Though it never got close to being "teh uber Natz deck", a couple of people complimented me on it and the RLK hated it :p. I just wanted to share with ya all:
Multi-Killer:
Cards in deck: 63
Lost Souls: 8
Lost Soul (*/4)
Lost Soul (Color Guard)
Lost Soul (deck discard)
Lost Soul (Female Only)
Lost Soul (Site Discard)
Lost Soul (site doubler)
Lost Soul (site guard)
Lost Soul (site remove)
Lamb Dominants: 3
Angel of the Lord
New Jerusalem
Son of God
Grim Reaper Dominants: 2
Christian Martyr
Destruction of Nehushtan
Fortresses: 3
Judge's Seat
Storehouse
Stronghold in the Desert
Red Sites: 4
Babylon
Babylon
Babylon
Lion's Den
Green Sites: 2
Babylonian Banquet Hall
Samaria
Blue Sites: 1
Hormah
Purple Sites: 1
Pergamum
White Covenant Cards: 2
Confusion of Mind (Pale Green)
Rain Becomes Dust (Gray)
Red Covenant Cards: 1
I am Creator
Blue Covenant Cards: 1
Covenant of Noah
Red Heroes: 3
Adino
Amasai the Raider
Barak
Gold Heroes: 5
Deborah
Ehud
Elon
Ibzan
Othniel
Multi-Color Hero Enhancements: 1
The Lord Fights for You (red/gold)
Red Hero Enhancements: 3
Adino's Spear
David's Mighty Men
Freedom!
Gold Hero Enhancements: 5
A New Creation
Ehud's Dagger
Samson's Sacrifice
Shibboleth
Sword against Sword
Brown Evil Characters: 9
Complainers
Covenant Breakers
Haman
King Omri
King Zedekiah
Persian Presidents
The Jeering Youths
Uzzah
Zeresh
Brown Evil Enhancements: 9
Desolate Gateways
Dungeon of Malchiah
Korah's Rebellion
Lacking Sleep
Land Purchase
Stiff-Necked
Taking Naboth's Vineyard
Threatened Lives
Zeresh Advises Haman
The record of this deck was:
2 loses (one of which was an extremely bad draw (SOG/NJ was the last cards during the game))
2 loses due to time out (usually 4-3)
1 tie (4-4)
2 wins
I have the actual points somewhere but can't find them.
Anyways, the point of this deck was to use judges seat/Stronghold/TLFFY to annihilate their defense while the site lock aspect prevents them from winning. Once their defense is gone, I walk in for the win. I have two 4/4 judges so that when they CM the first one, the second one can take their place. A bonus strategy that I used (which always got odd looks from until it was too late
) was to put Lacking Sleep on one of my 4/4 judges. They didn't realize until later that LS would knock them down to 1/1 and when placed in the seat, kills almost all evil characters ever made. Also, I used Zeresh Advises Haman to it's full potential a couple of times when I faced people using three offensive brigades. In one of the games I lost, I was one turn away from nuking their offense with it (they had seven heroes out and one of them happened to be Paul (which means all seven colors were out
)). The rest should be self explanatory.
I would like to give props to Ken for the most memorial game I played at Nats in T1-2P. His deck happened to be the eck that killed ALL of my strategies. He used a single color defense and had a few site-stealing cards (which included Joshua promo). The game, for me, was exciting for the fact that I always had to keep my guard up. The game timed out with a 4-4 tie but it was still a blast.
The game after that, though, tested my offense without fortresses. I played against a roman defense and they played RDJ while both fortresses were out. I was swetting because I knew I could win one or two but wasn't sure if I could pull it off. Luckily I did and so my very last game was a win
.
Thanks for all who were at Nats for having a fun time while playing me (besides the RLK who was quite annoyed that I killed all of his heroes/COF and JS/TLFFY his defense while never making a rescue attempt).
God Bless