This deck didn't do anything hugely significant but I thought it was interesting enough post
"The Magic of Love"
56 - Luke/Magicians
LS - 8:
Shuffler
NT shuffler
Can't be prevented
Female
2-Liner
Shut Door
Revealer
Hopper
Dominants - 9:
SoG
NJ
AotL
Grapes
Mayhem
CM
Burial
FA
DoN
Arts - 6:
SWJ
Master's Table
Charms
DD
UW
Holy Grail
Forts - 1:
House at Bethany
Heroes - 7:
Martha
Lazarus
Good Samaritan
Thankful Leper
Woman at the Well
Watchful servant
Sower
GE - 7:
Fishers of Men
Faith as a Mustard Seed
Kindness
Convincing Miracle
Meeting the Messiah
Furnace of God's Wrath
Repentance and Restitution
ECs - 7:
King Manasseh
Astrologers
Enchanter
Balaam
User of Curious Arts
Chaldeans
Damsel
EEs - 9:
Magicians Snakes
2K Horses
Divination
DoU
Forgotten History
Nebby's Pride
Infectious Disease
Stocks
Achan's Sin
Curses - 1:
Unsuccessful
Sites - 1:
Ends of the Earth
Analysis:Offense Pros:
The offense does wonders against the 5-8 card defenses of most disciples decks
Watchful Servant + Faith as a Mustard Seed is pretty much a guaranteed win once your opponent decks out
Unexpected; so no common counters
Master's Table makes (most) demons a non-issue
Flexible
Low characters = initiative
Offense Cons:
Too slow to overcome a bad draw
Can be overly reliant on specific cards (Master's Table, Faith as a Mustard Seed, Watchful Servant)
Speeding up your opponent's draw can be very, very dangerous
KoT/Red Dragon/Prince can lock you out
Only one interrupt
Offense summary:
The offense should be pretty self explanatory, convert all of their characters, use Master's Table to kill all of their demons. If they deck out go in with Watchful Servant. Lazarus/Good Samaritan can recur enhancements, Women at the Well can create Souls and targets for Master's Table and Thankful Leper can undo burial.
Defense Pros:
Auto blocker characters
Recurable Unsuccessful
Magic Charms
Speeds up Drawing
Multiple interrupts
Defense cons:
TGT can be problematic
No CBN cards
Too many enhancements
Some initiative problems
Defense Summary:
I don't really know what to say about this defense except it worked. Manasseh + 2K horses helps with drawing and initiative, Balaam's prevent ability is awesome with Magician's Snakes, infectious disease is effectively a remove from the game and Unsuccessful can negate interrupts and negates.
Overall:This deck has potential but it needs to be played near perfectly. The slow offense and touchy defense leave little room for error in playing and even then you're reliant on getting at least a semi-decent draw.
Record:
Fun/Ironman games: 12-3
Tournament: 6-4 (should have been 7-3 but I made a ridiculous mistake
)
Total: 18-7 (EDIT: fixed my math
)
Thanks for Reading!