Author Topic: T2 defense  (Read 5053 times)

Offline Mr.Hiatus

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T2 defense
« on: April 09, 2009, 12:10:02 AM »
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4 Babylon
1 Lions Den
( Just what I had just using red sites)
2 Hormah
2 Pergamum
2 Dragonraid (i know Pergamum but I will take my chances)

3 Unholy Writ
1 Household Idols
Golden Calf
Altar of Incense (for my offense)

CM
Burial
DoN

2 Raider's Camp
1 High Priest's Palace
2 Headquarters at Riblah

1 Babylonian Forces
1 Nergalsharezer
1 Judas Iscariot
2 Arioch
2 King Zimri
2 Ashpenaz
2 Archers of Kedar
2 King Shallum
2 Nebushasban

2 Go Into Captivity
2 Christian Suing Another
3 Head of Gold
3 Carried into Exile
4 Swift Horses

Strategy: I know a lot of capture but the offense has Zaccheus in it at all times to get out my High Priests Palace so I can always have a Writ active and a RCamp so I can capture early before they get their interrupts. Now even if they are using Blue Tasselsx2 (which I have not seen) so far then I still block by my SA's on my EC's. Also my offense can lock you out ( Zaccheus/Vengeance of Eternal Fire) so I am not worried to much about can not be captured. But I do worry enough that I switched in 2 Christian Suing Another (which can be swapped in and out for 2of something else). Now the strategy. Get HPPalace/RC out. Writ and Go into Captivity are always active and a Z temple is in the offense so Altar can be up for my ignores/offense. So with writs/HHI/golden calf your stuff usually is slowed down or hurt. Now I block with someone play a capture and stick you in RC. So with writs/RC full even if I can not block my arts will get you. If you can not be taken prisoner or something I release RC. Now the sites also hold you off as well. Pretty much this defense does not give up anything. It sets up fast and easy and once it's out...it's out. Now a lot of people say no sites with a capture defense! That will never work! Well if you know what you're doing and play it right, then you will lockout your opponent or at least stall them, and then have RC filled up as a back up as well as an active writ up at all time. Then with the SA's on my EC's I can just block with them without any enhs.
So tell me anything I missed or should add. I did not want to post the offense because I found a very strong new combo that has yet to been played. And it just happens to work very well with my defense. But I can say the deck is 105 cards with sites heavy forts and 6 arts. So swtiching cards/adding is hard to do so please give valuable advice.
Hope you enjoy or learn something new.
P.S. to top players-be ready for these defenses at top tournaments!

Offline Prof Underwood

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Re: T2 defense
« Reply #1 on: April 09, 2009, 01:41:06 AM »
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Just remember that neither UW nor GiC will send them to RC :(

Offline Gabe

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Re: T2 defense
« Reply #2 on: April 09, 2009, 08:33:30 AM »
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You're far better at T2 than I am so take this advice lightly.

Unknown Nation could benefit your defense. 

I'm surprised by your lack of Artifact removal.  Captured Ark and/or LuG seem necessary in a capture defense to ensure you can get around Blue Tassels.

I would probably use 2 Nerg and only one of most of the other unique characters.  King Mer-Bal can play Carried into Exile when he enters battle but he's missing from your list of characters.  More Archers could be nice too.  Also Carried Into Exile cannot be negated on Nebuzaradan when you have Babylon in play.
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Offline EmJayBee83

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Re: T2 defense
« Reply #3 on: April 09, 2009, 08:49:49 AM »
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+1 Gabe

I would add that I'm not sure why you have two of Arioch. To be completely honest, one of Arioch is probably one more than you will ever find useful.

I assume the two Pergamum are in your deck to give you site access when your opponent has Pergamum occupied.  That is a very nice strategy.

Offline Mr.Hiatus

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Re: T2 defense
« Reply #4 on: April 09, 2009, 05:30:08 PM »
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Gabe I put a lot of thought about LuG but honestly I have no room. Creating a 105 card deck with 11 sites is very hard to do. So it is either straight capture and hope they don't have Blue Tassels. If they do DoN it and hope they don't have another. I do not have Mer-Bal in there because I think I could not find him to be honest. I will look again and add him he should be in there. 2 Nerg is good but I only have one =(. So what you said I thought of but didn't really have it. More archers could be ok but crimson kills itself and I like to keep my EC's and they are not Babylon. Nebuzaradan is not in there for now but I might add him. I had him aside while I made it but chose other EC's over him.
Prof-I know about writ/captivity.
I will defintaly use one Arioch, he is a block most of the time. 2 of him is because that is just how I play, 2's of characters pretty much. And yes Pergamum is there for that reason, and if they are using site colors that I use on my offense I do not need my DR's.

Offline EmJayBee83

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Re: T2 defense
« Reply #5 on: April 09, 2009, 07:24:16 PM »
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I will defintaly use one Arioch, he is a block most of the time.

Just to clarify on my Arioch comment...

He's only a block if your opponent doesn't have a prophet in play. When I used a Babylonian defense, I played maybe one game (out of a dozen or so) where my opponent didn't have any prophets in play. (For example, the T2 Offense--that you posted separately--has 8 prophets in it.) To add insult to injury, if your opponent has a prophet in his land of bondage, that counts towards having an opponent in play. You cannot, however, discard a male human you have captured to fulfill Arioch's SA, so you lose a character for every free block in addition to probably losing Arioch.

Offline Mr.Hiatus

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Re: T2 defense
« Reply #6 on: April 09, 2009, 11:40:08 PM »
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Wait. Prophets are mostly green with some random ones in teal and other spread out ones. So unless I play green chances are I will not see a prophet. Also he is a Babylonian WC. That means Swift Horses is going on him so if they do have prophets it's not like he can not be used. And I was always under the impression that a lost soul is not classified under a civilization or prophet/priest. For ex. if you capture a Miriam and she was the only prophet then Arioch's SA now works because she is a lost soul, not Miriam who is a prophet.

Offline TheraxC

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Re: T2 defense
« Reply #7 on: April 10, 2009, 12:09:51 AM »
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I don't know how this will do against Teal Z-temple
the captures will become dead cards when they get the temple out
disclamer - all comment only apply to type 2 unless otherwise noted

Offline Gabe

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Re: T2 defense
« Reply #8 on: April 10, 2009, 12:14:36 AM »
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Every brigade has prophets and most have some pretty good ones that see plenty of play (Captain, King David, Jacob, Moses, etc).

Captured characters keep their identifiers.  If you captured Miriam there would still be a prophet in play.
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Offline EmJayBee83

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Re: T2 defense
« Reply #9 on: April 10, 2009, 01:33:46 AM »
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I'm not arguing for or against Arioch in this defense because you seem content. All I was saying is Arioch was part of my T2 Babylonian defense for a good chunk of time, and I rarely got to use his SA. If you check out the National winning decks at WildCard, you'll see a lot a prophets hanging around in those decks.

I think the lack of artifact trashers--for the reason Gabe pointed out--is going to hurt this deck a lot more than whether or not you keep one Arioch or two. (Although Gabe is wrong about one thing, IMO. If you are looking for an artifact discarding enhancement, you would want to use Destructive Decay in this deck as opposed to LuG.)
« Last Edit: April 10, 2009, 08:51:04 AM by EmJayBee83 »

Offline Mr.Hiatus

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Re: T2 defense
« Reply #10 on: April 10, 2009, 11:39:48 AM »
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I like LuG over Destructive. But I was not sure about captured characters retain their "type". But I learned something so that's good. And I know about Moses and them. I did forget about Jacob thought...maybe I will take out Arioch.

 


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