Ha, thanks for the creds, even though they're tiny. Mono red has been on a "to do list" in my head for awhile now, and I like the build you've got going so far. A few things I would change though:
1. I don't think Wages really fits in the defense. It only gets Chronicles, DoU, Delivered, Uzzah, and I guess Jehu. The first three are good, but I don't think you're really ever going to want to get Uzzah with it and it would rarely make sense to get Jehu, so I think that slot could be used for another utility card, like Coliseum or Sheol, or maybe an extra battle winner.
2. I'm a big fan of U&T, but I'm not sure you really need it in this deck. With only one high priest and no way to tutor him outside of IAC and Winds, it's kinda situational and ideally what's in their hand shouldn't really matter since there won't be a whole lot of variety in your attacks. Sure, it's nice to see when they have Scattered, but since you're also not running Bravery, then Coliseum is going to be a better card anyway.
3. Since your go-to Hero should be David in pretty much all circumstances (hence why I assume you have Throne in the deck), I think the best spot for Benaiah is the Reserve. First turn David to Benaiah from Reserve is pretty good. Perhaps you could switch Benaiah with Book of the Covenant, since having Book in the deck is nice for first turn Delivered off an EC in case you draw it without Foreign Wives.
4. As far as soul-gen options go, Captured Kinsmen is probably the best since there's no searching involved so it works around Sheol, but that obviously negates most of your weapons so Majestic Heavens is also a good option since you have Reverence and Awe to search for it, and then you could find a slot in Reserve for Hopper, maybe Oath of Purity (as much as I hate to say it) or Eternal Covenant.
5. While it can be really good, I think the ubiquity of "interrupt the battle" makes it significantly less consistent. I think Flying Scroll is a better option since it gives another Endless target, helps with characters that ruin your fun, and can also be grabbed with Profane Daughters for a sneaky block/hand snipe. Another option is to take out Charms for Hopper instead of one of the covenants I suggested above.
There are certainly a lot more options for mono red then there used to be, so my suggestions might just be coming from a different playstyle, but it's at least some stuff to think about and test.