New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Only 13 ECs in a 70 - that would explain the bad draw. I used to run 13 in a 56 defense heavy deck and I still hit a couple games where no ECs came out and I lost quickly. Kirk
Agreed, and if you look at the EC's, almost none of them can do anything by themselves (Gen Egyptians and even most of the Herods need backup in the form of more characters or battle winners).
Cards in Deck--70 [I would cut this to 63 to help avoid bad draws]Lost Souls (9)Site Guard [if switching access cards, this should probably switch also to 1st Round Protect (just as a stall), or Site Doubler (to go in one of your sites they can't access)]NT [with as popular as disciples will be this year, I would cut this one]Artifacts (7)Wash Basin [I've never been a big fan of this card. Do you really want to give them half your heroes?]The Bronze Laver [I've also never liked this card except in demon decks, where I can get the cards back immediately. If I have defense in my hand that I don't want, then I probably built my deck wrong]Gifts of the Magi [I don't think I'd use this either in this deck. Perhaps a Darius Decree instead? That will also prevent your opponent from a lot of drawing (set-aside based) but will also be really helpful at stopping opponent's playing all those good TC-enhs. It will also be nasty against Disciples offenses in general.]Sites (5)NazarethEnds of the Earth [This is great for the site-guard LS, but risky for access. Any real site-lock defense will have a way to kill an access site. An access artifact protected by a LotS in the temple would be a lot safer.]Fortresses (5)Pithom [Like you said you never hit anything critical with deck discard and most decks are fast enough that they'll deck out without you helping them. This is nice, but should probably go.]Curses (2)Given Over to Egypt [This should go with the Pithom]Unknown Nation [Like you said above, this should go]Good Enhancements (4)[I'm iffy in general on using GEs. The one's you picked are good, and I get how they give you a way to have a back-up win condition in case WS flames out. But I'm just not sure that it's worth 4 card slots for this purpose.]Evil Characters (13)Huge Egyptian [Again, I would pull out the deck discard stuff, and replace with Warden for battle-winning]Evil Enhancements (10)Rash Oath [Again, I would pull out the deck discard stuff]Egyptian Spear [Again]Besieging the City [Like you said above, I would pull this out]
Gifts of the Magi [I don't think I'd use this either in this deck. Perhaps a Darius Decree instead? That will also prevent your opponent from a lot of drawing (set-aside based) but will also be really helpful at stopping opponent's playing all those good TC-enhs. It will also be nasty against Disciples offenses in general.]
Artifacts (7)Wash Basin [I've never been a big fan of this card. Do you really want to give them half your heroes?]Fortresses (5)Pithom [Like you said you never hit anything critical with deck discard and most decks are fast enough that they'll deck out without you helping them. This is nice, but should probably go.]Curses (2)Given Over to Egypt [This should go with the Pithom]
I really don't have any good tech vs. Golgotha
Would Faith as a Mustard Seed be more effective against Golgotha than Sing and Praise?
Quote from: The Guardian on July 25, 2013, 01:30:38 PMWould Faith as a Mustard Seed be more effective against Golgotha than Sing and Praise?If you can get them to occupy it. But then you're relying on your opponent to help you out.