I started the base of the deck with hero and enhancement selection. In multiplayer, it is ideal to be capable of rescuing every single turn because games are so short from a turn perspective. Because of this, I stuffed my deck full of 14 heroes, which equates to 28% of my deck. Statistically, I should be drawing at least 3 on my opening draw (after factoring out last souls).
The first heroes I put into my deck were Jacob, Simeon, and Captain. The classic captain band is still incredibly effective in multiplayer, where so many players rely on cards such as Uzzah, Sabbath Breaker, or King Zimri for quick autoblock combos. My warriors Captain stops all these chump blocks.
I next worked in the Hur + Gifts combo. Even without supports, it's still the best drawing combo in the game and generate me souls really easily. I wanted to deck out, and Hur could do it.
The next hero to enter the deck was Ethiopian Treasurer. In order to increase his ability to play first, I also added Claudia, who can either band to ET to gain access to blue play first, or Simeon and, by extension, Captain of the host. In order to support this banding combo, I added Reach, Book of Hozai, and Authority of Christ. I always want to draw more, and Authority of Christ is still the best enhancement in the game, so I couldn't pass up the potential.
Finally, I needed to get a couple ways to draw even if I don't get ET early to play first. Obviously, the best way to do this is by incorporating the Feast Enhancements. Since I was already playing on brigade with a few of them, I decided to add 3 teal base characters to increase the chances of being able to play them as soon as I could. I chose Josh the HP and Phinehas because I could easily toss in Zeal to make a quick CBN combo rescue. Priests of Christ made the cut in order to provide trolling potential to create situations where players must either not block me and rescue a soul or block me and let me grab a Good dominant from my deck.
The final addition was the TGT ladies and John. I had been working to add them throughout the deck building process. He is Risen is the second best enhancement in the game, and Words of Encouragement gives my deck some more speed potential. Combined with access to First Fruits and the ignore powers of TGT (which are notable enhanced in multiplayer due to the lack of defense), the TGT ladies are multiplayer stars. John is notable because he also has access to AocP.
There are 3 notable cards that didn't make the cut:
1) The Strong Angel
2) Maharai
3) Salome
The Strong Angel is the hero I most wanted to get in the deck. Unfortunately, I built the deck last minute, and didn't find one in my card box, which by Saturday, was incredibly disorganized. I probably would have taken out Priests of Christ to add The Strong Angel, but I can't say for sure.
Maharai is notable for his ability to band to Claudia to play Words of Enouragement off of ET. He also creates access to Love at First Sight off of Jacob. Unfortunatley, the deck was already pretty big, and his contributions were pretty much duplicated by virtually every other hero in the deck.
Salome is notable for being a TGT hero. Ultimately, her absence was decided by the fact that I have no room for her. She would be a cool hero to have, but I couldn't find anything to cut out that would be less effective than her. While John is a possible subtraction, I decided I wanted as much access to AocP in the deck as I could.