGT becomes a strategy in the next set, not a 10 card offense.

True that!  I would like to see TGT "punished" (for lack of a better word) enough that you have to whole-heartedly play it and not just splash it in for effect.  Of course, your never going to be able to get rid of the splasing, but at least a way to limit it's power without using an entire brigade to back it up!

 


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