Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Complete Decks => Topic started by: acree3 on November 15, 2009, 07:31:37 PM
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Could somewon post wining teams decks.
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teams really isn't offical so to speak but there are several ways to make team decks successful. Unfortunatly, I am working on one right now with my bud, but we have nobody to test it with
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TEAMS has been official since Rob added it this fall. And I agree that posting winning decks would be a great idea. Sir Nobody is the person I always think of when it comes to posting winning decks. Are you planning on adding that category to your site Tim?
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it is official then. Sweet
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Does any won have teams decks they are willing to share?
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Does any won have teams decks they are willing to share?
Why?
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I agree that we need to see some examples of winning team decks, or at least have more people comment on the ones that are submitted. I submitted my idea (in Type 1 because there is not a team category) and have received little to no feedback.
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Okay, I'll post mine but I'm warning ya, its scaaaary.
Mine:
Cards in deck: 119
Lost Souls: 16
Lost Soul (anti-burial)
Lost Soul (anti-burial)
Lost Soul (Female Only)
Lost Soul (Female Only)
Lost Soul (N.T. only)
Lost Soul (N.T. only)
Lost Soul (Protector)
Lost Soul (Protector)
Lost Soul (revealer)
Lost Soul (revealer)
Lost Soul (Site Discard)
Lost Soul (Site Discard)
Lost Soul (Speed Bump)
Lost Soul (Speed Bump)
Lost Soul (Wanderer)
Lost Soul (Wanderer)
Grim Reaper Dominants: 4
Burial
Christian Martyr
Destruction of Nehushtan
Falling Away
Fortresses: 5
Pharoah's Throne Room
Pharoah's Throne Room
Storehouse
Storehouse
Wall of Protection
Gold Sites: 7
Egypt
Egypt
Egypt
Egypt
Egypt
Egypt
Egypt
Blue Sites: 6
Pharaoh's Prison
Pharaoh's Prison
Pharaoh's Prison
Pharaoh's Prison
Pharaoh's Prison
Pharaoh's Prison
Artifacts: 12
Asherah Pole
Asherah Pole
Burial Shroud
Burial Shroud
Golden Calf
Golden Calf
Household Idols
Household Idols
The Bronze Laver
The Bronze Laver
Unholy Writ
Unholy Writ
White Covenant Cards: 4
Go Into Captivity (Crimson)
Go Into Captivity (Crimson)
Unknown Nation (Yellow)
Unknown Nation (Yellow)
Gold Evil Characters: 24
Egyptian Archer
Egyptian Archer
Egyptian Charioteers
Egyptian Charioteers
Egyptian Warden
Egyptian Warden
Egyptian Wise Men
Egyptian Wise Men
Huge Egyptian
Huge Egyptian
Jannes
Jannes
King of Tyrus
King of Tyrus
King Shishak
King Shishak
King So
King So
Panic Demon (1)
Panic Demon (1)
Potiphar
Potiphar
Potiphar's Wife
Potiphar's Wife
Multi-Color Evil Enhancements: 3
Lurking
Lying Unto God
Torment
Gold Evil Enhancements: 38
Besieging the City
Besieging the City
Building Egypt
Building Egypt
Denial of Christ
Denial of Christ
Egyptian Spear
Egyptian Spear
Enslaved by Egypt
Enslaved by Egypt
Evil Spirit
Evil Spirit
Failed Objective
Failed Objective
Lies
Lies
Mask of Fear
Mask of Fear
Moses kills Egyptian
Moses kills Egyptian
Pagan Sacrifices
Pagan Sacrifices
Rizpah's Sackcloth
Rizpah's Sackcloth
Ruthless
Ruthless
Spreading Mildew
Spreading Mildew
Swift Horses
Swift Horses
Take as a Slave
Take as a Slave
Temptation
Temptation
Troops Discharged
Troops Discharged
Wonders Forgotten
Wonders Forgotten
Now this IS pre TEXP and even PRE ROA, so it would be different, EG herod's dungeon abuse, Hplaces abuse, etc. My partner used the basic defenseless deck with CBN combos out the wazoo. If you'd like I can bring it into the modern age.
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How well did your team decks do? I'm still trying to figure out if it is better to have 2 very similiar decks or 1 offense, 1 defense decks.
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I'm still trying to figure out if it is better to have 2 very similiar decks or 1 offense, 1 defense decks.
Which is exactly that way we want TEAMS to be. We don't want there to be an obvious answer to that. As long as both are viable, there are more deck possibilities and less redundancy. We don't want this to turn into T1-mp do we?
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How well did your team decks do? I'm still trying to figure out if it is better to have 2 very similiar decks or 1 offense, 1 defense decks.
They did perty good. No where near placing but it was fun, with all the new trix that TEXP gave gold though it should be even more viable.
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I'm still trying to figure out if it is better to have 2 very similiar decks or 1 offense, 1 defense decks.
Which is exactly that way we want TEAMS to be. We don't want there to be an obvious answer to that. As long as both are viable, there are more deck possibilities and less redundancy.
Just play two speed decks, at least one of which is Garden Tomb based. Add a few splash defenders and a couple of artifact RA stoppers. Basically, TEAMs can be summed up as T1-MP squared. Haven't lost with that combination yet.
We don't want this to turn into T1-mp do we?
Too late. ;)
Posted primarily to tweak Prof Underwood. Although I think the dual speed deck idea will win a lot more games than it will lose.
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Dual speed Decks are 1 for 2 in Ohio. and they only won the one game by getting lucky. Soo, I would say that Defense reigns supreme in Ohio.
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Was one of the two speed decks Garden Tomb based? If not, that is your problem right there.
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It would not have made a difference because when you have one very heavy defense deck (actually both decks had significant defense based on the same brigades) Garden Tomb ignore doesn't kick in, at least it never would have in any of the games that I played in.
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I'm sorry, I should have included :) ;) :D ;D :D :) ;) :D ;D on my posts.