New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
I agree with CS's point about the confusing wording used on the original redirects (Treachery of Jezebel and Counsel of Abigail from Womens). Because those stated "redirected to the Hero/EC of your choice" it made it seem like you could redirect an ability that said "Discard a Hero" and redirect that to "discard an EC". That might have actually been the original intent (I wasn't on the playtest team that long ago), but we have since defined redirect to simply mean the redirecting player gets to carry out the ability instead of the player who actually played the card. In some cases, like KV's example with Overwhelming Presence, redirecting doesn't actually help because it doesn't change the ability.
It's underused because 2 of the old redirect cards are confusing - Counsel of Abigail (Wo) and Treachery of Jezebel (Wo) and the third is in a brigade chocked full of interrupts and negates (black) so player pass it over because they aren't familiar with redirect.
Since A New Beginning causes SI, can we change the errata to say: "During a rescue attempt, banish this card to shuffle all cards in play, hands, and set-aside areas. If no Heroes are in battle, end the battle, each player must draw 8, and end current turn. If you do, you may begin a new turn."?This way I can redirect my opponents ANB and take the turn.
Since ANB ends the battle, you cannot play an enhancement to interrupt it. Also, the ability would need to happen before you have any chance to interrupt. This is the same as if someone was blocking and plays Stormy Seas “Discard a random card from each opponent’s hand (or two if used by a Roman) [...]”. The discard happens first - even if you had the redirect card in your hand, if they discard it then you can’t play it to redirect. You have to carry out the ability as though it would 100% happen before any other cards are played. In the case of ANB, it brings you to a new phase, even a new turn, so would not be interruptable or negatable from that standpoint either.
Once my last EC in battle is being targeted for shuffle (which is triggered by the wording “all cards in play,” which is the first ability in ANB’s SA that affects me, the opponent), I have SI to play an enh to negate/interrupt the removal from battle before anything else gets resolved.
Quote from: Watchman492 on March 24, 2018, 08:24:34 AMOnce my last EC in battle is being targeted for shuffle (which is triggered by the wording “all cards in play,” which is the first ability in ANB’s SA that affects me, the opponent), I have SI to play an enh to negate/interrupt the removal from battle before anything else gets resolved.Firstly, as long as no Heroes remain in battle after the shuffle, A New Beginning ends the battle as per its errata. Under this consideration, the only time you would have a chance to interrupt it is if any Heroes remained in battle; in any other scenario, you don't have the opportunity to interrupt ANB because the battle is already over. The opportunity window, or battle step, in which special initiative usually occurs has been skipped.Even were this not the case, ANB banishes itself to activate its special ability- again, as per its errata. Since it is no longer in play, you cannot interrupt it or negate it after it has been played, as targets for interrupts and negates have to be in play by default
On another note, I take great offense to Pharaoh's Daughter being an Evil Character, even if she's also a Hero. The only thing she ever did in Scripture was rescue a Hebrew child sentenced to death and raise him as her own son. Making her an Evil Character just because she was also an Egyptian would make as much sense as making Rahab an Evil Character just because she was a Canaanite.
Even were this not the case, ANB banishes itself to activate its special ability- again, as per its errata. Since it is no longer in play, you cannot interrupt it or negate it after it has been played, as targets for interrupts and negates have to be in play by default
If we based every character on one or two actions, then arguments could be made for the majority of characters (particularly OT) to be DA, which we believe is not what's best for the game. As the designers of the cards, we have to make decisions and we know that not everyone will agree with every decision. In fact, we don't always agree as a team on certain cards--as you might imagine, this set has been particularly challenging in that regard. We appreciate feedback that is expressed respectfully (even if that feedback is negative in some way), and we do take community feedback into account (otherwise we wouldn't preview cards like we do), but imagine if the process for every card was as complicated as the Rapha community card...there would be a new set ready every five years or so...
"Take a Human Hero to your territory."She does not specify from where.
The new use of Take- gaining control of a card not in your control- means we must specify a location every time we use Take. As it stands, "Take a Human Hero to your territory" sounds like you could Take it from your opponent's territory or one of your piles.