Though it never got close to being "teh uber Natz deck", a couple of people complimented me on it and the RLK hated it :p. I just wanted to share with ya all:
Multi-Killer:
Cards in deck: 63
Lost Souls: 8
Lost Soul (*/4)
Lost Soul (Color Guard)
Lost Soul (deck discard)
Lost Soul (Female Only)
Lost Soul (Site Discard)
Lost Soul (site doubler)
Lost Soul (site guard)
Lost Soul (site remove)
Lamb Dominants: 3
Angel of the Lord
New Jerusalem
Son of God
Grim Reaper Dominants: 2
Christian Martyr
Destruction of Nehushtan
Fortresses: 3
Judge's Seat
Storehouse
Stronghold in the Desert
Red Sites: 4
Babylon
Babylon
Babylon
Lion's Den
Green Sites: 2
Babylonian Banquet Hall
Samaria
Blue Sites: 1
Hormah
Purple Sites: 1
Pergamum
White Covenant Cards: 2
Confusion of Mind (Pale Green)
Rain Becomes Dust (Gray)
Red Covenant Cards: 1
I am Creator
Blue Covenant Cards: 1
Covenant of Noah
Red Heroes: 3
Adino
Amasai the Raider
Barak
Gold Heroes: 5
Deborah
Ehud
Elon
Ibzan
Othniel
Multi-Color Hero Enhancements: 1
The Lord Fights for You (red/gold)
Red Hero Enhancements: 3
Adino's Spear
David's Mighty Men
Freedom!
Gold Hero Enhancements: 5
A New Creation
Ehud's Dagger
Samson's Sacrifice
Shibboleth
Sword against Sword
Brown Evil Characters: 9
Complainers
Covenant Breakers
Haman
King Omri
King Zedekiah
Persian Presidents
The Jeering Youths
Uzzah
Zeresh
Brown Evil Enhancements: 9
Desolate Gateways
Dungeon of Malchiah
Korah's Rebellion
Lacking Sleep
Land Purchase
Stiff-Necked
Taking Naboth's Vineyard
Threatened Lives
Zeresh Advises Haman
The record of this deck was:
2 loses (one of which was an extremely bad draw (SOG/NJ was the last cards during the game))
2 loses due to time out (usually 4-3)
1 tie (4-4)
2 wins
I have the actual points somewhere but can't find them.
Anyways, the point of this deck was to use judges seat/Stronghold/TLFFY to annihilate their defense while the site lock aspect prevents them from winning. Once their defense is gone, I walk in for the win. I have two 4/4 judges so that when they CM the first one, the second one can take their place. A bonus strategy that I used (which always got odd looks from until it was too late
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) was to put Lacking Sleep on one of my 4/4 judges. They didn't realize until later that LS would knock them down to 1/1 and when placed in the seat, kills almost all evil characters ever made. Also, I used Zeresh Advises Haman to it's full potential a couple of times when I faced people using three offensive brigades. In one of the games I lost, I was one turn away from nuking their offense with it (they had seven heroes out and one of them happened to be Paul (which means all seven colors were out
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)). The rest should be self explanatory.
I would like to give props to Ken for the most memorial game I played at Nats in T1-2P. His deck happened to be the eck that killed ALL of my strategies. He used a single color defense and had a few site-stealing cards (which included Joshua promo). The game, for me, was exciting for the fact that I always had to keep my guard up. The game timed out with a 4-4 tie but it was still a blast.
The game after that, though, tested my offense without fortresses. I played against a roman defense and they played RDJ while both fortresses were out. I was swetting because I knew I could win one or two but wasn't sure if I could pull it off. Luckily I did and so my very last game was a win
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.
Thanks for all who were at Nats for having a fun time while playing me (besides the RLK who was quite annoyed that I killed all of his heroes/COF and JS/TLFFY his defense while never making a rescue attempt).
God Bless