Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Complete Decks => Topic started by: Beefstew on August 26, 2009, 04:23:51 PM
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Dominants x6
Angel of the Lord Deck D
Burial Deck F
Christian Martyr Deck C
Falling Away Womans
New Jerusalem Gift Set
Son of God (Greek) Deck E
Lost Soul Sites
Teal
Jericho Priests
Lost Soul x13
Ezekiel 13:18 x2 Deck H
II Timothy 3:6-7 Deck D
II Timothy 3:6-7 Deck G
Luke 15:6 Deck A
Luke 15:6 Deck C
Psalms 119:176 Priests
I Corinthians 1:27 Deck G
Jeremiah 50:6 Deck H
Job 33:27-28 Deck H
Proverbs 10:1 Deck E
Ezekiel 34:12 Unlimited
Mark 1:40 Apostles
Artifacts x7
Miraculous Handkerchiefs Apostles
Priestly Crown Deck E
Tables of the Law Priests
Covenants
Gold
Covenant with Moses 7/3 Patriarchs
Curses
Crimson
Go Into Captivity 0/6 Priests
Gold
Unknown Nation 0/6 Priests
Fortresses
Kerith Ravine Kings
Kingdoms of the World Priests
Raiders' Camp Kings
Satan's Seat Faith of Our Fathers II
Solomon's Temple Patriarchs
Heroes
Non Warriors
Sower 1/4 Disciples 47
Watchful Servant 3/3 Disciples 48
The Woman at the Well 3/4 Thesaurus ex. Ptreteritus 15
Ibzan 7/7 Faith of our Fathers II
Moses 8/8 Deck G
Eleazar the Guard 8/10 Priests
Obed-Edom the Gittite 9/9 Priests
Warriors
Israelite Archer 2/5 Kings
Shammah 5/2 Kings
Shamhuth 8/8 Kings
Hero/Evil Character
Saul (Paul) 11/10 (10/10) Apostles
Non Warriors
Hophni, Son of Eli 2/2 Priests
Phinehas, Son of Eli 3/2 Priests
Esau, the Hunter 4/5 Deck F
Spirit of Doubt 6/6 Angel Wars
Warriors
Assyrian Archer 3/5 Faith of our Fathers VII
The Rabshakeh 8/9 Kings
King Sargon II 8/11 Priests
King Shalmaneser V 9/9 Kings
The Tartan 10/7 Faith of our Fathers VII
King Tiglath-Pileser III 10/11 Kings
King Asnapper 11/7 Faith of our Fathers VII
Good Enhancements
Gold
Non Weapons
The Acts of Solomon 0/0 Kings
Brass Serpent 0/0 Unlimited
Built on the Rock 0/0 Priests
Faith as Children 0/0 Priests
Fishers of Men 0/0 Apostles
Furnace of God's Wrath 0/0 Prophets
Highway 0/0 Prophets
Love of Jesus 0/0 Deck F
Prayer and Fasting 0/0 Deck B
Raised to Life 0/0 Deck F
The Sabbath 0/0 Priests
Sword against Sword 0/0 Kings
Two Olive Branches 0/0 Prophets
Training in Righteousness 0/0 Priests
Water from the Rock 0/0 Patriarchs
Peace 1/1 Deck B
Vengeance of Eternal Fire1/1 Apostles
Water from a Rock 1/3 Deck G
Ehud's Dagger 2/2 Rock of Ages XVIII
Meeting the Messiah 2/2 Thesaurus ex. Preteritus 17
Plague of Boils 2/2 Deck G
Gideon's Call 3/2 Patriarchs
Hospitality of Martha 3/3 Disciples 52
Battle Prayer 4/3 Kings
Deborah's Directive 4/3 Faith of our Fathers II
Samson's Strength 8/-1 Faith of our Fathers II
Weapons
Sling 3/1 Kings
Purple
Trust 0/0 Patriarchs
Evil Enhancements
Non Weapons
Confusion 0/0 Unlimited
Consumed by Doubt 0/0 Angel Wars
Slave Trade 0/0 Deck F
All Hope Lost 0/3 Patriarchs
Forgotten History 0/4 Priests
Captured by Assyria 2/2 Faith of our Fathers II
Death of Jacob 2/2 Deck F
Murder 2/2 Deck F
Hostility 2/3 Apostles
Doeg's Slaughter 3/3 Priests
The Rabshakeh Attacks 5/0 Kings
Weapons
Chariots of the Sun 2/2 Kings
Glittering Spear 3/2 Kings
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yo man its an ok deck but you need more gold battle winners such as thown into the sea.
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Yeah, your defense is good, maybe a little too cardy. There are some cards I would take out to add in some Gold battle winners like RED suggested.
I would take out:
Assyria's Tribute
Beast from the Sea
Chariots of the Sun
Glittering Spear
Judah's Sin
Lamenting
Hagar Dismissed
Death of Jacob
Consumed By Doubt
Fear of Danger
Raised to Life
Sling
And add in:
Christian Martyr
Burial
Assyrian Camp
Achan's Sin
Death of Unrighteous
Two Thousand Horses
Forgotten History
Ambush the City
Zaccheus
A New Creation
Fishers of Men
Plague of Hail
That would definitely help it.
I know you have all those evil cards that lets you kill Heroes in a territory, but they aren't battle winners. They usually don't help win the game, because you keep giving them their characters back once you capture them (with Raider's Camp).
A lot of those cards I mentioned are very easy to get. I noticed that in your Type 2 deck that I already commented on that you only had 1 Burial in there and no evil dominants in this deck. If you need some Dominants, let me know and I can hook you up.
But, your biggest issue with this deck is not enough ways to rescue Lost Souls with your offense.
Eric "battle winners and evil dominants = good" Largent
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Yeah, your defense is good, maybe a little too cardy. There are some cards I would take out to add in some Gold battle winners like RED suggested.
I would take out:
Assyria's Tribute
Beast from the Sea
Chariots of the Sun
Glittering Spear
Judah's Sin
Lamenting
Hagar Dismissed
Death of Jacob
Consumed By Doubt
Fear of Danger
Raised to Life
Sling
And add in:
Christian Martyr
Burial
Assyrian Camp
Achan's Sin
Death of Unrighteous
Two Thousand Horses
Forgotten History
Ambush the City
Zaccheus
A New Creation
Fishers of Men
Plague of Hail
That would definitely help it.
I know you have all those evil cards that lets you kill Heroes in a territory, but they aren't battle winners. They usually don't help win the game, because you keep giving them their characters back once you capture them (with Raider's Camp).
A lot of those cards I mentioned are very easy to get. I noticed that in your Type 2 deck that I already commented on that you only had 1 Burial in there and no evil dominants in this deck. If you need some Dominants, let me know and I can hook you up.
But, your biggest issue with this deck is not enough ways to rescue Lost Souls with your offense.
Eric "battle winners and evil dominants = good" Largent
I agree with Eric "just coming back from the dead" Largent :)
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i say a tribute is good for i would keep it.
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i have changed it a bit but i dont ave it with me right now to edit it.
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It is now updated
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MUCH better.
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Whaaaa....No midwives or Ittai?