My notes on the deck:
Spiritual Warfare is one per deck since it is multi-color.
Since you don't have much drawing or any searching, Falling Away seems like it wouldn't be much help. On the other hand, since you aren't attacking until very late in the game, GoyS would make sense (especially if you were playing this in a tournament and had to worry about timing out).
Since you have a protect Fort for your Egyptians, why not add in AoC Promo to help clear their defense out at the end, and then use the Captain band?
Wonders Forgotten and Evil Spirit should be in any Gold defense.
You shouldn't need Angel in the Path and Mahari--Tribal Elder/Jacob/Captain is typically enough, especially if you added in AoCP and took out most of their defense before starting up the banding attacks. Adding a Holy Grail to take care of Twelve Fingered Giant would be good though.
Lastly, as long as its 100, you might as well make it 105 and add in some extra Artifacts that could help you--my suggestions would be:
Golden Calf x2
Asherah Pole x2
Captured Ark