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Quote from: Kevinthedude on October 05, 2018, 08:04:00 PMQuote from: Red Dragon Thorn on October 05, 2018, 08:00:10 PMQuote from: Kevinthedude on October 05, 2018, 07:57:12 PMQuote from: Red Dragon Thorn on October 05, 2018, 07:45:04 PMToday's final spoiler is a revamped version of a classic promo.With all the awesome Covenants we showed you today you might want to have more than one at a time. We've got a solution for you:Spoiler (hover to show)The main issue I've had with ways to have multiple artifacts up at a time was how slow it is to set up since even if you have room, you can still only activate one at a time. Even if you have a hand full of covenants this thing takes 3 turns to really be worth it. If it activated the covenant you search for on itself immediately, even at the cost of one of the other abilities, I'd be a lot more excited about it.Why can't it? You activate it and search, and you can use the Holds identifier at any point in your prep phase to activate up to 2 Covenants, including potentially the one you searched forMy understanding was having a place to activate multiple artifacts didn't inherently let you activate more than one each prep phase. If you can activate any number of artifacts as long as you have an empty spot to put them then I am extremely excited for this card!Quote from: REG● If a hold effect allows a card to hold an Artifact, putting an Artifact there triggers an activate an Artifact effect for that ArtifactWasn't aware of this line, am now definitely hyped for this card! If it wasn't for the increasingly useful Rubble and Dust I'm pretty sure this card would be even more amazing than I think it is
Quote from: Red Dragon Thorn on October 05, 2018, 08:00:10 PMQuote from: Kevinthedude on October 05, 2018, 07:57:12 PMQuote from: Red Dragon Thorn on October 05, 2018, 07:45:04 PMToday's final spoiler is a revamped version of a classic promo.With all the awesome Covenants we showed you today you might want to have more than one at a time. We've got a solution for you:Spoiler (hover to show)The main issue I've had with ways to have multiple artifacts up at a time was how slow it is to set up since even if you have room, you can still only activate one at a time. Even if you have a hand full of covenants this thing takes 3 turns to really be worth it. If it activated the covenant you search for on itself immediately, even at the cost of one of the other abilities, I'd be a lot more excited about it.Why can't it? You activate it and search, and you can use the Holds identifier at any point in your prep phase to activate up to 2 Covenants, including potentially the one you searched forMy understanding was having a place to activate multiple artifacts didn't inherently let you activate more than one each prep phase. If you can activate any number of artifacts as long as you have an empty spot to put them then I am extremely excited for this card!Quote from: REG● If a hold effect allows a card to hold an Artifact, putting an Artifact there triggers an activate an Artifact effect for that ArtifactWasn't aware of this line, am now definitely hyped for this card!
Quote from: Kevinthedude on October 05, 2018, 07:57:12 PMQuote from: Red Dragon Thorn on October 05, 2018, 07:45:04 PMToday's final spoiler is a revamped version of a classic promo.With all the awesome Covenants we showed you today you might want to have more than one at a time. We've got a solution for you:Spoiler (hover to show)The main issue I've had with ways to have multiple artifacts up at a time was how slow it is to set up since even if you have room, you can still only activate one at a time. Even if you have a hand full of covenants this thing takes 3 turns to really be worth it. If it activated the covenant you search for on itself immediately, even at the cost of one of the other abilities, I'd be a lot more excited about it.Why can't it? You activate it and search, and you can use the Holds identifier at any point in your prep phase to activate up to 2 Covenants, including potentially the one you searched for
Quote from: Red Dragon Thorn on October 05, 2018, 07:45:04 PMToday's final spoiler is a revamped version of a classic promo.With all the awesome Covenants we showed you today you might want to have more than one at a time. We've got a solution for you:Spoiler (hover to show)The main issue I've had with ways to have multiple artifacts up at a time was how slow it is to set up since even if you have room, you can still only activate one at a time. Even if you have a hand full of covenants this thing takes 3 turns to really be worth it. If it activated the covenant you search for on itself immediately, even at the cost of one of the other abilities, I'd be a lot more excited about it.
Today's final spoiler is a revamped version of a classic promo.With all the awesome Covenants we showed you today you might want to have more than one at a time. We've got a solution for you:Spoiler (hover to show)
● If a hold effect allows a card to hold an Artifact, putting an Artifact there triggers an activate an Artifact effect for that Artifact
I feel like the search reserve and deck requirements should be switched. Searching reserve is much stronger.
Searching reserve is much stronger.
I liking how most of the covenants and curses in this set actually have an enhancement side I can see myself playing.
Just like with yesterday's Covenants, all these sweet new curses might have you looking for other places to activate them. Decks like Throne and "Angel Party" can set up super quick before you get a chance to play counters.We think this card, and others similar to it (Like Assyrian Laborers previwed last week) can help put a damper on those plans, while also solving your artifact clog problemsSpoiler (hover to show)
Could you reserve a curse from hand to turn around and take it from reserve and activate it? Like discarding a philistine from deck with philly outpost to search for it from discard pile
You'll thank us for helping you keep your deck from splashing too many brigades if your opponent is playing with this:Spoiler (hover to show)
Terrifying Beast - Should definitely have Unity: Evil Characters (Roman). CBN really pushes it.
Quote from: Master Q on October 07, 2018, 02:40:24 PMTerrifying Beast - Should definitely have Unity: Evil Characters (Roman). CBN really pushes it.I would rather he lose the CBN than gain Unity: Evil Characters (Roman) so he can still get his ability in a Daniel deck. But I might be a bit bias.
Speaking of themes that need some love - This city might be one of our most balanced in terms of tension deciding which way to play it.Spoiler (hover to show)
Ultra rares? I wonder how many there will be? Maybe two in phase 1 and two in phase 2, with the 5th one being the state tournament promo. Perhaps the 5th could be a teaser for the next set after PoC? Just a thought. Was kinda of missing the days when there was more than 3 ultra rares.