Now that this deck is done for the tournament season (unless someone at Nats borrows it for 2P, which people are more than welcome to do, btw--I hold Westy responsible for getting it back to me), I decided I would post it. I did suggest a couple of tweaks that Westy could have used if he wanted, but I'll let him comment as to whether or not he actually did. This deck has had quite a run the past three weeks since MN State, with 5 full wins, 1 timeout win, 1 tie, and 1 timeout loss in T2 MP, and 3 wins and a tie in T2-2P. I almost wish I got to experience more of the success personally (MN State was the only tournament I used it), but a shout out goes out to Josh Knitt (T2-2P, MW Regs), Nathan Voigt (T2-MP, MW Regs) and Andrew Wester (T2-MP, Nats) for utilizing their Redemption Skillz to take the deck on it's whirlwind tour.
Cards in Deck: 100
26/37/37
Lost Souls: 16
Shame x2
Female x2
Wanderer x2
Fool x2
Resurrection x2
Thorns x2
Revealer x2
Hopper x2
Sites: 3
Golgotha
CP
Naz
Artifacts: 7
Gifts
Decree x2
Writ
Lampstand
HHI
Laver
Good Doms: 5
SoG
NJ
Grapes
AotL
GoYS
Good Forts: 2
Wall of Protection
Herod's Temple
Heroes: 15/16
Cherubim x2
TSA (Wa) x2
Attending Angel x2
Angel of Warning x2
Legion of Angels x2
Gabriel x2
Michael (AW)
Captain (Wa)
Gathering Angel
Angel at Bethesda*
GEs: 15/14
In the Clouds x2
Wheel Within a Wheel x2
Angelic News x2
Overwheliming Presence x2
Angelic Guidance x2
Striking Herod x3
Striking Herod*
Angel's Sword
Evil Doms: 7
Strife
Mayhem
DoN
FA
CM
Burial
Vain Philosophy
Evil Forts: 1
High Priest Palace
Curses: 2
Cap. Ark x2
ECs: 12
Foreign Wives
Sabbath Breaker x2
Proud Pharisee x4
Pharisees x2
The Entrapping Pharisee
Scribe x2
Idle Gossip x4
Sorrow of Mary x4
Pretension x3
Gold Shield
Balaam's Disobedience
Scattered
*Angel at Bethesda was used at MN State and T2-2P at MW Regionals. For T2-MP at MW Regionals and Nats, it was replaced by the additional Striking Herod.
The idea of the deck is to be fast, with an offense (Angels) that most T2 MP defenses (Pharisees) struggle against. The other key strategy is to always know what you are getting into, with VP, Sorrow x4, and Angelic Guidance x2 (and recurrable). Darius' Decree is a key artifact, as my Idle Gossips make attacking Heroes fight a big Angel (preferably Gabe or Legion) and unable to play enhancements. In the Clouds is there in case Decree isn't active. The rest is pretty standard silver, with Gabriel being the main offensive speed engine (and his recur of Angelic News allows you to draw after battle, avoiding Foreign Wives).
In the two games I played with it, I rarely had to make an attack that I wasn't confident I could win. There is a lot of searching, but Naz is still there because it has even more drawing. I'll let Westy, Nathan or Josh comment on any of the strengths/weaknesses they found, but in the games I played, I always seemed to be very well prepared. The one change I suggested Westy could make (not sure if he did) was to add in Gates of Hell and Angel at Tomb, to retrieve an underdecked SoG.